I am Jin-Yang Lin, graduated from the Crea�ve Product and Game Design Department of Chienkuo Technology University (CTU). I was major in game design, focused on game background concept, character crea�on, and scene construc�on with overall understanding of hand-printed, 2D graphics drawing, 3D design, model making, and project propose skills. During the school period, I found my interested in model making, therefore, I invested in the model making a�er class and learned more about the shaping and surface treatment skills by myself and a�end several courses to enhance mine hand make capability. I have learned the difference between many materials through the prac�ce of model making such as the surface texture, reflec�ons and the sense of space. With the approach of different materials, I start to put my focus on everything around me and extend my interest in various products. I gradually began to like to observe the different experiences and effects of products on life, so I hope that I can simultaneously with the ability to design products, and also prac�ce the skills of 2D/3D drawing in mine leisure �me. I also observe the people around my life, absorb different ideas and experiences, make me think more flexible, and encourages myself to think deeply about various ways in life. The impact of the product on the user, whether this func�on is useful, why, in the process of using this product, is there a more convenient way for the user? I start to observe the different experiences and effects of products on life, so I hope that I can simultaneously I have the ability to design products, and also prac�ce the skills of 2D/3D drawing in the classroom. I also observe the people around my life, absorb different ideas and experiences, make me think more flexible, and o�en think deeply about various ways in life. The impact of the product on the user, whether this func�on is useful, why, in the process of using this product, is there a more convenient way for the user? For career planning, I would like to focus on the design and producing things that people like and use. I am always welcoming challenges and eager to learn every skill I need in this field. Thank you so much for your �me reading my resume. I would be pleased if you would grant me an interview at you convenience.
PERSONAL DEATIL CONTACT INFORMATION
AWARD
/ +886 932 001 649 / ArvinLin0315@gmail.com
2018.4 CTU Gradua�on Design Champion
/ No.12, Ln. 268, Shijia Rd., East Dist., Taichung City 401, Taiwan
2018.5 VISION GET WILD
EDUCATION Degree Bachelor of Arts in Crea�ve Product and Game Design Chienkuo Technology University (CTU) Year Sep 2014 – Jun 2018
DESIGN SOFEWARE
80%
70%
2018.10 Reality Fantasy6 Award for Excellent
KEY SKILLS
PS
AE
80%
70%
MAX
2018.5 YOUNG DESGINERS’EXHIBITION
Game Character Design
90%
Model Making
90%
Hand-painted
80%
Graphic Design So�ware
80%
3D Design So�ware
70%
Crea�vity
90%
Language 70%
English
Conversant
Mandarin
Na�ve
Gradua�on Project P3-P8
GRAPHIC DESIGN P9-P14
3D DESIGN P15-P18
Model Making P19-P22
03 Gradua�on Project/Rando
Emphasize the delicate movements of the difficult combat style and the mysterious world are the main focus of the game. Rondo is a medieval-style fantasy ARPG game with two storylines: The main character is "Alteriusius", General who leads the army and failed in the ba�le against the God. And all the warriors par�cipa�ng in the war were cursed to be the living dead for over than 200 years. There is the story goes......
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05 Gradua�on Project/Rando
It’s s�ll posted on the homepage of Crea�ve Product and Game Design Department, Chienkuo Technology University of Science and Technology.
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07 Gradua�on Project/Rando
Alteriusius The main character of RANDO. the General who leads the army and failed in the ba�le against God. Model dimension: 16 cm x 16 cm x 22cm Length x Width x Height. In the Gradua�on Project, I had experience with the whole crea�on from hand-printed, 2D drawing, 3D design and model making.
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Mirror Knight The main character of RANDO, be cursed to become a guard of the castle.
Model dimension: 70 cm x 66 cm x 103 cm Length x Width x Height.
09 Graphic design/AI/Microphone
MicroPhone Drawing exercises of metal texture products. Observe the reflected light and shadow on the surface of the metal material, understand the material proper�es and enhance the proficiency of the graphic design.
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11 Graphic design/AI/Hair Dryer
Hair Dryer Drawing exercises of plas�c material products. Learning the drawing of plas�c texture products, and applied with different colors to display stylish changes.
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13 Graphic design/AI/Speaker
Speaker Drawing exercises for mul�-materials products, high-reflec�on surface material, co�on material, plas�c material and etc. Create different product appearances by combining various materials
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15 3D Max/Ambulance
Ambulance 3D drawing exercises with fire trucks, observe the structure of the real truck and drawing in the 3D Max, learning the combina�on of the parts and the sense of space in the prac�ce.
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17 3D Max/Scene design
Scene design Scene design for Halloween fes�val. It’s a wonderland for everyone to play freely.
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19 Model Making/Zefalaer
Zefalaer Model making prac�ce in Game Character Design, expressed the combina�on of Western dragons and modern science fic�on style in a dragon. Emphasize on the details of scales and muscles, create the dragon scales with the understanding of the muscle direc�on in the strong shape of dragon body and horn
Award Reality Fantasy6 for Excellent, Oct. 2018.
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21 Model Making/Zefalaer
Cassiopeia Model making prac�ce in Game Character Design created the character with armor for military, and learn dierent surface treatments skills in the model making.
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Thank For Watching