PSIONIC // Speculative Design

Page 1

PSIONIC


AS A CUMULATIVE PROJECT FOR EXPERIENCE AND INTERACTION DESIGN, I DEPLOYED AN EVOLVING UNDERSTANDING OF THE DISCIPLINE OF DESIGN THROUGH STAGES OF RESEARCH, SPECULATION, DESIGN DISCOVERY, AND MAPPING INTERACTIVE DESIGN OUTCOMES. I ESTABLISHED A FRAMEWORK WITHIN THE GIVEN PARAMETERS OF POLITICS (THE ASSIGNED CIVIC ISSUE), ARTIFICIAL INTELLIGENCE (I.E. TECHNOLOGICAL PARADIGM), AND AUTONOMOUS ROBOTS IN THE YEAR 2050 (THE ASSIGNED CHANGE FACTOR) WHICH OPERATED AS A FOUNDATION TO GUIDE SUBSEQUENT PHASES. A SPECULATIVE DESIGN PROCESS WAS UTILIZED TO ACHIEVE: THE INITIAL FRAMEWORK; SCENARIO DEVELOPMENT; MEDIA ARTICLE; AND OUTCOME MAP TO IMAGINE POSSIBLE FUTURES AND DECONSTRUCT CONTEMPORARY NOTIONS OF INTERACTIVE INTERFACES. THROUGH ANALYZING THE SPECULATIVE SCENARIO THE CONCEPTUAL DIRECTION PROVIDES PROOF OF CONCEPT BEHIND THE DESIGNED ARTIFACT. THE ARTIFACT, PSIONIC, STRONGLY CONSIDERS EMERGING MODES OF INTERACTIVE EXPERIENCES. THROUGH ENABLING THE INTUITIVE EXCHANGE OF INFORMATION FROM BRAIN TO COMPUTER SYSTEMS, PSIONIC REFLECTS A CLOSED COMMUNICATION LOOP BETWEEN THE USER AND INTERFACE. LASTLY, CONSIDERING THE EMERGING RELATIONSHIPS AND THE REALITY CONSTRUCTED THROUGH BOTH THE ARTIFACT AND TECHNOLOGY, THE OUTCOME MAP CURATES AN AWARENESS OF THE PROJECTED TECHNOLOGICAL LANDSCAPE, NEW BEHAVIOURAL TRENDS, AND CULTURAL SHIFTS.

INDS - 4010 - 001 | Experience/Interaction Design | Prof. Parantap Bhatt


CONTEXT 1. Framework ...............................................................................1 2. Scenario Development ...........................................................5 3. Conceptual Direction ............................................................15 4. Media Article .........................................................................43 5. PSIONIC .................................................................................23

5.2. Interface Evolution ........................................................25

5.3. Journey Map ..................................................................27

5.4. Flowchart .......................................................................29

5.5. Prototype Development ................................................35

5.6 Prototype: Material Exploration.....................................39

5.7 Areas of Opportunity......................................................41

6. Outcome Map .......................................................................45 7. Conclusion .............................................................................51 8. References ..............................................................................55 Fall 2017

|

Mandeep Mangat


01

1. FRAMEWORK POLITICS CIVIC ISSUE

ROB EVERYW 20

CHA FAC INDS - 4010 - 001 | Experience/Interaction Design | Prof. Parantap Bhatt


02

INTELLIGENCE

BOTS WHERE 050

TECHNOLOGICAL PARADIGM

ANGE CTOR Fall 2017

|

Mandeep Mangat


DICTATORSHIP IANISM THEOCRACY TOTALITAR CY AUTOCRA SM FASCI ING RITY ERG NDS ECU EM ERS CYB TRE TING D VO L ITIZE R IA DIG CTO CE ELE LLAN NT VEI ME S UR RN T VE EN GO

03

EN OP

GREEN PARTY OF CANADA

HOUSE O

F COMMO

GOVERNER GEN

NS

ERAL

HEAD OF STATE

DEM

OCR

LEGISLA TIVE

CAPITALISM

CORPORATIVISM

IRE

A LAISSEZ F

M S I X AR

M

SM

LI SOCIA

M UNIS

M COM

IZ N A

M

P A G

INDS - 4010 - 001 | Experience/Interaction Design | Prof. Parantap Bhatt

INN

TEC

HN O

LO OV GY ATI ON

PR

GL OB

AL

IZA TIO

TH L A

WE

L A I R T S ON U I D T IN LU O V RE

N O I AT

H C E

24 /7

E M Y O L T MP E N UN ME E AG N A N M O I E CT TIM U Y D T E R R E E V G PO WA

POLITICS

CONSTITUTIO NAL MONARCHY

MONARCHY

NT

ACY

ROB EVERYW 20

S W DAY ORK BAL -LIFE ANC E DIVID E AND WOR RULE K-LEI DICHO SURE TOMY CAREER AS IDENTITY

BLOC QUEBECOIS

SENATE

WEE K

NEW DEMOCRATIC PARTY

ICIAL

CH

RES

CONSERVATIVE PARTY OF ONTARIO

JUD

ONAR

A SY TION STE A MS L

N

LIBERAL PARTY OF CANADA

AL

OG

POLITICAL PARTIES

COU T OF R T PROV MART CANAD A IAL INC FEDE IAL COU TAX C RAL COU RT OURT R OF CA T NADA M

NA TO PE AN G2 UN UN ITE 0 IO DN N ATI ON S SU EXE P O CUT LIT PRA IVE IC N

RO

ND

CAB ISTE I N R ELEC ET SUP REM E CO TIONS UR

EU

WE EKE

MIN

NM ER OV

ME

G TA ME

PRI


IST

MA TIC AL

VER

C

S DE

O B M

SY B U

E INTEMBODIE LLIG D ENC E M

EMB

ODIE

CON

TRO

N

DECISION THEORY

DEEP LEARN ING NEURAL NETWOR KS CYBER NETIC S

OTIC S

ATI O

GAME THEORY

UNSUPERVISED LEARNING SUPERVISED LEARNING REINFORCED LE ARNING

ROB

NA VIG

S

ADAPTIVE BEHAVIOUR

COMPUT LEARNINATIONAL G THEOR Y

L TH

D MI

EOR LOC Y ALI MA ZATIO N PP ING MO SP TION AC IAL PLAN NIN G

ND T

HESI

S

ON

N

IO

NIT

ION

NIT

ION NIT

COG

OG EC

G CO

RE

TI NI

G CO

CH

EE

SP TR JEC

OB RE IAL FAC

NING CLEA

N ORTATIO

TRANSP

INTERNET OF THINGS

S ACE RSP

ER UT MP N CO VISIO

E MAK

OUS NOM TS AUTO ROBO

INE N CH TIO MA RCEP PE

MA OT NI ION PU & LA TIO N

P

LIS

EMPATHY

DECISION THEORY

ARNING

G

LO PRO

THM I R GO E L A RY GENC A N IO TELLI T U L N EVO ARM I SW INING M DATA S’ LAW RE O O M

Y G O L S O T ON I N T A O IZ M I T P O E NG I E G N C I G N ED RIN CHO ENT PLA L W NEE AG I T O L I G MU ICS T KN NG N S I I E LOG ANN L P TED LING A M U IAL AUTO SCHED ARTIFICIOUSNESS & NSC ERAL O N C E G CIAL LIGENCE I F I T R A GY INTEL PSYCHOLO SCIENCE E IV IT N G O E C IV T C AFFE COMPUTING COMPUTER SCIENCE

MACHINE LE

BOTS WHERE 050

LIC

ELL T AI I IN A D TE L AI NAL LOGY A U A IO O SIT ISTIC UTAT ONT OGY T MP AIN OL E A T T N S CO OM G D PER O NGUA UP B LA WE

HO T Y P

Fall 2017

|

Mandeep Mangat

04

A EN L TIA L

RS ON MO AL EX R

PE

IN T

RA

L-SPA TIAL BALLING BOD UIST ILY-K IC MU I N E SIC STH A ETIC L-RH NA TU YTH R M IC ALI INT STI LO GIC ERPE C RS AL /M ON AT AL HE

T INTE LLIGEN CE VISU A

MU INT LTIPLE TH ELLIG EO RY ENCE S

SUBCONSCIOUS CONSCIOUSNES S PSYCHE/IN TUITION HUMAN / ANIMA L PLAN

SPIRITUAL INTELLIGE NCE

INTELLIGENCE

N IT O RIP

C

I G LO

N

CE

N IGE

+

C+


05

ROBOTS TAKE OVER AS ALMOST ALL PARTS OF DAILY LIFE AND WORK ARE AUTOMATED. TECHNOLOGICAL PARADIGMS: ARTIFICIAL INTELLIGENCE CIVIC LENS: POLITICS AND GOVERNANCE YEAR: 2055

INDS - 4010 - 001 | Experience/Interaction Design | Prof. Parantap Bhatt


06

2. SCENARIO DEVELOPMENT ECONOMY: The main drivers that contributed to the rising influence of robots came from mega-tech corporations (i.e., Amazon, Microsoft, Apple, Google, Facebook, and Tesla). These companies were the early investors in both robotic and artificial intelligence innovation. As such, they reaped the rewards through increasing profit margins and reduced human labour. With the increase in monetary value, these tech companies grew into mega corporations that gained increasing global influence and reduced imposed limitations.

Fall 2017

|

Mandeep Mangat


07

WORK: The increasing popularity of autonomous bots in the workforce resulted in massive layoffs. While some optimistically envisioned the creation of new job markets, they simply turned out to be ‘janitorial’ in nature; humans were tasked with maintaining the autonomous robots, and as the technology developed these tasks decreased in frequency and duration (part-time/seasonal work).

EDUCATION: At first, the response to these changes were for an education that emphasized STEAM (Science, Technology, Engineering, Arts, Mathematics). Even with this adaptation, there was a growing unpredictability for future generations to plan out their careers. INDS - 4010 - 001 | Experience/Interaction Design | Prof. Parantap Bhatt


08 Fall 2017

|

Mandeep Mangat


09 INDS - 4010 - 001 | Experience/Interaction Design | Prof. Parantap Bhatt


10

GOVERNMENT: With the sudden increase in unemployment rates, local governments had to step in and adjust employment insurance, and create additional social services. However, this wasn’t enough to deal with the increasing wealth disparity gap. The economy was unstable, many were living in poverty, and protests (such as “The 99 Percent Movement) were gaining in popularity. It was through collaborative efforts -- that began at the United Nations meetings -- that a Global Government was created to deal with this concern. Corporations were de-privatized, restructured with an emphasis on cooperation, and Basic Universal Income was introduced.

Fall 2017

|

Mandeep Mangat


11 INDS - 4010 - 001 | Experience/Interaction Design | Prof. Parantap Bhatt


12

NEW CONCEPT OF EDUCATION: After the introduction of a Basic Universal Income, and the loss of full-time work (due to robots taking on greater work tasks), education systems changed as well. For instance, there was an emphasis on solving “wicked” problems (such as global warming, and the depletion of resources). Additionally, the school schedule changed/decreased to reflect the decreased “work week” that people faced posteducation. Due to the efficiency and speed of autonomous robots, the global education and culture shifted away from a focus on time and productivity towards self-actualization and being a good citizen.

Fall 2017

|

Mandeep Mangat


13

EMERGING DOMESTIC/LEISURE/SOCIAL BEHAVIOURS: Similar to the workplace, robots became increasingly active in the domestic sphere. Domestic tasks were tended to and completed by robots, leaving the human inhabitants both pacified and with increased personal time. The increased leisure time afforded citizens the opportunity for personal-reflection and the pursuit of self-actualization. For some, this manifested as life-long learning. Many became aware of a deeper connection with their community - and this resulted in the rise of many “volunteer� jobs and the rise of not-for-profit systems. Lastly, the increased leisure time also afforded users more time to spend on digital social media. This had both positive and negative outcomes, but new forms of psychology and categories of anxieties manifested in response to this behaviour. INDS - 4010 - 001 | Experience/Interaction Design | Prof. Parantap Bhatt


14 Fall 2017

|

Mandeep Mangat


15

Nearly 40% of jobs in the U.S. may be vulnerable to replacement by robots in the next 15 years. - PwC.

INDS - 4010 - 001 | Experience/Interaction Design | Prof. Parantap Bhatt


16

Robotic automation will result in the net loss of more than 5m jobs across 15 developed nations by 2020 - World Economic Forum. Fall 2017

|

Mandeep Mangat


17

3. CONCEPTUAL DIRECTION

CONSTRUCTION WORKERS

VULNERABLE SECTORS BLOGGERS

TAXI DRIVERS

MUSICIANS ACTORS

JOURNALISTS

INDS - 4010 - 001 | Experience/Interaction Design | Prof. Parantap Bhatt


18

INSURANCE UNDERWRITERS

STOCKISTS CLAIMS

CUSTOMER SERVICE

REPRESENTATIVES

INVENTORY MANAGER

N

ADMINISTRATIVE

FINANCIAL ANALYST

TRUCK DRIVERS URBAN AGRICULTURE FARMERS

BANK REPRESENTATIVES

HORTICULTURE

Fall 2017

|

Mandeep Mangat


19

COMPUTATIONAL ETHICS

EMERGING INDUSTRIES SOFTWARE DEVELOPMENT SYSTEMS ENGINEERING

TRAINERS TEACHERS

COMPUTER SYSTEMS ANALYST

INDS - 4010 - 001 | Experience/Interaction Design | Prof. Parantap Bhatt

P


20

PERSONAL CARE WORKERS

MEDICAL TECHNICIAN

HEALTH CARE RENEWABLE ENERGY

L

ROBOT PERSONALITY DESIGNER

PUBLIC RELATIONS NEW MEDIA LITERACY MARKETING SPECIALISTS

AUTONOMOUS BOT TECHNICIANS AUTONOMOUS VEHICLE INFRASTRUCTURE DESIGNER

CAD DESIGN

Fall 2017

|

Mandeep Mangat


21

4. MEDIA ARTICLE NEW BILL TO HELP RAISE CANADIAN EMPLOYMENT RATES AMONGST GLOBAL RECESSION EXTRA EXTRA — TWEET ALL ABOUT IT — MicroSoft is looking for young, cyber enhanced followers with the latest cerebral implant technology from Neuro-Com. Previous employees with older technology are slated to be shipped out within a fortnight.

NOTE: The following article has not been sponsored or otherwise promoted by Psionic. -With a global recession, and unemployment rates at an all time high for the province (42%), it is clear that a lack of modern brain to computer interfaces is putting the province at a disadvantage. As a method of encouraging Ca-

nadians to recieve psionic devices, and brainwave-to-computer communication training, today, Parliament passed Bill0010010101, that allows the device to be more accessible to Citizens of Ontario (proof of Canadian Citizenship required) through the Digital Enhancement Plan (“D.E.P”). Once legal reviews are completed by the robotics department this new bill is expected to take effect starting in the new

INDS - 4010 - 001 | Experience/Interaction Design | Prof. Parantap Bhatt


22

year. Assuming proper forms are submitted in triplicate, electronically, the D.E.P. will provide reimbursement for 50% of the cost of the device to those under 25, with proof of school enrollment. Additionally, local tech companies can apply for company devices, which upon approval, will allow for up to 20% compensation. Originally, privately offered through tech companies for their employees to synthesize the introduction of AI into the work-

place, device has developed significantly. It is now capable of reducing the users requirement for sleep, augmenting their ability to withstand information overload, adjust emotions, and acts as a preventative measure against neurodegeneration and mental health disorders. These are just some of the reasons that the World Health Organization has cited for promoting t he global implementation of Psionic.

Written By: AI Journalist 1001010101 Fall 2017

|

Mandeep Mangat


23 INDS - 4010 - 001 | Experience/Interaction Design | Prof. Parantap Bhatt


24

PSIONIC

THE WEARABLE BRAIN-TO-COMPUTER INTERFACE THAT ENABLES PRODUCTIVITY THROUGH DIRECT THOUGHT TO SOFTWARE COMMUNICATION.

RUNS OFF OF BIOELECTRICITY.

BASE LAYER CONSISTS OF STICKY BIOFILM THAT EASILY ADHERES TO SKIN.

EEG SENSORS

EEG MICRO-PROCESSOR &, WIRELESS MODULE

Fall 2017

|

Mandeep Mangat


25

5.2 PRODUCT EVOLUTION

INDS - 4010 - 001 | Experience/Interaction Design | Prof. Parantap Bhatt


26 Fall 2017

|

Mandeep Mangat


27

5.3 JOURNEY MAP N

CI EX

O

TI RA

PI AS

O H

T

US

RN

EN

TI PA

IM

L

D

FU

TE

AL

PE

O

CE

RI

N

CU

CO ED

AWARENESS ACTIONS

Alongside the progress of neurotechnology, the product market is saturared with wearable products that incorporate EEG sensors and processors.

PURCHASE

S

THOUGHTS

Students would be required to order or rent their own product through the school. Tech employees would either be provided with a work-psionic device, or be alerted to acquire one as part of the hiring process.

The user opens follows prompt software. After the user is prom individualized b

The user orders the product online, it is shipped out and recieved through drone delivery. User shipping addresses are replaced by real-time smartphone GPS’s.

Once complete users brainwave the user creates

With a decline in available jobs, users are concerned over their economic future.

“I will be able to do so much more with Psionic!”

“This is taking s

Users are curious and hopefule of the possibilites that Psionic could provide.

“I’ll be able to diretly control and communicate with technology.”

The User becomes aware of Psionic through various networks.

INDS - 4010 - 001 | Experience/Interaction Design | Prof. Parantap Bhatt

“I’m finally finish “My brainwave beautiful, I want


28 CO Y ER

B TA IT

IL

CE

Y

N

TR US

TE

T US

ED

PE

M

TR

ER

W

AN

LI

UN

D

CO

RE

PO

RY

RA

M

AC

TE AS

M EM CO

FR

T

E

AW

E AT D

SET-UP

s up the package and ts to download, and install r installing the software, mpeted to create an brainware imprint.

ed a visualization of the e imprint is shown, and s an account.

IN-USE When beginning a task for the first time, the user uses their Psionic device along with their mouse and keyboards. As their comfort with Psionic grows, so does their reliance. Eventually, they no longer rely on other tools. The user relies on psionic to communicate with robots and artificial intelligence.

so long!”

“I’m going to have to relearn software...”

hed!”

“I feel like I’m having a conversation with a real person.” (AI interactions)

imprint is so unique and to share it on social media.” “Wow, I got so much done in such a short amount of time!”.

LONG TERM USUAGE Psionic collects performance data on the user, this can later be retrived by the user to improve their workflow, or during a performance review. Additionally, users will now be working collateratively with AI and autonomous robots. The ability to work together will be valued. “I have access to feedback anytime I want. I know the areas I need to improve on. I can take accountability.” “I get so much more done when I work with Psionic, and AI, I can’t imagine life without it.” Fall 2017

|

Mandeep Mangat


29

5.4 FLOW CHART: SET-UP SET-UP

User downloads Psionic Software from the Psionic website, or from the app store.

Psionic Device: User takes device in both hands and presses first pressure point into place above ear. Then follows with second pressure point on temple.

Psionic Device: User turns on device by pressing on silicone button.

INDS - 4010 - 001 | Experience/Interaction Design | Prof. Parantap Bhatt

User installs the Psionic Software, restarts comput and opens software.

Psionic Device: Ringing sound to c device is properly

Psionic Device: Haptic feedback to device is not prope connected.


ter,

confirm in place.

o indicate erly

30

Psionic Software: Install new device prompt.

Psionic Software: Press “connect” button, and new window “connecting” appears.

Psionic Software: User populates questionnaire to produce new User Account. Types in Serial Number for personal Psionic Device.

Psionic Software: Success - connection reached.

Psionic Software: No connection. Try again, or charge Psionic.

Fall 2017

|

Mandeep Mangat


31

5.4 FLOW CHART: CALIBRATIO CALIBRATION INDIVIDUALIZED BRAINWAVE IMPRINT IS CREATED.

Exercise 5: 3-D geometries are presented on screen. User visualizes them and then visualizes SCALING them, while checking the screen to see the results.

Exercise 1: User follows audio guided meditation that guides user through a spectrum of emotion.

Exercise 2: A: Text appears on and user reads alo B: Text appears on and user reads me

Exercise 6: 3-D geometries are presented on screen. User visualizes them and then visualizes ROTATING them, while checking the screen to see the results.

INDS - 4010 - 001 | Experience/Interaction Design | Prof. Parantap Bhatt

Exer 3-D g on th visua TRAN form softw


32

ON

n screen, oud. n screen, entally.

Exercise 3: A: 1-dimension geometries are presented to user. User traces along with their eyes. B: User closes eyes and visualizes 1-D forms.

rcise 7: geometries are presented he screen. The User alizes them and then trys to NSFORM and change the m following promts from the ware.

Exercise 4: A: 3-Dimensional objects are presented and user traces the objects with their eyes.... B: User closes their eyes and visualizes 3-D geometries at softwares prompt.

Success! Calibration achieved.

User can install Psionic software on other smart devices, and log-in to their personalized brainwave imprint.

Fall 2017

|

Mandeep Mangat


33

5.4 FLOW CHART: IN-USE

IN-USE

When using software, commands would be accessed through mentally speaking the name of the command.

Psionic (Software) is running in the background. Acts as a plug-in for other softwares. When appropriate, a window will pop-up to communicate with user.

U e it is processing a task. Psionic device allerts user through sound that the task has been completed.

INDS - 4010 - 001 | Experience/Interaction Design | Prof. Parantap Bhatt

User opens software to w on: 2D (Illustrator, Photoshop 3D (Rhino, AutoCad) Language (Word, Arduin Processing, etc).

Pre-existing comm can be placed into plug-in for the soft to carry out when e RAM is available.


work

34

END-USE

User saves work, and turns off software they are working with. Psionic Alert Window: “Recalibration....”

p, etc.)

no,

mands o the tware enough

Psionic Alert Window: “Low battery....”

Psionic Alert Window: “Not focusing....why not take a short break?”

Psionic Software: User clicks “disconnect” button, and waits for disconnection.

Psionic Device: User removes device from face. Presses “off” button.

Psionic Software: User closes Psionic software. Psionic Alert Window: Coaching: “Good work!”

Psionic Device: User places Psionic Device on inductive charger.

Fall 2017

|

Mandeep Mangat


35

5.5 PROTOTYPE DEVELOPMENT COMPUTER AIDED DESIGN

INDS - 4010 - 001 | Experience/Interaction Design | Prof. Parantap Bhatt


36

3D PRINTING

Fall 2017

|

Mandeep Mangat


37

5.5 PROTOTYPE DEVELOPMENT SILICONE

INDS - 4010 - 001 | Experience/Interaction Design | Prof. Parantap Bhatt


38 Fall 2017

|

Mandeep Mangat


39

5.6 PROTOTYPE: MATERIAL EXPLORATIO BIOFILM

INDS - 4010 - 001 | Experience/Interaction Design | Prof. Parantap Bhatt


40

ON

Fall 2017

|

Mandeep Mangat


41

S

5.7 AREAS OF OPPORTUNITY ARTIFICIAL INTELLIGENCE

Through leveraging the technologies of ubiquitous computing and the internet of things, Psionic has the potential to enhance communicative interactions. Such possibilities would include: direct brain-to-brain communication; brain to computer; brain to Artificial Intelligence; brain to smart object; and finally brain to environment communication. SOCIAL NETWORKS PHYSICAL DEVICES SPACES SYSTEM/SERVICES

INDS - 4010 - 001 | Experience/Interaction Design | Prof. Parantap Bhatt

APPS / WEBSITES

AMA PRIM


WATSON

HOSPITALS

CALO

42

GOOGLE NOW

NuPIC

COMMUNITY CENTRES

AUTONOMOUS ROBOTS

WEARABLES

TV

SIRIS

GOOGLE BRAIN

TRANSIT

HOMES

DIRECT B.2.B

AUTONOMOUS VEHICLES

COMMUNITY SMART SENSORS

SMART WATCH

URBAN LANDSCAPE

RETAIL

DRONES TABLET

AZON ME

HIVE MIND

COLLECTIVISM

SMART PHONE

VIRTUAL

WORKPLACE LAPTOP

WI-FI

UBER APPLE HOME

CLOUD COMPUTING

LIBRARIES/ MUSEUMS

GOOGLE MAPS

PARKS

BLUETOOTH TELECARE Fall 2017

|

Mandeep Mangat


43

6. OUTCOME MAP

CONTE URBAN FABRIC

SOCIAL

CUL

INDS - 4010 - 001 | Experience/Interaction Design | Prof. Parantap Bhatt


44

EXTUAL TECH NOLOGY

LTURE

Fall 2017

|

Mandeep Mangat


45

DISPLACED METROPOLIS

COLLECTIVISM

DIG IMM ENVIRO

CONTE SOCIAL

DIGITAL COLLECTIVE CONSCIOUSNESS

CUL

EMERGING INTERACTIONS

INDS - 4010 - 001 | Experience/Interaction Design | Prof. Parantap Bhatt

DYN A


46

GITALLY MERSIVE SYNTHETIC ONMENTS LANDSCAPES HYPER CAPITALISM

ARTIFICIAL INTELLIGENCE

EXTUAL TECH NOLOGY

LTURE

NAMIC AGE

COGNITIVE ENHANCEMENTS TRANSHUMANISM

Fall 2017

|

Mandeep Mangat


MO VEM

SA

ION

IN

CO M

SV ALU

E

E

CE

PR

OG

RA

M

S

IAT

T

OMY

ENT

NG

COLLECTIVISM

CONTE

COMMOD IT

IES

SOCIAL

CHARITABILITY AS VALUE CROWDSOURCING

S

IDEA OF PROGRES

NICATION U M M O C IN-TO-BRAIN A R B T C E IR D CY INTIMA E T O M RE

NCY E G A E CTIV E L L O C ONE AL CL VIRTU

US INCL

E LTUR U C IVE

BL U P S

E

OM C E B

IC

DIGITAL COLLECTIVE CONSCIOUSNESS

ION

RS ME

EMERGING INTERACTIONS

UL

HO M

OG MA EN CH IZE IN D, E-2 GL -H OB UM AL AN CU RE AI LTU LA DE T RE PE IO EN ND NS DO EN HI DE PS CY F C DEC REA L AB LIN SED OU E IN W SO R OR NAR CIA K D CIS L SK AY SIS ILLS T PE RSO NAL ITIE S AUT HEN TICI TY SIM

EAD M I H E VER CTIV R O E E L P /O ON CES I COL T W E N L ZA I ITY E I L L Y I T NA XPER AB S T O P E S A IF ER DE AD L P E D E E N ED EM AN EAS T R L R T EP EX RA INC PR U C

CUL

INDS - 4010 - 001 | Experience/Interaction Design | Prof. Parantap Bhatt

DYN A

ACR MUL A TILOC ATIO N PR ESEN CE SELF-M ULTIP LICITY COGNIT IVE DET ERIATIO N BIOLOGICA L DETERIAT ION INCREASED LIF E EXPECTANCY

SUSTAINABILITY

AL N O S

DISPLACED METROPOLIS

DIG IMM ENVIRO

ROTO TYPI

G ECON

SHARING

ES

SIS TA N

VIRTUAL REALITY

M

ELF

OVEM EN

SHARIN

NIS

LETAR

99% M

ESS

URS

ED P

LN

AL

AS

REALITY AUGMENTED

RCE

IT YO

K PRO

EC

RIA

OU

FU

RS

TION SIMULA SPATIAL

MAT

POST -WOR

LITA

CE

IVE

ITY OREAL

DO

LR

UR

AL

L CORP DIGITA

NS

AUTO

BA

UTI

OPE

SO

CI

VEL L TRA

TIVE

GLO

SO

A DIGIT

ED ALIZ PATI DE-S CE SPA

LEC AL Y COL LOB IVIT T C LG E IES N ITA N NC DIG RCO DE E G ESI INT S YR SIN U EN AR RD HO LIN GA VE CI P ATI DI S ITY ER LTI UN -OP MU MM CO CO

47 RE

UN


HRO PO

48

E RE SYNT HETI C BIO LOGY BIOARC H ANT ITCTURE

ERE

BIO-S PH

O-SPH

TECHN

GLO CEN BAL E WA RM AU ING TOM HU I ZED GLO MAN E BA RRO TASKS L A R/D DIG CC PE EPE I RP E T AL LLE ND AI ETU C UR EN IN R A CY ATI R EN LA TH U E O C TO Y EM WO NO M PA RK AT FT TH IO P IM L N IC AC E AI E

N IALIZATIO

DE-MATER

A “NON-PLACE ”

DESPATIALIZED

GITALLY MERSIVE SYNTHETIC ONMENTS LANDSCAPES

HYPER CAPITALISM

AT E R

C E N

I H C MA

Y T I IV

AI

S RE

PRO

PRE

TE

IN IAL

C

IFI ART

T

NCE

E LLIG

Y

RIT A L U

NG I S HE

HTS

RIG IENT

SENT

SIONS

GING

S PROFE L A C I ETH

EMER

ING

T COMPU D U O L C

DING MIND UPLOA

TECH NOLOGY

DIGITAL- SELF REPLICATION BRAIN-TO-COMPUTER INTERFACE BRAIN-TO-BRA

LTURE

T SCANN

BEHAV

BEHA VIOU

MA

NEU

RO-

STE R

RO-

EM

RO -

REH

L INSI

GHTS

UDGI

NG

CLIN

ABIL

PLO YM

ING

IOURA

RAL N

NEU

NEU

ITAT

ICS

ION

ME

Y

NV

EE

GEN

D SE

IFIE

ANT

MEN QU ODI EMB DISDITY FLUI DER

UAL INDIVID ERMENT EMPOW

T

CISIONS ERED DE EMPOW CTED SELF-DIRE

PERPETUAL YOUTH CULTURE

ENT SH MO SER Y O VIC WN MO ARI OD V ES ER CO LO RY NG HAC T M H K M A I ME M DA ACK EM ING OD BL O PER I RIE IFI E SK NG CEP S ED TIO , F ILLS AB N RIC AT ED M EM OR IES DO

IN N L TIO CH MBO CA I T MA S SY EN Y TH TU LOG ING -AU STA NO CK BIO ECH -HA LE T BIO B GY DA OLO BED CHN EM OTE NAN LF

TRANSHUMANISM

IN COMMUNIC ATION

THOUGH

COGNITIVE ENHANCEMENTS

NAMIC AGE

N

D

A GR

IES

IT ALL

SO R E P

E MM

ARTIFICIAL INTELLIGENCE

EXTUAL

BIOTECHNOLOGY

E

S

N PO

N

O RS

P IVE

IES

T ALI

Fall 2017

|

Mandeep Mangat


49

7. CONCLUSION

In consideration of the future, this project has been grounded in a breadth of research, particulalry emerging technologies, and contemporary signals. Therefore, the application of brain-to-computerinterfaces is predicted to be situated in the category of preferable future as it will continue to enable human influence in a vastly technological world - one that risks surpassing the human intellect.

INDS - 4010 - 001 | Experience/Interaction Design | Prof. Parantap Bhatt

PRESENT


50

POSSIBLE PLAUSIBLE PROBABLE PREFEREABLE

Fall 2017

|

Mandeep Mangat


51 INDS - 4010 - 001 | Experience/Interaction Design | Prof. Parantap Bhatt


52 Fall 2017

|

Mandeep Mangat


53

8. REFERENCES RESEARCH: Chernoff, Melanie. “What is open government?” OpenSource.com, https://opensource.com/resources/opengovernment. Accessed 20 September 2017. Grothaus, Michael. “Bet You Didn’t See This Coming: 10 Jobs That Will Be Replaced By Robots.” Fast Company, https://www.fastcompany.com/3067279/you-didnt-see-this-coming-10-jobs-that-will-be-replaced-by-robots. Accessed 25 October 2017. Perry, Philip. “47% of Jobs will Disappear in the next 25 Years, According to Oxford University.” Big Think, http:// bigthink.com/philip-perry/47-of-jobs-in-the-next-25-years-will-disappear-according-to-oxford-university. Accessed 25 October 2017. Silins, Valdis and Vira, Udit. “Crises of -Cracies, Who Will Shape 21st-Century Politics?”. MISC Summer 2017: 58 - 61. Print. Symons, Xavier. “The risk of a transhumanist future.” BioEdge, https://www.bioedge.org/bioethics/the-risk-of-atranshumanist-future/12371. Accessed 25 September 2017. “Artificial Intelligence.” Wikipedia, https://en.wikipedia.org/wiki/Artificial_intelligence. Accessed 29 September 2017. “Empowering robots for ethical behaviour.” Frontiers Blog, https://blog.frontiersin.org/2017/07/27/frontiers-in-ro botics-and-ai-empowering-robots-for-ethical-behavior/. Accessed 5 October 2017.

INDS - 4010 - 001 | Experience/Interaction Design | Prof. Parantap Bhatt


54 “File: Complex systems organizational map.” Wikipedia, https://en.wikipedia.org/wiki/File:Complex_systems_organi zational_map.jpg. Accessed 17 October 2017. “List of federal political parties in Canada.” Wikipedia, https://en.wikipedia.org/wiki/List_of_federal_political_par ties_in_Canada. Accessed 15 October 2017. “Meta.” Wiipedia, The Free Encyclopedia, https://en.wikipedia.org/wiki/Meta. Accessed 20 September 2017. “Open Government Licence.” WikiMedia, Meta-Wiki, https://meta.wikimedia.org/wiki/Open_Government_Li cence. Accessed 20 September 2017. “Metagovernment”. MediaWiki, http://www.metagovernment.org/wiki/Main_Page. Accessed 23 September 2017. “Open-source governance.” Wikipedia, The Free Encyclopedia, https://en.wikipedia.org/wiki/Open-source_ governance. Accessed 23 September 2017. “Open Government.” Government of Canada, http://open.canada.ca/en. Accessed 24 September 2017. https://en.wikipedia.org/wiki/List_of_federal_political_parties_in_Canada “Structure of Government.” Government of Canada, https://www.canada.ca/en/government/system/structure.html. “Whole government framework.” Government of Canada, https://www.canada.ca/en/treasury-board-secretariat/ser vices/reporting-government-spending/whole-govern-ment-framework.html. Accessed 20 October 2017.

Fall 2017

|

Mandeep Mangat


55

IMAGES: Introduction: Cool-tech-backgrounds. 2017. Web. September 30 2017. https://wallpapercave.com/cool-tech-backgrounds Table of contents: Hardware Technology HD Wallpaper #4280. 2017. Web. September 28 2017. https://wallpapersonthewe.net/4280-hard ware-technology/ Page 5: Dotan, Donna. Reflection Series. 2016. Web. October 21 2017. http://www.europapress.es/desconecta/curiosity/noti cia-nueva-york-pies-asi-ve-simetria-ciudad-rascacielos-20150506141127.html Page 8: Free Hd Wallpapers Computer Cicuit Bord Download. 2017. Web. October 22 2017. http://www.hd-freeimages.com/ free-hd-wallpapers-computer-cicuit-bord-download/ Page 9: Riot Police Protest Selective Colouring. 2013. Web. September 26 2017. http://hdwall.us/high-definition-wallpaper/ riot-police-protest-selective-coloring-desktop-hd-wallpaper-523790/ Page 11: Structure In Space. 2014. Web. October 21 2017. https://www.istockphoto.com/ca/photo/structure-in-spacegm485338111-38124684 Page 14: Baraty, Navid. NYC - Intersection. 2016. Web. October 21 2017. https://www.thephoblographer.com/2016/06/01/ interesection-navid-baratys-study-urban-geometry/ Page 27: Neuron. 2013. Web. October 22 2017. https://wallpaperscraft.com/download/neuron_structure_shape_connections_ cell_15951/3840x2160 Pages 28-29: Akyurt, Engin. Eyewear Women’s Model Exposure Product Photo Sexy. 2012. Web. December 8 2017. https://pixabay. com/en/eyewear-women-s-model-exposure-2313988/ Page 30: Keyboard. 2015. Web. December 10 2017. https://www.pexels.com/photo/alphabets-close-up-computer-connec tion-532173/ Vintage White Computer Mouse. 2016. Web. December 10 2017. http://www.stickpng.com/img/electronics/com puter-mice/vintage-white-computer-mouse

INDS - 4010 - 001 | Experience/Interaction Design | Prof. Parantap Bhatt


56 Page 31: Siri. 2017. Web. December 10 2017. https://www.techfire.in/how-to-access-siri-with-keyboard-shortcuts-in-macoshigh-sierra/ Smartphone writing Hand Screen Man. 2017. Web. December 10 2017. https://pxhere.com/en/photo/1092332 Iphone Smartphone Mobile Hand Screen. 2017. Web. December 10 2017. https://pxhere.com/en/photo/722543 Page 40: Mangat, Mandeep. “Rendering 1.” 2017. JPG. Page 41: Mangat, Mandeep. “Rendering 2.” 2017. JPG. Mangat, Mandeep. “Rendering 3.” 2017. JPG. Mangat, Mandeep. “3-D Printing.” 2017. JPG. Page 42: Mangat, Mandeep. “Thermoformed Mold.” 2017. JPG. Page 43: Mangat, Mandeep. Mangat, Mandeep. Mangat, Mandeep. Mangat, Mandeep.

“Silicone: Mixing.” 2017. JPG. “Silicone: Cutting.” 2017. JPG. “Silicone: Removal.” 2017. JPG. “Silicone: User Testing.” 2017. JPG.

Page 44: Mgarten. Mature Kombucha. 2007. Web. December 10 2017. https://commons.wikimedia.org/wiki/Category: Kombucha#/media/File:Kombucha_Mature.jpg Page 45: Mangat, Mandeep. “Kombucha - Wet.” 2017. JPG. Mangat, Mandeep. “Kombucha - Dried.” 2017. JPG. Page 47: Cognitive Computing. 2016. Web. December 9 2017. https://simplified-analytics.blogspot.ca/2016/09/what-is-cog nitive-computing_18.html Page 51: A Female Voice Mandala Made Visible By A CymaScope. 2017. Web. December 10 2017. http://www.theeventchronicle. com/metaphysics/metascience/the-physics-of-cymatics-how-and-why-sound-heals/#

Fall 2017

|

Mandeep Mangat


Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.