Topopath by Voxatile

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Voxatile Development Economies of scale

In computer-based modelling or graphic simulation, each of an array of elements of volume that constitute a notional three-dimensional space is called a voxel. A voxel could also be defined as each of an array of discrete elements into which a representation of a three-dimensional object is divided. In simple terms a voxel can be defined as three dimensional pixel The divisions of an object into voxels is most commonly done using cubes. However, other geometries which are completely packing like the metal organic polyhedron can be used. The tile or the digital brick occupies the voxel space such that the square face of the tile aligns with the square face of the voxel. Therefore the tile can exist in the voxel space in 6 positions or the voxel can be occupied by one to six tiles simultaneously to form a shape that resembles a metal-organic polyhedron with two holes. The variation of the number of tiles in the voxel space lead to the production of heterogenus aggregations that combine with each other in a controlled manner.

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