Dansk Hverdag P1

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easier be able to figure out how to manage around in the game.

Figure 3.8

3. 12. Intro (explanation of controls) The introduction screen should provide detailed information and visuals describing interaction possibilities. Controls will be explained by characteristic pictures and button/mouse based icons. From the introduction screen the player can continue to the actual game.

3. 13. The levels 3. 13. 1. Shopping Centre Information The shopping centre theme takes place in a fictive shopping centre. Figure 3.9 shows the order of where the player goes. The to do list of the player consist of - 1. collecting some money -> 2. buying groceries -> 3. going to cafĂŠ.

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