Wings 3D

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WINGS3D USER MANUAL

Section 2: The Wings3D User Interface

Figure 2: The Title Bar.

2.2 The Title Bar At the top of the Wings window is the Title Bar. It identifies the application by name, and if there is a previously saved model open, displays the name of the model. At the far

right of the bar are the standard GUI widgets for Minimize, Restore, and Close.

Figure 3: The Menu Bar.

2.3 The Menu Bar Below the Title Bar is the Menu Bar. Here you will find options common to Wings in general, with a few exceptions. The exception is the Objects Menu, which works only on

Objects (an object is also know as a Body in Wings). Each Menu will be discussed in full in Section 5, The Wings3D Command Reference Guide.

Figure 4: The Icon Bar.

2.4 The Icon Bar There are three sets of Icons above the workspace as illustrated here. The two on the left determine what Display Mode your model is in. They are, from left to right, Wire-shaded on/off, and Perspective on/off. These are used to toggle on and off these features as you work. Perspective off, also called Orthogonal view, is useful for lining an object up to a reference image plane. The next four Edit/Selection Mode Vertex, Edge, Face highlighting gives you just what elements

icons display what you are in. They are and Body. The red a quick visual key as to are affected in each

DRAFT 1.6

mode and the white outline box indicate which mode you are currently in. In the above illustration we are in Face selection mode. Your Edit Mode will be important when it comes to using any of the modeling tools, since most tools are presented in context sensitive menus within the Workspace. The context of those menus is determined by the current Edit Mode. The last two are Ground Plane and Reference Axes. These icons are used to quickly toggle on or off these features as needed. .

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