Working on the Work Philosophy Of Engagement
Design Process
WOW Promotes Long Term Memory Retention
Utilizes 10 Qualities
Circle Map
Tree Map Agenda: WOW Training Why do we use WOW?
What does WOW involve?
WOW Brain Based
Design vs. Plan
NEW Design Cycle
Design A Lesson Who Charts
Brain Test Discussion Differences
What can it do for our students?
Match Up Game
Safety Pen Game
Designing and Planning AHempt to Address Student Needs
Who?
Design
Begins with the unknown and creates something
Steps in CreaFng Student Work
Necessary
Double Bubble Map
What! When?
Plan
Begins with the known and charts out its use or implementaFon
Who?
Design
Begins with the unknown and creates something
“Engagement results when students are attentive, persistent, and committed. Students then value and find meaning in the work and learn what they are expected to learn. The primary task of the teacher is to design engaging tasks and activities for students that call upon students to learn what the school has determined they should learn and then to lead students to success in the completion of these tasks. Teachers are, therefore, designers, leaders, and guides to instruction.” Phillip Schlechty
Schlechty Center Design Cycle 4. Assess Engagement
1. Design
3. Implement
2. Plan
7. Redesign
6. Analyze 5. Assess Achievement
Design Cycle Plan
Implement
What do you need to pull lesson together.
• PUSH • InstrucBon
Design
• Knowing The Customer • Using Design QualiFes • Developing Measure
Assess Achievement
EvaluaBon
Assess Engagement
• Levels of Engagement • How involved are students in the learning
Analyze
Redesign
Protocol/Did it work?
Revisit the Design Process
Flow Map
• PULL
Steps to Who Chart Design STEP ONE:
PrewriBng: The Who Chart
• Describing the students • Select Design QualiFes to Emphasize CHOICE
STEP TWO:
STEP THREE:
Content Sentence
Design QualiFes of CONTENT: record on chart:
• Content and Substance, creaFng Content Sentence • Measures: Engagement and Achievement
Complete Content and Choice Quality Sheet
Design Qualities Content Those that should always fit in your lessons: • Content and Substance • Organization of Knowledge • Clear and Compelling Product Standards • Protection from Adverse Consequences for Initial Failures
Choice Those that should be added to lessons to engage students as needed: • Product Focus • Affirmation • Affiliation • Novelty and Variety • Choice • Authenticity
Design QualiBes Should Content design qualities be included in all lessons? YES
Should all Choice design qualities be included in all lessons? NO
DON’T RAM THE SQUARE PEG INTO THE ROUND HOLE!!
FOCUS: ON THE WHO! ON DESIGN!