Autodesk Image Modeler User Guide

Page 154

142 Chapter 6 Modeling

Understanding and moving the manipulator’s pivot point In ImageModeler, by default, the pivot point of a manipulator is in the center of an object. This allows you to move, rotate, or scale an object around this central point to turn or resize it, respectively. However, you can move the pivot point to another point in 3D space, anywhere inside the object, at one side of the object (like a door hinge), or outside the object (like a swing). To move the pivot point:

1 Click on the Select tool

in the Modeling toolbar and select an object or a component (see “Selecting objects and components” on page 131). 2 Select either the Move, Rotate, or Scale tool. The pivot point of the object appears in the center of the selected object or component. The Pivot Edition options also appear in the tool properties:

3 Click on the Edit button.

Tip: Alternatively, press Shift+click on manipulator to edit the pivot. 4 Drag the pivot point and snap the first point of the face to a vertex to the axes that

define the world space (see “Creating and adding faces” on page 126) or anywhere in the 3D space. 5 Click on the Edit button to exit the option. NOTE Changing the X, Y, and Z values changes the position of both the object or the component and the pivot numerically.


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