ParaCloud GEM

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Overview ParaCloud is a 3D Pattern Modeler. It was created to provide a simple approach for generating complex and rich 3D models without resorting to scripting of any kind. ParaCloud is created by designers, for designers. It was created following more than 10 years of research in the field of design computation, making generative design more approachable than ever.


Publisher: It was developed by the company “ ParaCloud”. Website: www. paraclouding.com Special features: a) Component Population and Mapping b) Smart Subdivision Tools


c) Mapping tools :ParaCloud includes mapping tools to assist with generating population patterns and edit the mesh faces. Face maps can be created relative to target points, using preset patterns, by face direction or randomly.


d) Smart offset ParaCloud includes various offset methods, normal offset, variable distances, projection based and random. The offset defines the cellular containers for the components population.


e. Parametric control ParaCloud GEM includes smart face tools that allow controlling the face behavior of both the main and offset meshes. Each face acts as a container for the component geometry and provides a parametric design operator that controls its behavior. The behavior can be related to target points, direction, fixed or random values. f. 3D printable output : ParaCloud GEM introduces tools for creating unfolded components layout and Ribs and components bleeding – developed for enhancing rapid prototyping processes. The geometry created with gem from watertight components is 3D print ready. g. Works with most CAD softwares: Add generative power to your CAD system. GEM works with any software supporting OBJ format including SketchUp Pro, Rhino, 3DS Max, Maya and many more.


Example 01

Creating 3D Patterns


Fig : creating a box in Maya


Fig : deleting faces


Fig : splitting different faces by split polygon tool


Fig : deleting unwanted faces


Fig : GEM interface: loading the mesh


Fig : exported ( Obj, from Maya) mesh is loaded


Fig : subdividing the faces


Fig : subdivision


Fig : creating Frame


Fig : offset


Fig : loading the component ( cube) from the component library


Fig : cube component


Fig : population


Example 02

Creating random 3D Patterns


Fig : creating 3 circles in rhino


Fig : lofting among the circles


Fig : modification


Fig : rebuilding the surface


Fig : creating the mesh


Fig : Obj export


Fig : loading mesh in GEM


Fig : Loading component ( cube) from the component library


Fig : cube component


Fig : frame component


Fig : frame component


Fig : cube component with bleeding


Fig : cube component with bleeding


Fig : cube component with bleeding


Fig : mapping


Fig : mesh offset with welding


Fig : population


Fig : population (another view)


Example 03

Populating triangular faces


Fig : creating a component in Rhino


Fig : creating mesh in Maya


Fig : mesh offset in GEM after importing


Fig : loading the component


Fig : subdivision


Fig : population


Fig : population


Example 04

Mapping components by Target


Fig : creating a soccer ball in TopMod


Fig : selecting similar faces


Fig : selecting similar faces


Fig : triangulation


Fig : subdivide selected faces


Fig : triangular subdivision


Fig : crust modeling


Fig : Mesh offset after importing the mesh in GEM


Fig : changing the inner-outer orientation: inner to outer


Fig : creating components in Rhino


Fig : creating Mesh


Fig : loading components with bleeding


Fig : loading components with bleeding


Fig : loading components with bleeding


Fig : loading components with bleeding


Fig : select upper and lower points in the mesh


Fig : mapping


Fig : population


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