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BOARD DRAWING GUIDE NOTES

BASELINE/ANOMALY

• BASELINE – Every person, place, situation, and/or event has a baseline. This is an expected set of normal conditions or the

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“norm”. See also homeostasis. • ANOMALY – Anything that deviates above or below the baseline.

“What is here that should not be here?” Or “What is not here that should be here?”

©SLC Squared 2021, All Rights Reserved. First, establish the BASELINE, normal expected conditions, the “norm”, or homeostasis. Next, proactively search for ANOMALIES, anything that rises above or falls below the baseline. “What is here that should not be?” Vs. “What is NOT here that SHOULD BE?” Finally, once a cluster of 3 or more anomalies are reached then a DECISION MUST BE MADE in order to stay proactive. Decisions are in accordance with policy and procedure, consider MPCOA/MDCOA, and follow: LEGAL, MORAL, and ETHICAL frameworks.

B+A=D ALGORITHM

• First start by establishing the Baseline, remember that

Culture IS Context. • Next proactively hunt for any Anomalies, once there is a cluster of three or more you must Decide • Your action plan or decision must follow a Legal, Moral, and Ethical framework that is in accordance with SOP/

TTPs, EOF, and/or UOF.

©SLC Squared 2021, All Rights Reserved. 2

Human Terrain Mapping and Behavior Pattern Recognition (HTMBPR) B+A=D Decision-Making Algorithm

First, establish the BASELINE, normal expected conditions, the “norm”, or homeostasis. Next, proactively search for ANOMALIES, anything that rises above or falls below the baseline. “What is here that should not be?” Vs. “What is NOT here that SHOULD BE?” Finally, once a cluster of 3 or more anomalies are reached then a DECISION MUST BE MADE in order to stay proactive. Decisions are in accordance with policy and procedure, consider MPCOA/MDCOA, and follow: LEGAL, MORAL, and ETHICAL frameworks.

©SLC Squared 2021, All Rights Reserved. 3

Col. John Boyd’s O.O.D.A. Loop

The more you sense-make and problem solve the more adaptability and resiliency you build. The downsides to this can be feedback loops and corrupt file folders. The instructor will give the examples of a record player skipping, then about training scars developed on ranges, and the Washtenaw County Sheriff’s Office taser incident.

©SLC Squared 2021, All Rights Reserved. COA Development – The instructor will use this diagram to illustrate how the student can use MPCOA and MDCOA to predict WHEN an event may occur along a timeline.

*If it looks like MPCOA & MDCOA are about to intersect, then a BANG moment is about to happen*

THE SIX LAYERS OF HUMAN BEHAVIOR

• HEURISTICS • PROXEMICS • GEOGRAPHICS • ATMOSPHERICS • BIOMETRICS • KINESICS

©SLC Squared 2021, All Rights Reserved. 5

The Six Layers of Human Behavior

• Heuristics • Proxemics • Geographics • Atmospherics • Biometrics • Kinesics

FIRST THREE FILE FOLDERS

• DENIAL – “I can’t believe this”

• “Thank God it’s not me” or “Why them and NOT me?” (Grief & PTSD)

• “What can I learn from this Non-Standard

Observation?”

©SLC Squared 2021, All Rights Reserved. 6

The First 3 File Folders of a Non-Standard Observation

1) Denial – “I Can’t Believe This”

2) “Thank God It’s Not Me”

3) “What Can I Learn From This Non-Standard Observation?”

THE FOUR Fs

• Feed • Fight • Fornicate • Flee

©SLC Squared 2021, All Rights Reserved. The Four “F”s of human survival. These are the four main drivers that determine the success of ones ability to survive, and these are the first four things that the limbic system processes to that end.

• Feed • Fight • Fornicate • Flee

WHAT IS BIAS?

Cognitive Bias – A systematic error in thinking that effects the judgments and decisions that people make. Explicit Bias – Biases that reflect the attitudes or beliefs that one endorses consciously. Implicit Bias – A bias from subtle cognitive processes operating below conscious awareness and without intentional control.

©SLC Squared 2021, All Rights Reserved. 8

What is Bias?

Cognitive Bias – A systematic error in thinking that effects the judgments and decisions that people make.

Explicit Bias – Biases that reflect the attitudes or beliefs that one endorses consciously.

Implicit Bias – A bias from subtle cognitive processes operating below conscious awareness and without intentional control.

Examples to be used are: Ford vs. Chevy, Police Chief and sleeved tattoos, MacArthur Blvd & Plymouth Ave, and SPD domestic violence scenario.

THE EYE

©SLC Squared 2021, All Rights Reserved. 9

The Eye GTA, Alternate

Draw and eyeball, label the Pupil (Lens), the Iris (Aperture), and the Sclera (Non-verbal Communications) Then below that write: FUNCTIONAL FIELD OF VIEW (FFV) 6° Males (DEGREES) 11° Females (DEGREES)

LIGHTING CONDITIONS

PHOTOPIC VISION

SCOTOPIC VISION

MESOPIC VISION

Day time brightly lit conditions where the cone cells are activated.

Nighttime/Pitch Black lighting conditions where the rod cells are activated. It takes approximately 30 minutes for darkness adaptation.

These are dimly lit lighting conditions where both the cones & rods are activated. This occurs naturally at BMNT/EENT (Dawn & Dusk). This lighting condition can be a danger (i.e. entering a dark structure on a bright sunny day)

©SLC Squared 2021, All Rights Reserved. 10 Lighting Conditions Photopic – Daytime/brightly lit conditions where the cone cells are activated.

Scotopic – Nighttime/Pitch Black lighting conditions where the rod cells are activated. It takes approximately 30 minutes for darkness adaptation.

Mesopic – These are dimly lit lighting conditions where both the cones & rods are activated. This occurs naturally at BMNT/EENT (Dawn & Dusk). This lighting condition can be a danger (i.e. entering a dark structure on a bright sunny day)

©SLC Squared 2021, All Rights Reserved. 11 The Triune Brain Theory Brain Stem - Autonomic functions Cerebellum - Locomotion, balance Cerebrum - Pre-frontal Cortex (PFC), Limbic System

Performance

Stress/Stimuli/Arousal

©SLC Squared 2021, All Rights Reserved. 12 The Inverted “U” Hypothesis The instructor uses this GTA to describe the effect catecholamine toxicity (i.e. The “Combat Cocktail”) has on ones level of performance in very stressful situations. Factors such as individual experiences and environmental considerations will be taken into consideration and the class will discuss preparation for how their decision making could be effected during the performance of their duties as law enforcement officers. This GTA is used in conjunction with the COP & EMT Meltdown Video.

CONTEXT & RELEVANCE

• First compare the KNOWNS versus the UN-KNOWNS and then measure them against the BASELINE. • Culture IS Context • Context & Relevance must be constantly re-assessed to maintain awareness of developing MPCOA/

MDCOA.

©SLC Squared 2021, All Rights Reserved. 13 Context & Relevance • First compare the KNOWNS versus the UN-KNOWNS and then measure them against the BASELINE. • Culture IS Context • Context & Relevance must be constantly re-assessed to maintain awareness of developing MPCOA/MDCOA.

URBAN MASKING/SOCIAL CAMOUFLAGE

Urban Masking – The things that one uses to hide in plain sight.

Social Camouflage – The things that one says or does to hide in plain sight.

*If something appears to be legitimate, it then becomes invisible*

©SLC Squared 2021, All Rights Reserved. 14 Urban Masking & Social Camouflage Urban Masking – The things that one uses to hide in plain sight.

Social Camouflage – The things that one says or does to hide in plain sight.

*If something appears to be legitimate, it then becomes invisible*

CHANNEL CAPACITY

• Channel Capacity is the brain’s ability to multitask or conduct poly-phasic skills. • Under normal conditions the average person is capable of handling 7 tasks +/- 1 or 2. • In times of extreme stress or boredom it falls to 3 (I.E. 911/Stop, Drop & Roll/Shoot, Move, Communicate)

©SLC Squared 2021, All Rights Reserved. 15 Channel Capacity Channel Capacity is the brain’s ability to multitask or conduct poly-phasic skills. Under normal conditions the average person is capable of handling 7 tasks +/- 1 or 2. In times of extreme stress or boredom it falls to 3 (I.E. 911/Stop, Drop & Roll/Shoot, Move, Communicate)

SEQUENCING

• Sequencing is used by the brain to build automaticity for learning. • The human brain cannot handle chaos or disorder, and it doesn’t like divided attention. • This is another example of “The Theory of Close

Enough”.

©SLC Squared 2021, All Rights Reserved. 16 Sequencing Sequencing is used by the brain to build automaticity for learning. The human brain cannot handle chaos or disorder, and it doesn’t like divided attention. This is another example of “The Theory of Close Enough”.

CHANGE BLINDNESS/ADAPTATION

Change Blindness – A phenomenon that occurs in the brain where it fails to register slow, subtle change.

Adaptation – Diminishing sensory response, occurring in all of the senses. How the brain deals with a constantly changing environment.

©SLC Squared 2021, All Rights Reserved. 17 Change Blindness & Adaptation Change Blindness – A phenomenon that occurs in the brain where it fails to register slow, subtle change.

Adaptation – Diminishing sensory response, occurring in all of the senses. How the brain deals with a constantly changing environment.

*Change Blindness and Adaptation is where COMPLACENCY comes from in the cognitive brain*

©SLC Squared 2021, All Rights Reserved. 18 Spider & the Fly GTA The instructor will explain the difference between the spider and the fly and how we as humans can fall victim to change blindness and adaptation. We need Light, Motion, and Edges to be able to see.

HEURISTICS

• Just enough information to draw a reasonable conclusion. • “Tactical Shortcut” • Anytime you say:

“It looks like…”

“It seems like...” or

“It appears to be...”

©SLC Squared 2021, All Rights Reserved. 19 Heuristics Just enough information to draw a reasonable conclusion. “Tactical Shortcut” Anytime you say: “It looks like…” “It seems like...”

“It appears to be…” or

PROXEMICS

• Proximity Negates Skill • Interpersonal Relations (proxemic pushes & pulls) • POI/HVI Indicators (M.A.D.E)

©SLC Squared 2021, All Rights Reserved. 20 Interpreting Proxemics • Proximity Negates Skill • Interpersonal Relations (proxemic push/pull) • POI/HVI Indicators (M.A.D.E.)

POI/HVI INDICATORS

M – Mimicry (mirroring, isopraxism or gesture echo)

A – Adoration Positive/Negative

D – Direction Overt/Covert

E – Entourage (plus one or cell phone)

©SLC Squared 2021, All Rights Reserved. 21 POI/HVI Indicators M - Mimicry (isopraxism, mirroring, gesture echo) A - Adoration Positive/Negative D - Direction Overt/Covert E - Entourage (+1 or a cell phone)

GEOGRAPHICS

• Natural Lines of Drift – “Paths of Least Resistance” • Habitual Areas – “Two-way Street” • Anchor Points – “One-way Street”

©SLC Squared 2021, All Rights Reserved. 22 Geographics Natural Lines of Drift – “Paths of Least Resistance” Habitual Areas – “Two-way Street” Anchor Points – “One-way Street”

©SLC Squared 2021, All Rights Reserved. 23 Mountain Lion vs. Bambi This GTA is used to illustrate the similarities to how humans and animals create Natural Lines of Drift.

24 Using Hicks & Zipf to understand Reverse Geographics

©SLC Squared 2021, All Rights Reserved.

ATMOSPHERICS

• Every person, place, or event has an atmosphere or

“Mood”. • The sights, sounds, smells, touch or “feel” on an area. • The presence or absence of trash, ruble, graffiti, bullet holes, people, animals, or traffic.

*An Atmospheric Shift may be the ONLY* Observable Preevent Indicator

©SLC Squared 2021, All Rights Reserved. 25 Atmospherics Every person, place, or event has an atmosphere or “Mood”. The sights, sounds, smells, touch or “feel” on an area. The presence or absence of trash, ruble, graffiti, bullet holes, people, animals, or traffic. *An Atmospheric Shift may be the ONLY* Observable Pre-event Indicator

BIOMETRICS

• Bio = Life, Metrics = Measurement “Life

Measurement” • A physiological response to external stimuli that cannot be controlled. • Blood, sweat, respiratory rate, blink rate, pupil dilation, finger prints (7-9 points of comparison), retinal scans (270 points of comparison) and foot prints.

©SLC Squared 2021, All Rights Reserved. 26 Biometrics Bio = Life, Metrics = Measurement “Life Measurement” A physiological response to external stimuli that cannot be controlled. Blood, sweat, respiratory rate, blink rate, pupil dilation, finger prints (7-9 points of comparison), retinal scans (270 points of comparison) and foot prints.

©SLC Squared 2021, All Rights Reserved. 27 Histamine Cross The instructor will draw a face, with the words Anger, Embarrassment, and Physical Exertion written below it. As the instructor is setting up for “Mary had a little Lamb” and “Anders Breivik” they will explain the process of the histamine cross.

KINESICS

• Body Language or Para-language • Learned (mimicry) vs. Hardwired (innate) • Must establish a baseline, cluster cues and remember that culture is context. • 3 main areas to look for cues: • Eyes • Hands • Feet

©SLC Squared 2021, All Rights Reserved. 28 Kinesics Body Language or Para-language Learned (mimicry) vs. Hardwired (innate) Must establish a baseline, cluster cues and remember that culture is context. 3 main areas to look for cues: Eyes Hands Feet

©SLC Squared 2021, All Rights Reserved. 29 Eyes Diagram – Visual vs. Auditory Recall – The instructor will discuss how different learning styles (Visual, Auditory, and Kinesic) affect memory recall and where the eyes will “look” when accessing these types of memories. Conversely, there are key areas of recall with regard to deep memoryemotion links and creative areas of the brain (possible deception indicator).

©SLC Squared 2021, All Rights Reserved. 30 True-Smile Formula Cartoon Illustration – Up-turned eyebrows with smile wrinkles in the corners of the eyes, wide eyes with dilated pupils (Dopamine), and an up-turned and un-even smile.

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