Quirky Final Presentation

Page 1


1. Introduction


1. Parsons Design Thinking 2. Empathy & Discovery 3. Synthesize and Define 4. Blue Sky Ideation 5. Midway Presentation 6. Ideation & Co-creation 7. Prototype - Test - Iterate 8. Conclusion & Next Steps


1. Parsons Design Thinking 2. Empathy & Discovery 3. Synthesize and Define 4. Blue Sky Ideation 5. Midway Presentation 6. Ideation & Co-creation 7. Prototype - Test - Iterate 8. Conclusion & Next Steps


1. Parsons Design Thinking


PARSONS DESIGN THINKING

EMPATHIZE The ability to understand and share the feelings of others

DEFINE Scope of the project, thesis statement, goals and metrics

IDEATE Form ideas by thinking visually

PROTOTYPE Build models of various ideas to solve a given problem

TEST Learn the outcomes before a project or product is launched


PROJECT TIMELINE PROJECT TIMELINE FEBRUARY

TOWN HALL & START OF ‘BLACK OUT’ FEBRUARY 17

PARTNER WITH HARMAN APRIL 7 MARCH 12 PARTNER WITH AMAZON

INITIAL QUIRKY MEETING

TRADE SHOW RESEARCH COMPETITIVE TOWN HALL PERSONAS & FIELD CROWDANALYSIS & QUIRKY RESEARCH SOURCING TRANSITION EMPATHIZE

JOURNEY MAPS

MAY

APRIL 9 APRIL 16 END OF ‘BLACK QUIRKSHOP & OUT’ & MIDWAY PARTNER PRESENTATION WITH MATTEL

TRENDS CREATE ‘HOW IDENTIFY THE BLUE SKY WORKSHOP MIGHT WE’s OPPORTUNI- IDEATION TIES FOR ALL & TRENDS RESEARCH MATRIX DEFINE

ACQUIRE UNDERCURRENT APRIL 13

IDEATE

MIDWAY PRESENTATION

QUIRKSHOP

DEFINE

IDEATE & PROTOTYPE TEST CO-CREATE IDENTIFIED PROTOTYPES OPPORTUNI- IN FIELD TIES IDEATE

PROTOTYPE

TEST


1. Parsons Design Thinking 2. Empathy & Discovery 3. Synthesize and Define 4. Blue Sky Ideation 5. Midway Presentation 6. Ideation & Co-creation 7. Prototype - Test - Iterate 8. Conclusion & Next Steps


POWER USER

with buyers MODERATE USER& sellers

familiarity to newcomers LURKER

been around for 4 / 5 years

relatively active

submit once and never / rarely come back

are very active inventors manages facebook & twitter. / influencers / in forums manages the internal messaging

CHALLENGES; CHALLENGES; makes sure the community are on the same page both those of power & when Q doesn't live up to lurkers but not as extreme expectations POWER USER

knowing how they feel as don’t voice themselves

LURKER

2. Empathy & Discovery

ORITY been around for 4 / 5 years ORITY are very active inventors

?! / influencers / in forums

’TCHALLENGES; DO A GOOD ENOUGH COMMUNICATING THE when Q doesn't live up to S expectations

ORITY ORITY

MODERATE USER

aren’t active in community discussion forums CHALLENGES; layout

?!

N’T DO A GOOD ENOUGH

QUIRKYactive IS UNIQUE DUE TO OURsubmit ABILITY relatively onceTO andGATHER never / DATA FROM OUR COMMUNITYrarely GIVING CONSUMER come back

INSIGHT aren’t active in community

WECHALLENGES; NEED TO COMMUNICATE TO THE NEWCOMERS, CHALLENGES; THE INVENTORS, THE INFLUENCERS AND THE POWER both those of power & knowing how they feel as USERS THATS A BIG STRUGGLE lurkers but notAND as extreme don’t voice themselves

QUIRKY IS UNIQUE DUE TO OUR ABILITY TO GATHER DATA FROM OUR COMMUNITY GIVING CONSUMER INSIGHT WE NEED TO COMMUNICATE TO THE NEWCOMERS, THE INVENTORS, THE INFLUENCERS AND THE POWER


1st Meeting

Image Sources: https://www.themuse.com/companies/quirky/office

Four months ago we started off our case study with a visit to Quirky’s headquarters where we learned about their community, product lines, partnerships, marketing and company culture.


NY NOW

We kicked off our research by visiting NY NOW - the leading market for home and lifestyle products held twice a year in New York City. This marked the beginning of our deep dive into market research.


CROWDSOURCING MARKET TRENDS From our research we gained deep understanding of the crowdsourcing market and identified future areas of opportunity and growth.

1 2

BECOME MORE NICHE ORIENTED Graphic design, photography, SEO, academics etc

FOCUS MORE ON SPECIFIC SKILLS Jobs will require more specialized workers

Image Sources: 99designs, istock, Chegg, Trada, Gigwalk

3 4

CROWDSOURCING APPS Are still in it’s infancy, a lot of opportunity in this sector

HYBRID CROWDSOURCING Businesses will combine internal crowds with external crowdsourcing to get the best of both worlds


SWOT ANALYSIS The SWOT analysis enabled us to specify Quirky’s objectives and identify the internal and external factors that are favorable and unfavorable to achieve those objectives.

Strengths Quirky's community

Weaknesses

Threats Losing their community

SWOT ANALYSIS Opportunities Expand partnerships with makers spaces and potential growth of community

Organization chaos


CROWDSOURCING LANDSCAPE PROFESSIONAL

MANUFACTURING

CROWDSOURCING

GENERAL PUBLIC


Research Methods Workshop

Our studio held a workshop with Natalia Radywyl from Fjord in which we identified Quirky’s stakeholders and split them up into 5 main groups: web, product development, community, marketing, branding and sales.


Town Hall Meeting

Image Sources: http://www.ustream.tv/recorded/58936980

On February 17th Quirky held a Town Hall meeting announcing major changes to their business model and partnerships strategy. The announcements came as a surprise and posed a challenge to our initial approach to the case study.


Blackout Phase After the Town Hall Meeting announcements Quirky went through a period we called the “Quirky blackout phase” in which their main focus was in internal restructuring.

User-Centric Research During this period we focused on our user-centric research. We conducted 20 interviews and 3 surveys with 60 respondents in the entire open innovation / crowdsourcing space. We later on synthesized and applied our discoveries to Quirky’s case study.


INTERVIEW AND SURVEY DATA


PERSONAS

FULL TIME PRODUCT/ INDUSTRIAL DESIGNERS Who wants to experiment with ideas they can’t produce themselves

Images Source: gettyimages

ASPIRING PRODUCT DESIGNERS Who want to start their portfolio

INEXPERIENCED INVENTORS, IDEA MAKERS OR DESIGNERS Without the knowledge or skills needed to put their ideas into action

LOVERS OF DESIGN CREATION Influencers and collaborators

PRODUCT LOVERS AND TREND SPOTTERS Who enjoy knowing and buying the latest gadgets


JOURNEY MAP | INVENTOR We created 20 journey maps to depict our personas experiences while interacting with Quirky. Here are 5 inventor journey maps. Perception of Quirky’s site

HIGH

LOW

Opportunity to express ideas

Decides to submit inventions

Looks for information on how to submit ideas

Interacts with community for tips on submitting ideas

Goes through the invention submission process

Presents entire invention process through the site

Believes in Quirky’s core concept of crowd invention

Influences other inventions

Decides to submit another invention


Trends Workshop with trend analyst Zuzanna Skalska In this mind-opening workshop we looked at global trends in society, politics, economy, technology and the environment, and imagined how these trends would shape the future.


MEGA TRENDS We identified the mega trends that are relevant to the crowdsourcing market and could be applied to our Quirky case study. Obama’s incentives for start ups and the maker movement

Make WiFi accessible to everyone Glocal: empower regional community

All products will be personalized & tailored

Nostalgia as people start to long for simpler, less controlled, more social past

SOCIETY

Social media generation

Infrastructure: big problem, and will require serious investments

“The internet of Everything” + a more connected world and more globalized online economy

Crowdfunding (to replace the liquidity that banks usually provide)

Intensifying nationalism to preserve communities

Move away from materialism and towards happiness

Rising pollution in the developing world

Weakening of representative democracy (people believe more in companies than in their leaders)

New local clean energy sources

Automation

Chinese economy will be a consumer economy

ECONOMY

Persistent jobless growth; machines taking over jobs

POLITICS

Silver tsunami is a growing market in need of technology education

US economy will slow down

Socially responsible investing

Growing importance of health in the economies

India will turn to a manufacturing powerhouse economy

Emerging markets: Latin America and Southeast Asia

Immersive Internet

Gamification

ENVIRONMENT Curated community

3D printing

Extreme waste and toxic chemical management

New energy systems

TECHNOLOGY Connected : living, work, home and city

New power storage solutions

Build to last / Repair

New Air / Water systems

Local Farming / Materials

New Environmentally Friendly Materials


1. Parsons Design Thinking 2. Empathy & Discovery 3. Synthesize and Define 4. Blue Sky Ideation 5. Midway Presentation 6. Ideation & Co-creation 7. Prototype - Test - Iterate 8. Conclusion & Next Steps


Edu on tech Social media generation

All products l be personalised tailored

s people start simpler, less , more social ast

Support for non-tech silver tsunami

Products to solve civil issues - GLOCAL

Gov tax/edu incentives for startups/makers

incentives for Infrastructure: big problem & will, Sharing movement require invest

Supporting the Entreprenuer

Accessibility to info / internet / edu

Growing support of brands v.s. leaders

US eco

Growing workforce & aging pop of women New emerging markets in BRICK Inc nationalism (Made in XYZ Educational decay mindset)

S

3. Synthesize & Define

Sell 3D renderings

Inc trends inTinkering (Q to be protagonist? / partnerships made

Q could lead in new materials & packaging

Health is of primary concern and the market is growing

Peer to peer support networking

Inte

Sell services, not products "Only focusing on production keeps you in today's market"

Wink; employ new energy/new energy storage in smart home/products

Immersive internet

C

Automation


MEGA TRENDS

Obama’s incentives for start ups and the maker movement

Make WiFi accessible to everyone Glocal: empower regional community

All products will be personalized & tailored

Nostalgia as people start to long for simpler, less controlled, more social past

SOCIETY

Social media generation

Infrastructure: big problem, and will require serious investments

“The internet of Everything” + a more connected world and more globalized online economy

Crowdfunding (to replace the liquidity that banks usually provide)

Intensifying nationalism to preserve communities

Move away from materialism and towards happiness

Rising pollution in the developing world

Weakening of representative democracy (people believe more in companies than in their leaders)

New local clean energy sources

Automation

Chinese economy will be a consumer economy

ECONOMY

Persistent jobless growth; machines taking over jobs

POLITICS

Silver tsunami is a growing market in need of technology education

US economy will slow down

Socially responsible investing

Growing importance of health in the economies

India will turn to a manufacturing powerhouse economy

Emerging markets: Latin America and Southeast Asia

Immersive Internet

Gamification

ENVIRONMENT Curated community

3D printing

Extreme waste and toxic chemical management

New energy systems

TECHNOLOGY Connected : living, work, home and city

New power storage solutions

Build to last / Repair

New Air / Water systems

Local Farming / Materials

New Environmentally Friendly Materials


CROWDSOURCING LANDSCAPE PROFESSIONAL

MANUFACTURING

CROWDSOURCING

GENERAL PUBLIC


CROWDSOURCING LANDSCAPE PROFESSIONAL

MANUFACTURING

CROWDSOURCING

GENERAL PUBLIC


CROWDSOURCING LANDSCAPE PROFESSIONAL

MANUFACTURING

CROWDSOURCING

GENERAL PUBLIC


create

appeal to more individuality within skilled people the community to submit their inventions differentiate appeal to more skilled people to submit their inventions

ourselves from other crowdsourcing platforms

create

appeal to more individuality within skilled people the community to submit their inventions differentiate

appeal to more skilled people to submit their inventions

competitive edge and unique points for both create individuality within communities

the community

create a competitive edge and unique points for both create individuality within communities

appeal to more skilled people to submit their inventions

appeal to more skilled people to submit their inventions

the community In this stage of our case study we analyzed our research through generative visuals and ourselves from other asked questions that mapped the path into our crowdsourcing platforms ideation phase. create create a individuality within the community

appeal to more skilled people to submit their inventions differentiate

ourselves from other crowdsourcing platforms

appeal to more skilled people to submit their inventions

competitive edge and unique points for both appeal to more communities skilled people to submit their inventions appeal to more

create a competitive edge and unique points for both communities

skilled people to submit their inventions

create individuality within the community


INTERVIEW & SURVEY SYNTHESIS

16 INTERVIEWS 2 WORKSHOPS 3 SURVEYS WITH 60 RESPONDENTS


JOURNEY MAP | INVENTOR

Perception of Quirky’s site

Opportunity to express ideas

Decides to submit inventions

Looks for information on how to submit ideas

Interacts with community for tips on submitting ideas

HIGH

LOW

How might we improve information flow?

Goes through the invention submission process

Presents entire invention process through the site

Believes in Quirky’s core concept of crowd invention

Influences other inventions

Decides to submit another invention

How might we make the submission process more intuitive?


OPPORTUNITIES

COMMUNITY

USABILITY

INVENTORS

Encourage community engagement

Experiment with gamification

Enable more community engagement in the invention process

Make the community feel important

User interface should be beautiful and intuitive

Follow up with community and inventors

Synthesize information in visual guides

Consider decision fatigue especially when influencing

Newcomers still struggle to understand the site

Measure community engagement and use data for predictions

New platform should reflect company’s culture and values

New platform needs to be more user friendly for inventors

More transparency about how the ideas are being used

More intuitive invention submission process

Confusion about collaboration style and usage

Wariness about ideas security


OPPORTUNITIES

COMMUNITY

USABILITY

INVENTORS

Encourage community engagement

Experiment with gamification

Enable more community engagement in the invention process

Make the community feel important

User interface should be beautiful and intuitive

Follow up with community and inventors

Synthesize information in visual guides

Consider decision fatigue especially when influencing

Newcomers still struggle to understand the site

Measure community engagement and use data for predictions

New platform should reflect company’s culture and values

New platform needs to be more user friendly for inventors

More transparency about how the ideas are being used

More intuitive invention submission process

Confusion about collaboration style and usage

Wariness about ideas security


HOW MIGHT WE ... differentiate ourselves from other crowdsourcing platforms

create individuality within the community

incorporate gamification mechanics to better engage external community

increase our social presence

appeal to more skilled people to submit their inventions

broaden our demographics to create emerging markets

invest in a curated community to foster creative collaboration and generate trust and loyalty

be accessible anytime from any device

connect with our community offline

make it more engaging

reward our community to retain current users and attract new users

support an environment that cultivates knowledge exchange


1. Parsons Design Thinking 2. Empathy & Discovery 3. Synthesize and Define 4. Blue Sky Ideation 5. Midway Presentation 6. Ideation & Co-creation 7. Prototype - Test - Iterate 8. Conclusion & Next Steps


4. Blue Sky Ideation


In our blue sky ideation

we built upon our acquired knowledge of Quirky and the crowdsourcing market and brainstormed ways to further engage and retain Quirky’s community, improve platform usability and better cater to their inventors. There were no viability of feasibility barriers in this phase of our ideation.


land Defining a deeper community identity by converting the platform into a new country with its own characteristics. The community consists of its population and leaders. Quirky team are the administrators / facilitators. Quirky Constitution - values, rules, policies and best practices Quirky Passport - allows the community to travel between platforms. A virtual identity will create a stronger and more dedicated community.


COMMUNITY ENGAGEMENT & RETENTION

WHY GAMIFICATION

CREATE ENGAGEMENT

DRIVE PARTICIPATION

IMPROVE THE COMMUNITY SATISFACTION

INCREASE PERFORMANCE

Vendors claim that gamification strategies can lead to a 100% to 150% increase in engagement metrics.


COMMUNITY ENGAGEMENT & RETENTION


COMBINING THE VIRTUAL AND ANALOG WORLDS

Community members can find you anywhere in the World, on any device.

SOCIAL

LOCAL

MOBILE

SO

LO

MO

• Share • Connect • Convert

Image Sources: http://www.hospitalitynet.org/organization/17009097.html

• Locate Community Members, print shops and community events

• Information and interaction from anywhere at any time


COMBINING THE VIRTUAL AND ANALOG WORLDS


PARTNERSHIPS

Local government / schools

GE type partners Global retailers (online & offline)

BIG BUSINESS

Charities

Community like social media

Environmental organizations

PRODUCTION

Showrooms Raw materials

3D printing / maker space / co-working space

NON PROFIT / GOVERNMENT


1. Parsons Design Thinking 2. Empathy & Discovery 3. Synthesize and Define 4. Blue Sky Ideation 5. Midway Presentation 6. Ideation & Co-creation 7. Prototype - Test - Iterate 8. Conclusion & Next Steps


5. Midway Presentation


At the end of our discovery and ideation phase we were invited to present our findings and synthesis at Quirky’s headquarters. During the presentation we received valuable insights from Quirky which set us on our way for viable and feasible ideation. The “Quirky blackout phase” was over!


1. Parsons Design Thinking 2. Empathy & Discovery 3. Synthesize and Define 4. Blue Sky Ideation 5. Midway Presentation 6. Ideation & Co-creation 7. Prototype - Test - Iterate 8. Conclusion & Next Steps


6. Ideation & Co-Creation


Quirkshop

Our workshop at Quirky was instrumental in our co-creative process. Together with Quirky we were able to generate further insights and identify areas of opportunity that confirmed our assumptions and led us into our prototyping phase.


Mobile App | Key Insights

Simple, Intuitive, Fun.

New Features

Not smaller version of the website, but rather complement it.

!


Future Trends| Key Insights

Skill Share

Partnerships

Social Media


Trust and Loyalty| Key Insights

Transparency Transparency Transparency

Video Interviews by community, for community

Display core values, Preach mission statement

Quirky on the Road

Explain who Quirky is better through marketing

Live Streaming through the app/apps

Invite Community to things other than evals

Behind the scenes videos


1. Parsons Design Thinking 2. Empathy & Discovery 3. Synthesize and Define 4. Blue Sky Ideation 5. Midway Presentation 6. Ideation & Co-creation 7. Prototype - Test - Iterate 8. Conclusion & Next Steps


7. Prototype-Test-Iterate


PROTOTYPE - TEST - ITERATE

PROTOTYPE

TEST

x IDEAS 4

RELEASE 4

ITERATE


Based on our prior ideation and co-creative session with Quirky we focused on four topics in which to develop our prototypes. We believe that well executed ideas within these topics will build a resilient ecosystem for companies in the crowdsourcing market.

Trust & Loyalty

Network

Mobile

Trends


Trust & Loyalty You need trust to build a community




PROTOTYPING TRUST & LOYALTY

Minefield Team Building Activity


BUILD TRUST AND LOYALTY

What is Quirky doing to build Trust and Loyalty? Events Annual Report Website Sponsor Events Meetups Social Media


WHERE DO WE SEE THE OPPORTUNITY?


QUIRKY TV

12 interviews 2 prototypes 3 storyboards General Public Community Members Quirky Employees

100

million people take a social action on Youtube (likes, shares, comments, etc) every week .

41% ages of 18-24

59%

general user

Over 1 billion active users on Youtube.

millions of subscriptions happen each day, which allow you to connect with someone you’re interested in.






STORYBOARD



Network You need a network to enable the community to operate and co-create


1) DEFINITION OF NETWORK 2) WHY IS THIS IMPORTANT? 3) WHAT ARE THE PAIN POINTS IN THE CURRENT COMMUNITY? LACK OF ACTIVE USERS. (500 ACTIVE USERS VS 1 MILLION REGISTERED MEMBERS) LACK OF SKILLED AND KNOWLEDGEABLE COMMUNITY MEMBERS LACK OF STRATEGY OR TOOLKIT ON DEVELOPING SOCIAL MEDIAS


WHAT - WHAT IDEAS WE GET FROM PREVIOUS STAGES HOW - HOW WE NARROW DOWN FROM THE IDEAS WHY - WHAT WE FINALLY CREATE FOR PROTOTYPE


#

QUIRKY’S CURRENT SUBMISSION PROCESS

COMMUNITY SUGGEST PROBLEMS INTERNAL TAGGING

?!

LIKE, COMMENT, DON’T UNDERSTAND, EXISTS ALREADY

# ?!

BOOSTS COMMUNITY INTERACTION

COMMUNITY FEEDBACK PROBLEM GETS 500+ LIKES

? INTERNAL TAGGING

REACH OUT TO SCHOOLS

FEEDBACK EVENTS USER SKILL SHARING SELF GENERATING COMMUNITY

QUIRKY REVIEW & DEFINE CHALLENGE

COMMUNITY PITCH SOLUTIONS

REACH OUT TO UNIVERSITIES COLLABORATIVE MEETUPS MAKER SPACE COLLABORATIONS

IDEAS DEVELOP

SOLUTIONS SHARED COMMUNITY FEEDBACK ?!

?

SOLUTION GETS 500+ LIKES QUIRKY REVIEW & SELECT SOLUTION QUIRKY EVAL

SKILL SHARING EVENTS NETWORK EVENTS FEEDBACK EVENTS BOOSTS COMMUNITY INTERACTION SELF SUFFICIENT COMMUNITY

HELD IN HOMETOWN OF USER WHO’S SOLUTION IS SELECTED


#

NEW THE PROBLEM SUBMISSION PROCESS

COMMUNITY SUGGEST PROBLEMS INTERNAL TAGGING

?!

LIKE, COMMENT, DON’T UNDERSTAND, EXISTS ALREADY

# ?!

BOOSTS COMMUNITY INTERACTION

COMMUNITY FEEDBACK PROBLEM GETS 500+ LIKES

? INTERNAL TAGGING

REACH OUT TO SCHOOLS

FEEDBACK EVENTS USER SKILL SHARING SELF GENERATING COMMUNITY

QUIRKY REVIEW & DEFINE CHALLENGE

COMMUNITY PITCH SOLUTIONS

REACH OUT TO UNIVERSITIES COLLABORATIVE MEETUPS MAKER SPACE COLLABORATIONS

IDEAS DEVELOP

SOLUTIONS SHARED COMMUNITY FEEDBACK ?!

?

SOLUTION GETS 500+ LIKES QUIRKY REVIEW & SELECT SOLUTION QUIRKY EVAL

SKILL SHARING EVENTS NETWORK EVENTS FEEDBACK EVENTS BOOSTS COMMUNITY INTERACTION SELF SUFFICIENT COMMUNITY

HELD IN HOMETOWN OF USER WHO’S SOLUTION IS SELECTED


NETWORK | PROTOTYPE RESULTS

PROTOTYPE SURVEY RESULTS | 31 USERS INTERVIEWED Will "community suggested problems" make participation easier?

y es - 87% no - 7% other - 6%

Will community feedback narrow down ideas?

97%

say feedback will improve engagment

y es - 80% no - 7% other - 13%

What most excites you about the proposed ideas?

60%

feedback mechanisms

What engagement would help develop innovative solutions? 100% 80% 60% 40% 20%

THE COLLABORATIVE CREATION FUNNEL

Educational events / conferences Online lectures / tutorials / skillsharing Online collaborations In-person meet ups

Would the community interaction make you more likely to submit ideas

y es - 78% no - 11% Ma ybe - 11%

77%

would particievents

87%

would go to maker spaces / workshops

5%

can be used in resumes

20%

interaction to reach solutions

81%

think the new process is a great idea

15%

crowdsourced problems


COMMUNITY TOOL KIT 1) 'CONTENT IS KING' 2) EASY SHAREABLE LINKS 3) GET PEOPLE TO REFER A FRIEND 4) USING SOCIAL MEDIA TO BRING IN NEW PEOPLE 5) SEEK FEEDBACK WHEREVER POSSIBLE 6) FINALLY, USE THE ABOVE BUT STAY ACTIVELY IT


WHAT WE DID 1) ENHANCED THE FACEBOOK PAGE 2) INITIATED A TWITTER CAMPAIGN 3) USED SHAREABLE LINKS


NETWORK | TOOL KIT RESULTS

FACEBOOK, TWITTER AND EMAIL CAMPAIGNS RESULTS | DURATION OF 1 WEEK BUILT OUT FACEBOOK PAGE INITIATED A TWITTER CAMPAIGN USE OF SHAREABLE LINKS

700% increase in followers compared to the previous week

31 NEW FOLLOWERS

200% increase in content likes compared to previous week

50%

increase in monthly content shared

200% increase in content shared compared to previous week

32%

6 NEW SIGN UPS

increase in click through rates

12% increase in followers overall

12%

overall increase in shared content

ONLINE COMMUNITY GROWTH TOOL KIT


Mobile You need an app for the community to communicate effectively


PROTOTYPING | MOBILE

WHY A MOBILE APP? Enable the community to connect and collaborate Span from the online space to the offline space Be part of the users everyday life Seamless interaction

2014, mobile internet

91% of adults have their 81% of U.S. cell

usage overtook desktop internet usage

mobile phone within arms reach 24/7

phone users will have smartphones in 2015


PROTOTYPING | MOBILE

Prototype >


PROTOTYPING | MOBILE

MOBILE PROTOTYPE

30 INTERVIEWEES

19 MALE | 11 FEMALE

14 QUIRKY MEMBERS 16 NOT

PROTOTYPE ANALYSIS

22

Really liked the UI & said it was clean and easy to follow

5 Said that being able to access a more detailed profile was helpful

“Quirky absolutely needs this!” “I love this app, hope it’s free” “I would love to get notifications about events” “This app would make me more active on Quirky and participate more with the community”

6

were very enthusiast about the problem submission feature

9

Would like to be able to sign in with their Facebook login

I feel like it is a smart way to use my time and have some fun

I have tons of problems I would love to see solved, and I am sure I am not the only one

23

Would download the app

FUN ENTERTAINING SOCIAL INTERACTION

NETWORKING BEAUTIFUL INTUITIVE INTERACT WITH INVENTORS

I like that I can share these events with my friends that aren’t Quirky members, it is so convenient and fun

The information in this profile would help me select the right person for my team

I like this mix of things happening in the ‘latest’ feels more social

I would like to see videos of the inventions in action. It would be cool to learn something, too!


NEXT STEPS Customizable privacy settings Student portals that can be customized by school Make the app even more social, by providing more social feeds, community members would be able to share more about their work, interest and connexions Inspiration boards in which members can archive projects, ideas, articles etc and share with their friends. Boards could also be used as portfolios


PROTOTYPING | MOBILE

Early adoption of the Quirky way of thinking Offer kids with an invaluable way to express their opinions Discover new toys or inventions Kindle their inquisitive nature

Prototype >

Video >


PROTOTYPING | MOBILE

MOBILE PROTOTYPE

10 kids were interviewed

PROTOTYPE ANALYSIS

The app could have videos about cool inventions.

I like Benny. It would be cool if he could talk.

Are there any other Quirkyds or just Benny?

It would be cool if I could put together inventions in the app.

Nobody likes historical toys!

9/10

8/10

KIDS INTERVIEWED WERE FOCUSED AND INTERESTED

9 THEY DIDN’T NEED INSTRUCTIONS ON HOW TO USE THE APP

6

AGE 8

LIKED BENNY

7

KIDS HAD STRONG OPINION ABOUT THE TOYS THEY LIKED AND DIDN’T LIKE KIDS WERE ABLE TO MAKE THEIR DECISIONS BY LOOKING AT THE PICTURE AND SHORT DESCRIPTION

4/10

WANTED TO KNOW MORE ABOUT THE APP

7 Boys

WANTED TO WATCH VIDEOS

3 Girls

2/10

WANTED TO INVENT IN THE APP


NEXT STEPS Create video library on inventions, innovation and creativity targeting children Create educational invention animations using the Quirkyds as main characters Include an audio option for kids who can’t read or are learning how to read Include a vote meter as a visual indicator of how many votes are still needed for an invention to go to Eval


Trends By projecting future trends, Quirky will head in the right direction


TRENDS


8. Conclusion & Next Steps


It all comes down to people. People’s role in their communities. People’s interactions. People feeling fulfilled and happy.


Samar

Tina

Elliott Mariela

Sarah

Tucker Rhea

Susann

Caitlin Henriette

Quirkyans

THANK YOU!

Hyo Jin Cecilia

Yanqi Nika


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