Project 3: Realise / The Wave Abstract

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Project Three Realise

The Wave by Luka Kreze

FLUTE GUIGTAR

FILM FILM

DESI GGN

GUITAR

DESIGN

Artists

PIANO GUITAR

VIOLIN

HQ

GUIGTAR

Consumers

BASS DESIGN

VOCALS

DRUMS G

VIOLIN FILM

DESI GGN PAINT PAINT

VOCALS

PAINT

Signal (Artists - HQ)

FILM

Collaborating Artists

BASS

Signal (HQ - Consumers)

BASS

PAINT

PAINT DESIGN

VOCALS

DRUMS G PG AINT DRUMS G GUIGTAR Above: A map presenting the Wave

Abstract “When Humans make stuff, we tend to make interesting things.” (Moby)

State // There is an enormous amount of creativity and artistic talent around the world. So much in fact, that it is impossible to locate it all. Musicians, painters, graphic designers, film makers and other artists sprout like flowers after the rain and it is on us to pick them up before they wither and vanish in this cruel world. Creativity is independent from wealth, religion, age and particularly location. In a world where almost everyone can attend an art school and in a world where software is more or less available to anyone, everyone can in fact become an “artist”. And so selection is a crucial virtue in this case. Andrew Keen, author of “The Cult of the Amateur: How Today’s Internet Is Killing Our Culture” is afraid that even “a young Hitchcock or a young Scorsese wouldn’t make it in this world (…) they would get lost in the ocean of garbage.” Solution // The Wave offers young talents to swim out of this ocean and distance themselves from the average. The Wave gets them off of Youtube, Vimeo, Facebook, Twitter or blogs. It is a creativity-fuelled network of hundreds of miniature satellite art studios located anywhere from Tokio, Japan to Tijuana, Mexico, from Reykiavik, Iceland to Nairobi, Kenya,, from forests to deserts and from villages to megalopolises Because creativity knows no boundaries. Magic // Artists are selected and consequently employed by the The Wave which allows them use these facilities to record music, paint, design, create films, animations etc. The Wave functions as a social network and so artists who require a band mate or a partner in design can easily find a suitable match anywhere in the world, to be more precise, in any of the remaining satellite studios. Trough the magic of Internet the recordings, graphic art or clips are then sent in a digital format to the Wave headquarters. Here recordings become music, paintings become exhibitions, clips become films and artists become global stars, while staying and working in their home environment. Experience // For visitors The Wave is all about the emotional experience of art. Division between private and public is crucial. Relationship between e.g. mixing studios and listening rooms, corridors and exhibition areas is very important. This issue is solved with a design, which is in section reminiscent of a sound wave (see sketch above) where private spaces (e.g. listening rooms) intrude into the large public spaces with different levels of transparency. Other visitors can observe these spaces, however, everyone cannot access them. The Wave is a counterstrike to our modern way of perceiving art as just one of our mundane daily activities, activities we do not to get bored while we e.g. cook, jog or clean our apartments. The Wave tries, in a modern way, bring back the appreciation of art as a self-sufficient source of pleasure. In other words, to fully experience art we need to do so with our entire bodies and our entire mental capacity. Texting or e-mailing is strictly prohibited in an The Wave, since it diminishes our emotional experience. Visualizations are projected on the walls of the private rooms (for group or individual use) and are specific to the music in each of these spaces. In a way this induces “synesthesia” a phenomenon where one stimulus enhances the emotional response to another stimulus The Wave is an incredible and unique emotional experience of interaction between sound, visual art, architecture and power of global connections.


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