Parsons School of Design

Page 28

student profile

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Jessy Jo Gomez BFA Design and Technology Junior

“Designing games that make working together and fighting injustice fun is my idea of a worthy challenge.” Jessy Jo first encountered Parsons as a

Arduino technology to create interactive

Parsons Scholar, participating in the

objects and games designed to promote

school’s intensive college preparation and

social good. She also leads coding

art and design program for New York City

workshops at Win to Learn, a company

high schoolers. Jessy Jo’s creativity had

she co-founded offering computer science–

already brought her to an arts high school,

focused STEM classes to middle and

but the Scholars program took her abilities,

high school students. These experiences

ambitions, and cross-disciplinary approach

sparked a recent discovery for Jessy Jo:

further. When it was time to apply to college,

interest in a career combining design and

she chose Parsons for its embrace of young

education. “Designing games that make

creators eager to pioneer new fields.

working together and fighting injustice fun

is my idea of a worthy challenge. Digital

Jessy Jo had been interested in digital

technology, youth rights, and education

design might be my route to becoming a

for years. In high school, she joined Games

teacher.” As a teacher, Jessy Jo says, she

for Change and Global Kids, working on

could design curriculum empowering a

justice-focused digital games. In her degree

new generation to foster social opportunity

program, she’s combined disciplines and

through technology.

interests, employing digital code and


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