student profile
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Jessy Jo Gomez BFA Design and Technology Junior
“Designing games that make working together and fighting injustice fun is my idea of a worthy challenge.” Jessy Jo first encountered Parsons as a
Arduino technology to create interactive
Parsons Scholar, participating in the
objects and games designed to promote
school’s intensive college preparation and
social good. She also leads coding
art and design program for New York City
workshops at Win to Learn, a company
high schoolers. Jessy Jo’s creativity had
she co-founded offering computer science–
already brought her to an arts high school,
focused STEM classes to middle and
but the Scholars program took her abilities,
high school students. These experiences
ambitions, and cross-disciplinary approach
sparked a recent discovery for Jessy Jo:
further. When it was time to apply to college,
interest in a career combining design and
she chose Parsons for its embrace of young
education. “Designing games that make
creators eager to pioneer new fields.
working together and fighting injustice fun
is my idea of a worthy challenge. Digital
Jessy Jo had been interested in digital
technology, youth rights, and education
design might be my route to becoming a
for years. In high school, she joined Games
teacher.” As a teacher, Jessy Jo says, she
for Change and Global Kids, working on
could design curriculum empowering a
justice-focused digital games. In her degree
new generation to foster social opportunity
program, she’s combined disciplines and
through technology.
interests, employing digital code and