Aims of this module To get to know what addiction is; to learn about different types of addiction; to improve the skills of information research; to familiarize youngsters with how addiction is portrayed in films or book based films, which can provoke them to discussion and reflection; to boost creativity and group work; to share ideas and reflections on modern world issues.
ENERGIZER
Bubble gum
Duration: 15 min. Group size: any Materials: a bubble gum for each participant (it can also be gummy bears or maomam), flip chart, markers
The Facilitator hands out one piece of strong - flavoured gum to each person with the instruction ell to hold the gum close to their nose and mouth but not to put it in their mouth. After a minute, they let them put it on their tongue, but not to chew it. After another minute, the facilitator lets them chew it once or twice, but no more.
After this part, they ask the group: - Who is pretending not to chew - Who finds it easy not to chew? - Who finds it hard not to chew? - Who has not chewed the gum? How did you resist chewing it? What did you say to yourself? - What was it like? How did it feel to want the gum? - How can you relate this game to a situation when a person is addicted?