Studio Air Algorithmic Sketchbook Part A

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NOTES

The fifth and final vase that was explored makes use of random populations once more as well as the OcTree definition. The resulting appearance of the vases are ones that look like pixelated abstractions of a cylinder.

1. Populate Geometry number count value should be ideally of a high value. 2. OcTree group parameter value should remain as low as possible.

Initially a cylinder is created in a manner much like in the second vase’s algorithm. Then using a random population with a high point count, the OcTree definition is applied. The OcTree definition works in a manner similar to fractals with a cube being constantly divided to a particular degree set in the parameters. In experimenting with the parameters of the Populate Geometry and OcTree definitions, it was learnt that there needs to be a balance in values. A high point count in the Populate Geometry definition will result in more possible

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points for the OcTree definition to generate upon. On the other hand, it is ideal to use a small value (Below 5) for the OcTree’s group parameters as any higher values will result in what essentially will look like a cube.


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