maci~cat items of kRynn
Manrooth is a long sword 4-I/4.2 vs. magic-users and enchanted creatures. The sword might be able to sever a magical barrier--it has a 1% chance for every point o~ damage inflicted (cumulative). Finally. it can be used to turn a spell cast against the wielder. To activate the latter ability, which causes the spell to rebound against the caster, the wielder
n cihtBmncicR Not just good wizards built weapons. The evil ones knew far better the need for a strong arm and exercised that might more quickly than their good brethren. So it was that Nightbringer was created in the Tower of Ergoth. It was here that the power of the Black Robe wizards forged many evil weapons in the days when their kind were hunted by the church. After the Cataclysm, Nightbringer fell into the possession of Verminaard, who received it from other evil clerics.
Nigbrbtinget is a footman's mace +3. ITS:' a powerful tool of evil. When the mace strikes a victim and the command word is uttered, the victim must make successful a saving throw vs. spell or become blind for 2d6 turns, The mace also inflicts its normal damage. If a character of good alignment tries to pick up Nightbringer, that character must roll a suc~ cessful saving throw vs. spell with a - 2 penalty to the toll. Failure means that the character is blinded permanently, or untit a cure blindnero spell is cast on h ~ .
WyomsBanE An artifact from the third Dragon War, this sword was forged during the Age of Might and then lost later in that age. When dragons arose after the Cataclysm, the need for this potent weapon was great.
Wynnsbane is a two-handed sword against most creatures. When used a g a i n ~ dragons and draconians, however, it i n f l i c ~ double damage. Against black dragons a n d sea dragons, it inflicts triple its usual d a m a g e The sword does not become stuck in the s t a t u e ~ t e d when a Baaz draconian dies and pet~
~ies. Wyrmsbane can also locate objects thre~ times per day. If the user desires to find something that he knows well, and the object is Lnthe
location and cannot be moved about. Any magic-user or clerical PC who touches the Icon instantly knows how to activate this function. To cast the spell, the PC must present the Icon in a forceful manner and speak the word "'Tobril" firmly. The person who carnes this
WyRmslayeR This mighty blade was the weapon of the ancient elven hero, Kith-Kanan. It was forged in Silvanesti during the second Dragon War and remained in the royal house until KithKanan led his people to Qualinesti. He is said to have been buried with the sword. This weapon looks very much like Wyrms, bane, except that it is a little larger. It normally functions as a two-handed sword 4-3. Like Wyrmsbane, Wynnslayer ks immune to the imprisoning effect of a dying Baaz draconian. The sword does double the usual damage against any dragon or draconian. In addition, a character holding Wytmslay, er by the hilt gains a + 3 bonus to all saves against dragon breath attacks and spells cast by dragons or dracomans. Wyrmslayer does have the disconcerting tendency to buzz aggressively whenever it is brought within 3" of a true dragon (not a din. conian). This buzzing is loud enough to be heard cle'~ly and always awakens a sleeping dragon.
Special maGicaL Items of kRynn Icon of 1 Ruth The Icon is a white marble rectangle carved into the shape of a book. It is jewel encmsted and has a magical aura. The Icon measures 6" x 4" x 1". It is the book held by the god Gilean that symbolizes all the knowledge of the gods. Once per day, the Icon o f Troth can b e ~ . to cast a dispel illusion at 21st-level i n a 30foot radius. Within this area, dream cteatu~s (such as those created by the mmdweb spe!l~ and illusions cannot exist!
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ORB of OR cionkmO Three of these powerful artifacts are known to exist upon Krynn. They contain the essences of evil dragons and ate magical items of vast and dangerous power. The Orbs of Dragonkind (also called Dragon Orbs) are fragile, etched crystal globes that are 20 inches in diameter when in use. When not in use, the orbs shrink to 10 inches in diameter. They expand if the command words, carved into the surfaces of the orbs, are spoken. The orbs were employed long before the Cataclysm for the purpose of destroying evil dragons according to the legends, at least. These legends are common throughout the civilized lands of Krynn. What is not known, unless characters have learned by experience, is that the orbs' actual purpose is to summon evil dragons. Powerful mages of old would summon the dragons with the orbs, and then destroy them with powerful magic.