You cannot continue to keep ships you thieve in Star Citizen, Cloud Imperium Games claims...

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You cannot continue to keep ships you thieve in Star Citizen, Cloud Imperium Games claims Any ships that you choose to rob in Star Citizen will vanish the moment you log out from the game, rendering it impossible to make your personal fleet by theft, Cloud Imperium Video games has claimed. Stealing ships should be a "short-term goal" for "joyriding, piracy or advertising them for scrap", not for developing your selection, method designer Will Maiden stated with a forum post. But some gamers are miffed from the determination, which appears to restrict the scope for being an area pirate.

You'll find excellent arguments on each sides. From CIG's viewpoint, they've got to make certain https://goo.gl/WFxws5 that the game's ship insurance policies program is just not open up to abuse. Gamers will consider out in-game coverage on their ships to ensure if it is stolen they can receive a new http://www.ign.com/ a person. That perhaps opens up exploits because-as the person that started off the discussion board thread factors out-you could permit an acquaintance "steal" your ship, assert on it to secure a substitute, and they'd still hold the primary. Deleting stolen ships bypasses that dilemma. But when you desired to be a pirate then you could possibly be unhappy. Thieving ships on your collection appears just like a lots of entertaining. And perhaps there have been a lot more stylish techniques to unravel the issue that fit in using the fiction with the universe: the developer has previously said that thieving a ship will invalidate its hull ID code, which can make it difficult to promote. Also, devoid of that code you cannot land on any lawful planets, and in-game regulation enforcement are going to be when you.

If that process have been sturdy sufficient then it could fix the issue by itself, I think. Gamers would've less inspiration to steal or commit insurance policies fraud for the reason that they wouldn't have the capacity to do much with the resultant ship. They'd have the capacity to include it for their collection and examine it, absolutely sure, but in fact getting anything at all carried out ingame would be tough. They'd really have to follow the shady areas of the universe, which increases the risk of somebody else pinching it. Basically, if you would like to get a pirate, it is possible to, but you'll find outcomes (whilst potentially that is just the armchair developer in me coming out). 5


But alas, it appears CIG's head is created up. And getting a pirate will still be a pleasurable alternative, I reckon. You'll steal beneficial cargo, stop working ships for scrap and promote them, and usually lead to havoc.

Because of the Reddit consumer that raised the issue. What would you think of the choice?


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