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MICHAEL BARKER


CONTENTS CONTENTS

Office Plus Treat Street Housing

2 8

High Line Hotel

12

The Hydrozome

16

Sf Bay Topo

19

Voestalpine Analysis

20

Aggregate Seating

22

Frameworks West Oakland

24

Xiamen + Space Planning Tool +

28

John Muir + Genentech (NBBJ) Mission Street Facade (A+D)

31

Resume

33


OFFICE PLUS

California College of the Arts Spring 2012 Instructors: Margaret Ikeda + Evan Jones Team: Blake Hudelson Office Plus is a prototype for an architecture that is a hybrid of workplace, cultural institution, infrastructure, and landscape. Inspired by an evolving culture of “co-working� such as The Hub, it is clear that the office is no longer the insular, static environment that is was half a century ago. As a cooperative public institution and a prototype for the future of working, this project seeks to channel that ethos into architecture.

Process: Workplace Analysis (at Pixar + Autodesk) + Site Analysis (ArcGIS), Physical Models, Rhino + Grasshopper (Massing + Facade), Illustrator, Vray + Photoshop

From Top to Bottom / Left to Right: 1- Street View 2- Prototype Development 3- Deployment Methods 2


3


Structural Ribs (Cable Bracing Not Shown)

HVAC Built Into Structure

Facade + Landscape System

Structural + Program Typologies

Cross - Laminated Timber Ribs + Assembly + Large Scale CNC Cutting Process

Active / Passive Zones

Office + Civic Infrastructure 4


The primary site is located at the intersection of San Francisco’s main combined sewer lines, in an area that has been converted from a tidal marsh to a highly paved and impermeable landscape. Office Plus seeks to revive the natural, permeable infrastructure that once existed and merge it with new technologies and the culture of the city. Office Plus is concieved as a series of intersecting programmatic tubes with varying degrees of openness, all defined by a structural rib system of crosslaminated timber walls and ribs with supporting glulam beams. This system would be mostly prefabricated and easily replicable at multiple sites throughout the city.

Ground Floor Plan

Previous Page: From Top to Bottom / Left to Right: 1- Site Context + Prototype Distribution 2- Structure + Spatial Typologies + Assembly 3- Programmatic Distribution

Longitudinal Section 5

This Page: From Top to Bottom / Left to Right: 1- View from Ground Level 2- Ground Floor Plan + Longitudinal Section


Section A-A

South Elevation

Section B-B

North Elevation

Plans 1.5 - Roof 6


Parametric Facade 7


TREAT STREET HOUSING

California College of the Arts Spring 2011 Instructors: Sandra Vivanco + Kristen Sidell This proposed mixed-use housing development is situated at a critical nexus of old and new, an expanding culture of co-working, and a cycling corridor. The idea of “collaborative topography” is to give the user an opportunity to meander through multiple levels of public and semipublic spaces open spaces as well as shared and more private workspaces. The entire housing development is concieved as a live-work laboratory, where serindipitous interactions can be experienced through an overlapping of programmatic, spatial, and visual connections. In plan, the project weaves it’s way through the site, opening up various levels of shared spaces, serving functions for light industrial production, relaxation, and event. The challenge throughout the design was to maintain potentially vibrant shared spaces, while still maintaining a level of privacy necessary for the home. The circulatory corridors act as buffer zones between the active co-working and event spaces and the private indoor spaces of the home. The units themselves take on multiple configurations, from long, skinny live-work lofts with built-in galleries and showrooms at the ground level, to co-op studios, to private 2-bedroom family apartments. It is though this mixing, enhanced by a meandering circulation path, that chance encounters and a heightened collaborative live-work experience can be achieved.

Process: Site Analysis, Physical Models, Rhino + Grasshopper (For Facade), Illustrator, 3ds Max, Mental Ray Render, Photoshop

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Previous Page: From Top to Bottom / Left to Right: 1- Process Study Models 2- Perspective From 17th and Harrison St. This Page: From Top to Bottom / Left to Right: 1- Parti, Circulation, Program, Facade Diagrams 2- Precedent Analysis 3- Aerial Perspective 9


This Page: From Top to Bottom / Left to Right: 1- Unit Plans 2- Ground Floor Plan 3- Second Floor Plan Following Page: From Top to Bottom / Left to Right: 1- Exploded View of Multiple Units and Co-Working Space 2- Open Space Typologies 3- Longitudinal Section 4- Facade Assembly 5- Final Model 10


11


HIGH LINE HOTEL

California College of the Arts Fall 2010 Instructors: Jason Anderson + Judith Mussel This project seeks to channel the rich and varied experience of the High Line into an adjacent hotel and gallery. Programmatically, this project merges the busy working culture of the south with the sporadic and exciting art culture to the north. Gallery, cafe, and workplace are intertwinded to form a active circuit throughout the building, with connections to 19th Street at the ground level and the High Line above. The facade is comprised of ETF panels with three different opacity levels depending on programmatic necessity and four different shading types based on solar orientation.

Process: Site Analysis, Physical Models, Rhino + Grasshopper (For Facade), Illustrator, 3ds Max, Mental Ray Render, Photoshop

This Page: From Top to Bottom / Left to Right: 1- View from the High Line 2- Process and Development: Models and Diagrams Following Page: From Top to Bottom / Left to Right: 1- Diagrammatic description of building + context 12


13


This Page: From Top to Bottom / Left to Right: 1- Mapping the West Side, temporal activity analysis, circulation around the high line 2- Sections: Through High Line, through core of proposed building 3- Plans: Ground, High LIne, Gallery, Hotel Following Page: From Top to Bottom / Left to Right: 1- South Elevation 2- Detail and Interior Perspective 3- Model Photos: Process (1/16”= 1’-0”), Final (1/8”= 1’-0”) 14


15


THE HYDROZOME

Drylands Competition: Designing for Water Scarcity California College of the Arts Fall 2011 Instructors: David Fletcher + Katherine Rinne Team: Hiram Boujaoude + Connie Yang Fresno, California maintains a highly engineered water retention and detention systems, from the highly controlled, large-scale recharge basins of “Leaky Acres� to the dense, but often dry, canal system. Prior to human settlement, the Central Valley was rich in wetlands and wildlife. The current Calthorpe master plan for Fresno is reasonable in its promotion of transitoriented development, but it lacks community flexibility and ecological sustainability. This plan proposes a radical new strategy, which seeks not to restore the Central Valley to a romanticized, past state, but to create a new hybrid landscape, performing simple ecological and biological functions while empowering landowners and community groups to take command and modify their urban landscape to suit both water scarcity and a rising population.

Process: Water Systems + Site Analysis (ArcGIS), Consultant Meetings (ARUP), Rhino + Grasshopper, Illustrator, Vray, Photoshop

This Page: From Top to Bottom / Left to Right: 1- Competition Board 1: Networked Suburban Landscapes 2- A Multiscalar Arid Network Following Page: From Top to Bottom / Left to Right: 1- Competition Board 2: Parking Lot + Prototypical Basin 16


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SF BAY TOPO

California College of the Arts Fall 2010 Instructor: Jessica Lisagor These models were explorations into fabrication techniques using laser cutters and a CNC mill. Each represents a selected portion of the San Francisco Bay near the Golden Gate Bridge. The waffle model was completed first, as a way to explore contouring and scripting in Rhino. The plywood model was laminated in the SF shops, and milled in 3 steps: one .5” flat end bit, one .5” ball end bit, and one .25” finishing bit to achieve a cleaner look.

Process: Photoshop (topography gradient map), Rhino (heightfield, contours, file setup for both models), Rhinoscript, Lasercamm, RhinoCAM, Multicam 3000 Mill

From Top to Bottom / Left to Right: 1- CNC milled topographic model 2- Waffle Model Cut Files 3- Waffle Model 19


3MM POWDER-COATED SHEET ALUMINUM

ADVANCED TECHNOLOGY SYSTEMS CALIFORNIA COLLEGE OF THE ARTS SPRING 2011

BRENDON LEVITT, INSTRUCTOR

SAFETY BALUSTRADE : 5MM GALVANIZED, COATED STEEL FLATS

10MM ASH PARQUET ADHESIVE FIXED

VOESTALPINE ANALYSIS

30MM FLOOR SLABS; HOLLOW FLOOR CONSTRUCTION ON 300MM REINFORCED CONCRETE SLAB

VOEST ALPINE OFFICE LINZ, AUSTRIA 2006-2009

DIETMAR FEICHTINGER ARCHITECTS

NO.

California College of the Arts Spring 2010 Instructor: Brendan Levitt Team: Jeremy Luebker This

FLOOR DETAIL

semester-long

FIXED GLAZING IN ALUMINUM FRAME: 8MM FLOAT GLASS + 20 MM CAVITY + 11MM LAMINATED SAFETY GLASS

analysis

involved

ISSUE

DATE

1

Documentation

2

Constructed Drawings Redlines

01.27.2011 02.03.2011

3

Constructed Drawings Final

02.11.2011

4

Envelope Drawings Redlines

02.17.2011

5

Envelope Drawings Final

02.24.2011

6

Structure Drawings Redlines

03.10.2011

7

Structure Drawings Final

03.17.2011

8

Lighting Drawings Redlines

03.31.2011

9

Lighting Drawings Final

04.07.2011

10

Thermal Drawings Redlines

04.21.2011

11

Thermal Drawings Final

05.05.2011

12

Final Drawing Set

05.05.2011

the

reconstruction of a set of drawings of the Voestalpine D2 2” : 1’-0”

Office Complex in Linz, Austria. The project was designed by Dietmar Feichtinger Architects and completed in 2009. As the headquarters for a European steel manufacturer, the task was to push the boundaries of the material, which led to the massive cantilever at the entrance to the building, as well as the long arc of the building in plan. We also analyzed multiple aspects of the building’s performance, from structural member sizing and facade studies to day lighting, interior glare, and passive heating and cooling strategies. We found that the project was quite innovative in terms of its detailing, where most of the structure remained exposed. Even with the massive structure necessary to support the cantilever, a light and open office environment was achieved. The project also could accommodates natural ventilation, passive cooling through the stack effect, and fairly even and consistent lighting throughout.

TITLE

FACADE DETAILS

PROJECT

SHEET NUMBER

9608 SCALE

2” : 1’-0”

DRAWN BY

BARKER/ LUEBKER

A5.2

DATE

02.24.2011

Process: Reconstruction of structural 3d model in Rhino, Autocad detail reconstruction + daylight analysis, analog structural analysis This Page: From Top to Bottom / Left to Right: 1- Daylighting Analysis Following Page: From Top to Bottom / Left to Right: 1- Facade Assembly: Full Wall Detail, Roof, and Typical Wall 2- Structural Analysis: Load Flows and Beam Sizing 20


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AGGREGATE AGGREGATE SEATING SEATING PROTOTYPE PROTOTYPE SM: 29” work surface + seat

M: 19” seating

L: 41” work surface + 19” seat

Torsion Box (1/2” plywood)

Edges: 5/8” + 3/4” Oak

Cladding: 1/2” Birch Plywood + 1/4” Felt + Paint/ Graphics

California College of the Arts Spring 2012 Instructors: Oblio Jenkins + Barbara Holmes Team: David Fredlund The task was to design multiple units for seating, working, and display in CCA’s nave. 3 prototypes were developed, each of a similar oblique geometry in order to break up the linearity of the space. The pieces were meant to be lightweight, highly durable, and affordable, with opportunities for graphic additions and flexible use.

Process: 1/2 scale and full scale mockups, Rhino, fabrication done at CCA shops

This Page: From Top to Bottom / Left to Right: 1- SM / SM: Display case + work surface | SM / M: Seating | SM / LG: Seating + work surface 2- SM / LG Assembly 3- Assembly Details Following Page: From Top to Bottom / Left to Right: 1- Assembly Process + Prototype 2- SM / SM + SM / M + SM / LG Combinations 22


SM / SM 23

SM / M

SM / L


FRAMEWORKS

California College of the Arts Fall 2012 Instructors: Chris Falliers, Darell Fields, Hunter Tura of Bruce Mau Design Oakland’s 16th Street Station was once a infrastructural and cultural hub for the city as well as the nation, but has since fallen into disrepair. Frameworks is a multi-faceted approach towards rebranding both the station and the neighborhood as a center for local entrepreneurship and identity creation (rather than imposition). The approach included in depth site analysis and branding propositions, involvement with the community, and explorations into architecture’s role in local politics.

Process: Site Analysis (ArcGIS + Community Outreach), Physical Models, Rhino, Illustrator, Vray, Photoshop

This Page: From Top to Bottom / Left to Right: 1- FilmWorks 2- Local Building Typologies 3- Contextual Analysis Following Page: From Top to Bottom / Left to Right: 1- FilmWorks Section Perspective 2- West Oakland As A Hub For Art + Culture 3- Community Engagement 4- Programmatic Drivers 24


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26


Site Plan :: NTS

Section A :: 3/32” = 1’-0”

Section B :: 3/32” = 1’-0”

Section C :: 3/32” = 1’-0” 27

From Top to Bottom / Left to Right: 1-Site Plan 2- FoodWorks 3- FilmWorks + FoodWorks + Station Sections 4- Process Models


NBBJ SAN FRANCISCO

Genentech Hilltop Office Competition Summer 2012 Team: Kaz Baba, Matthew Ridenour For the Genentech Hilltop Office Competition, I worked closely with the team to develop three schematic design options. Initial massing studies were done in Grasshopper and Diva by another member of the group, utilizing a comprehensive tool developed in the Seattle office for analyzing views, solar exposure, and cost. My role was to assist in this analysis and graphically represent the findings and final design proposals on a large 2’x12’ banner.

Process: Rhino + Grasshopper, Illustrator

From Top to Bottom / Left to Right: 1- Site Analysis: Environmental + Contextual Drivers 2- Office Programmatic Options + Massing Options 3- Environmental Anallysis of Design Options 4- Contextual Analysis of Design Options 5- Grasshopper Analysis of Design Options: Cost + Views + Portions Lacking Daylight (Tool Developed in Seattle Office) 28


Xiamen Tower Competition Summer 2012 Team: Kaz Baba, Laurie Chambers, Matthew Ridenour The Xiamen Tower proposal was a quick charrette with the SF office to build upon some of the established design options from the Shanghai team. We each proposed one option, focusing mainly on the facade.

Process: Rhino + Photoshop

Space Planning Grasshopper Tool Summer 2012 Individual Project Originally conceived as part of a marketing piece to show to a potential client, the space planning tool was a way to test multiple floor plan options and get immediate feedback on efficiencies for various spatial needs, ranging from office to lab to medical office. It also could be used to quickly populate floor plans for schematic drawings and renderings. The tool is still in progress and in need of fine tuning in order to be readily usable by others.

Process: Rhino + Grasshopper

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John Muir + Genentech B30 Renders + Interiors Summer 2012 Team: John Muir Team (Richelle Nolan, Jenny Hehemann, George Waters), B30 Team (Mee Lee) I produced an ongoing series of interior renderings for the John Muir Health team to show to both users and clients in meetings between June and August of 2012. This also included contributing to numerous interior design meetings regarding materiality and finishes within key elements of the design, such as the “portal”, the “gallery”, the MA station and the atrium. The Genentech Building 30 was in need of furniture, artwork, and material specification, as well as renders and a floor finish plan. I worked closely with the lead interior designer to organize material samples for presentation, a finish schedule, finish plans, and also produced multiple renderings.

Process: Revit + Rhino + Vray + Photoshop

From Top to Bottom / Left to Right: 1- B30 Hall + Skylight 2- John Muir Primary Care Waiting + Registration 3- B30 Carpet Plan 4- John Muir “Portal” 30


MISSION ST FACADE

With A+D Architecture and Design Principal: Sandra Vivanco Summer 2011 During the Summer of 2011, I worked for two weeks on the schematic design of a facade proposal for a seven story apartment/ condominium project in San Francisco’s Mission District. As inspiration, we drew from traditional “papel picado”, in which multiple layers of paper are strung together and overlaid as decoration. The facade was to be fabricated from either a woven plastic mesh or a series of vertical plastic louvres with a pre-cut pattern, serving as shading for the East-facing facade and providing an optional privacy screen from the lively street live below on Mission Street.

Process: Hand sketches, Rhino + Rhino render, Photoshop, Illustrator

From Top to Bottom / Left to Right: 1- Mission Street Views 2- Potential Paneling Systems 3- Elevation Diagrams 4- Inspiration: Papel Picado 31


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MICHAEL BARKER

EXPERIENCE

Michael Barker 818.307.4907 mjonathanbarker@gmail.com mjbworks.com

Summer 2012

Winter 2011

DESIGN INTERN - NBBJ San Francisco - Participated in design charrettes, created graphics and presentation materials for local and international competitions. - Produced renderings, drawings, material boards, and schedules for tenant improvement and interiors projects. - Contributed to firmwide computational design development through weekly meetings and individual Grasshopper-based projects.

EDUCATION

2009 - 2012

- California College of the Arts (CCA)- San Francisco, CA Bachelor of Architecture with Honors- GPA: 4.05/4.00

AWARDS PUBLICATION

Fall 2012 Spring 2012 Spring 2011 Fall 2010 Fall 2009 2012 2010 - 2011 2009 - 2012 2010 - 2012 2012 2010

-

DESIGN INTERN - A+D Architecture + Design - Produced multiple options for a schematic design proposal for a 115 unit housing development in San Francisco’s Mission District, with a primary focus on the Mission St. facade. - Produced renderings of multiple design options for a competition.

2009 2010 - 2012

2010 - 2011

RAPID PROTOTYPING STUDIO MONITOR - CCA - Helped users set up 3d models for CNC milling. - Operated and maintained the studio’s Multicam 3000 3-axis mill. - Set up CAD and Illustrator files for laser cutting. - Organized studio and kept inventory of material stock.

VOLUNTEER

2011

2011 2009 - 2011 2009 - 2011

OFFICE ASSISTANT + EVENTS COORDINATOR - CCA - Created graphics and posters for events by the CCA Architecture Department. - Organized and installed bi-annual jury prize exhibitions and Fall 2010 and Spring 2011 graduate exhibitions. SKILLS

2009

2010 - 2013

Software

CONTRIBUTING EDITOR - Metromix Los Angeles - Contributed written articles and photographs of up and coming retail boutiques in the Los Angeles area for print and for the web. Fabrication

2008-2009

33

DESIGN AND CONSTRUCTION - Lyric Hyperion Theater - Designed and built cabinets and shelving, installed new partition walls, windows, and signs at a small independent theater and cafe in Los Angeles.

Jury Prize Award Recipient- Adv. Studio- Frameworks Jury Prize Honorable Mention- Adv. Studio/CBD- Office Plus Jury Prize Nomination- Studio 4- Treat St. Housing Jury Prize Nomination- Studio 3- High Line Hotel Jury Prize Nomination- Studio 1- South Park Residence Annual Book Award for Excellence in History/ Theory Annual Book Award for Excellence in Design Heritage Scholarship Marjorie Benedict Memorial Scholarship Treat St. Housing published in CCA’s construct Photographs of an installation in collaboration with Aimee Brodeur, published in Jesuisunebandedejeunes’ Bruit De Fond - Phi Theta Kappa Honors, Dean’s List at LA City College

- Co-founder and co-editor of construct, the first annual student publication at CCA - Volunteer - SPUR (San Francisco Planning + Urban Research Association)- Contributed graphics, aided in the installation of the “Reclaim Market Street” exhibition - Volunteer - “Seed Circus” at the Oakland Museum of California - CCA AIAS member - CCA Council Representative

- Proficient in Rhino, Grasshopper, V-Ray, Mental Ray, AutoCad, Adobe Illustrator, InDesign, Photoshop, ArcGIS, Lasercamm, and Microsoft Office. - Knowledgeable in Revit, Sketchup, Vasari, 3DS Max, RhinoCAM, Rhinoscript, Arduino, Processing, and Wordpress. - Extensive wood shop experience through working at the CCA shops as well as through multiple personal furniture projects. - Experienced in multiple processes of digital fabrication, including cnc milling, laser cutting, and mold-making.

Portfolio  

Architecture + Design Works 2013 Michael Barker

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