Spring 2011 Porfolio

Page 1

usability

empathy

behavioral respect

CREATE LEARN

logical

simple

sympathy

prototype epistemic researchprototype DESIGN sociology visceral THINK iterate pragmatic culture graceful psychology test complex values ethics

Nicolas A Coia

Mobile: 551.404.7627 Email: coia.nac@gmail.com 1010 Arch Street, Apt #803 Philadelphia, PA 19107


Rethinking College Enrollment Client: the University of the Arts PRojECt ovERviEw Working with the University of the Arts to rethink the student enrollment system resulted in the delivery of a three-phased approach. allow students the ease of absorbing and retaining important information. of Absence, Withdrawal and Drop/Add forms had not been updated since their inception and didn’t adequately portray proper information. expensive, an interactive online approach to a completely overhauled system.

university-wide interviews, observations and surveys was the majority of our research and informed the projects future. of the more complex pieces of the project, enriched user testing platform that will

team was able to elevate current issues and comprehensively understand the enrollment system.



Research


Interviews were the basis of our research and strongly directed the design process. to better distill relevant information. We parsed through each individual interview, aggregating the most important components. opportunities with color and allocating information graphic to not only ease information distillation, but to also afford the visual synthesis of data.

Registrar Advising Scheduling Digital System


Advisor Training

Synthesis

Advisor inconsistency year-to-year

Advisor / Professor training for international students

Adjunct training

Students don't use assigned advisor

Part-time faculty lack knowledge of course and responsibility for advising

problems and nest the related issues. of interviewee to enhance the equality of documented issues. Frequency and relevancy became immediately apparent, and helped focused the design approach. It was evident that we should design around advisor training, forms and course scheduling.

Confusing Forms

Too many communication forms

General advising training

Lack of communication between advising forms and registration

Forms lack clarity

Unclear purpose of forms

Course Scheduling

No University-wide time slot for Electives Courses scheduled based on prior year catalog

Being reactive mode to other dept. in terms of scheduling

Against shorter class period time

Rigid schedule due to great structure

Coordinating schedules of faculty

GRID based on Faculty


Caps / Space Drop/Add

Students & Advising Caps are Dean’s decision

Shorten the length of Drop/Add

Cap overrides due to ensemble Students addicted to drop/add

Students are usually able to get a cap-override signature

Department of music and dance submit late drop/adds due to ensemble auditions

Students ignore advising sheet Students don’t look at Portal Space issues when students from other majors join classes

25% students lack advising

Bulletin / Catalog Leave & Withdraw

Catalog is not printed

Degree Audit

Course bulletin confusion

LOA return policy is unclear to students

Advise and navigate LOA students

Degree audit inconsistency

Inconsistent Degree Audit format

System Grid Conflicts

Too many university tools Portal is confusing

Students must work hard to keep up with tight schedule

Students’ work schedules conflict with class

Music & dance dept. are main issue of scheduling courses

Transfer Student Students’ schedules do not fit LACR courses well

Forms & Signatures Course Substitution

Transfer students difficulty

Title / signature on the forms is confusing

Forms require signatures

Transfer students & courses / credit swapping

Forms require signatures

Too many signatures required for certain forms

Which dean required for what signature

2yr college credits no longer accepted

Unclear substitution policy

Student difficulty taking courses outside department

Transfer students on wait-list

Transfer student difficulty

The portal is too complicated and confusing

Faculty-wide WebNow Access

Credit counting difficulty


Prototype Student A

Candidate for B.S. in Industrial Design

8:30 AM

interaction with the graphical user interface.

Monday

Tuesday

Wednesday

Thursday

Friday

Sat

9:50 10:00 11:20 11:30

Here a student can choose their courses from drop down lists and populate a few possible schedules.

12:00 PM 1:00 2:20 2:30 3:50 4:00

Option 1 Option 2 Option 3

5:20 5:30 6:50 7:00

CORE CORE

8:20 8:30

CORE ELECTIVE

9:50

ELECTIVE

Option 1

Class Schedule

easily understand multiple scheduling opportunities and create quick iterations.

Core Core Core Elective Elective Total Credits

Credit #

Option 2

Credit #

Option 3

Credit #


Professor A

Department Chair of Industrial Design IDES*202*01 - Studio 1: Projects Studio IDES*222*01 - Studio 2: Techniques IDES*232*01 - Materials & Processes Sem IDES*331*01 - Human Factors Sem IDES*371*01 - Architectonics LACR*101*01 - First-Year Writing I LACR*102*01 - First-Year Writing II FAPR*221*01 - Screenprinting CRGL*225*01 - Glassblow: Form & Funct

IDES*202*01 - Studio 1: Projects Studio IDES*232*01 - Materials & Processes Sem LACR*101*01 - First-Year Writing I FAPR*221*01 - Screenprinting

SENIOR STUDIO 514

WOOD SHOP 516

25

OFFICE 516A

20

SHOP OFFICE 516E

new

edit

save JUNIOR STUDIO 512

Course #: _ _ _*_ _ _*_ _

PROJECT ROOM 515

15

CLASSROOM 513

15

member who schedules courses for their department.

METAL SHOP 516C MID CONF 518A

25

Understanding where and when space is available is a large issue.

Course Title:_______________ Credit hours:_ _ Cap #: _ _

MID STUDIO 518

to see what, where and when a class is scheduled in a virtual space.

25

Building ANDERSON ARTS BANK GERSHMAN HAMILTON MERRIAM TERRA

s

s

ur

s

ur 6

ho

ur

ho

ho

4

2

1

ho

ur

GRID Slot

Floor 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17

Weekday

Class Time 8:30 AM

Mon Tues Wed Thur Frid

9:50 10:00 11:20 11:30

12:00 PM

MECHANICAL

SOPHOMORE STUDIO 510

CLASSROOM 511

25

PHOTO ROOM 519

15

FACULTY WORKROOM 505

1:00 2:20 2:30

RESTROOM

3:50 4:00 5:20 5:30 6:50 7:00 8:20 8:30 9:50

CONF 506

ADMIN OFFICE 502

STUDENT LOUNGE 501

10

LOBBY 500

RESTROOM


Deliverable

course information.

students major.

A student can formulate multiple scheduling options by dragging a course into the weekly calendar template.


undergraduate progress. the course catalog. load by providing access strait from the Degree Audit to course catalog, without the need to remember class names or ID numbers.


Deliverable

class scheduling requirements.

machine shop or classroom.

prompts the selection of an available room through a suggestive queue (a



Collabritique: Enhancing Patron interaction in Museums Client: Archives and Museum informatics PRojECt ovERviEw In challenging museum norms, conversation between museum patrons. Using a projector and three interactive platforms, the individuals transcend the boundaries of personal space. Here they are encouraged to converse through individual and group control of a digitally-projected story. the viewed piece of art.

uses mica o t A a pan. w Led ttack on Ja o h e t a We ha 's atomic a c i r e Am

nt

prese

to re color

information from the platforms.

Projector & Computer Housing Interactive Platforms


Top: Focus group with Museum Design students Bottom: Testing and installation of Collabritique at Museums and the Web.


Research

My team and I headed to the museum to observe how people interact with exhibits to better understand the social engagements that occur.

other, and therefore are missing out on added value of opinions and discussion. to take pictures and obtain information while viewing art.

the style of art they were viewing. two main design concerns.


Top: Multiple groups and individuals in a room. One woman takes a picture of her friends with a smart phone. Bottom: Patrons on a museum tour.


interaction

Shown on the opposite page is the basis

other individuals to begin the interaction. A provocative statement is shown once all three patrons are standing on the platforms.

conversation and power of context, the patrons come to a consensus on the stories outcome. patrons speak about a piece of art, and to interact with each other in this enhanced atmosphere.

of art in their view. invisible interface and the constructs to the provocative context.

Leda Atomica Salvador Dali (1949)


Platform State

Elemental Interactive Message

A provocative statement is displayed.

changes.

changes again.

changes yet again.


iteration

After the initial introduction and testing

iteration has continued. sentence, enhancing user control. contextual interaction. with color coded sentence structures. of the University of the Arts. valuable and has helped guide the next stage of development. being scheduled and we are working

directions for the user. story is projected at the end of the interaction, i.e. a group button / lever.


Top Left: White boarding with a focus group. Bottom Left: Testing out blob detection. Top Right: Focus group session. Bottom Right: Sketching story line infrastructure.


Client: Archives and Museum informatics PRojECt ovERviEw Using the augmented reality application museums to incorporate technology, experience by adding contextual information to curated art exhibits. illuminate the relationships between pieces of art through the use of augmented reality technology.

the museum experience. An added addition is the ability to easily connect into current museum phone tours.

the user enable this interaction. from the application to a Wikipedia page on the artist and a website that adds contextually relevant information.

Top and Bottom: On display at Museums and the Web in April of 2011.


Left and Right: Examples of the interface. Reference links: http://nicolascoia.com/abduction_Europa.html http://nicolascoia.com/last_supper_remixed.html http://nicolascoia.com/goya.html Phone Tour: 619.630.9404


Research

My colleagues and I observed patrons in a museum and their interactions with technology.

Offering an augmented reality space for museum patrons to access information not readily available would add value to any patrons museum experience.

museum patrons interact with

interactions with the application. pictures of art.

information to an art exhibit.

It was apparent that providing a historically relevant time line that augments provided information from a placard was a valuable addition. Many individuals were interested in integrating the technology into their museums and wondered how it could be further developed.


Left: A woman using her smart phone to photograph a painting. Right: A patron listening to an audio tour.


testing

Initially, determining the Z-coordinates was imperative. However, after testing it’s consistency (or the application automates height to the individuals coordinates. We iterated multiple interface layouts.

Interface layouts concluded to show the artwork viewed with links to additional


reliability of Z-coordinates. Middle: Testing Layar development Right: Testing application GPS reliability, positioning and design.


1Button: An Enhanced wheelchair interface Client: Nicolas Coia Design PRojECt ovERviEw controlled with a single button. Safety and control were critical operational principles affording the user freedom of movement and peace of mind. By leveraging a simple button, the design is scalable to puff and lever controlled systems. number of actuations to perform each primary action.


The functionality map comprehensively usage and show’s a ‘step-by-step’ interaction between the interface and user


Project: University of the Arts Charette PRojECt ovERviEw

use those principles to evoke happiness through design. My team and I chose the element earth With these guiding principles, we distilled meaning out of the terms and discussed how to best incorporate our beliefs into an experience. something very natural and all around us. It is, however, a ‘lost’ piece of the urban environment.

paced urban dweller to relax, evoke patience in their daily lives and focus on the natural elements with which they are surrounded. Our audience became the urban explorer and we decided to design a relaxing and educational experience. parks that an urban explorer can stumble When sitting in one of the serene parks the dweller navigates to mediations that focus on the surrounding natural elements.

the concrete of our sidewalks and in the wood of our benches. Many see past this and feel surrounded by an unnatural environment.


Top Left: Logo Bottom Left: ‘Trail’ marker Middle: ‘Trail’ Marker on a street sign

Bottom Right: Visual showing that cities are representative of all the elements of earth.

- dirt -

- core -


ideation

culminated after a two day brainstorm.

and water to truly come to terms with these elements. We then approached the whiteboard with ideas around the numerous virtues

be imagined. various nature preserves embodies the spirit of earth by highlighting its frequency. helps evoke the feeling of patience and illuminates the qualities of earth surrounding the dweller.

what element and virtue to focus on was

virtues in another, we chose our future.

to sit, relax and meditate on how the park represents the earth around you truly creates happiness.


Top Left: ‘Trail’ marker in a Tree Bottom: PhillyPath ‘trail’ markers, stencil and marketing collateral. Top Right: Serene earth location Middle Right: ‘Trail’ marker on a street post

GUiDED MEDitAtioNS Wooden Bench Notice the bench upon which you sit, It is no longer alive, but in it are the lines of its life, Take a moment to think about this bench and its life, Allow yourself to connect with it, Although surrounded by man-made buildings and benches, They are still natural pieces of earth, just in a reborn state, Take a few deep breaths and contemplate your involvement with these surroundings. Iron Gate The gate before you is iron, A natural element on the periodic table, To allow you and other dwellers to enter and exit this resting place, Elements are natural pieces of the earth, This gate is your connection to earth, Enjoy the gate, it welcomes you.


sympathy

prototype epistemic researchproto DESI sociology visceral THINK iterate culture test

complex p ethics


usability

simple

logical

IGN

pragmatic

behavioral respect

otype

CREATE LEARN

empathy

graceful psychology values

Nicolas A Coia

Mobile: 551.404.7627 Email: coia.nac@gmail.com 1010 Arch Street, Apt #803 Philadelphia, PA 19107


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