Portfolio - Yanhe Liu

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Educational experience: 10. 2019 - present: University of the Arts Bremen, Integrated Design (Systems and Interaction Studio), Bremen Germany 09. 2013 - 06. 2017: Hebei Agricultural University, Industrial Design, Baoding China

Project experience: 10. 2019 - 02. 2020: digital strategy design (AR App design development) for Museum of Art and Design Hamburg 03. 2019 - July 2019: Bremen Airport Regional Planning Project (Architectural Design; Service Design; App Design)

Yanhe Liu

10. 2018 - February 2018: programming to help crane drivers sight drive safely (UI Design for HoloLens)

Personal Info: Date of birth: 11.04.1994 Telephone :+4917630147316 Adress:Vorstr.91 Bremen,28359 Germany personal site:yanheliu.hfk-bremen.de E-mail: liuyanhe321@gmail.com Instagram: yohannliu

Skills Language:German(Test Daf 5444) English(IELTS 6) Graphic Design:Photoshop Illustrator Indesign 3D Design:Rhino Cinema4D Keyshot Grasshopper Fuse Marvelous Designer Programming:Processing Arduino Unity 3D Flutter TouchDesigner UX/UI: Sketchinng Axure Flinto Video: Afer Effece


SCUBE

Designing For Arportcity in Bremen


SCUBE - Designing For Airportcity

My work in the project was (research and analysis, concept development, wireframes, UI design, app programming, ar presentation programming, visual design, app presentation animation).

with

INTRODUCTION

The project is a collaboration with Hochschule Bremen to plan the urban area around Bremen Airport. The name of our project is Scube (shared cubes) and we ended up using the modular building as a basis and giving each module a different function (fotography studio, workshop, etc.). The modular building with different functions will grow and expand outwards according to the user's needs, a concept inspired by machine learning, which we applied to the architecture. Used in conjunction with the building is an app that allows users to rent rooms, rent equipment, and participate in various activities within the building (exhibitions, workshops, etc.), and the app collects information about the use of the rooms to use as a basis for the development of the different functions of the building.


Problems in

There are only a few big companies here.

Lack of shopping〠cafe area

Lack of public transportation

There are fences everywhere. It's hard to find the entrance to the building.

The plants are messy.


24 hours access to the building Many of the buildings are unused , is it possible to rent out these unused buildings ?

Architecture expansion based on demand of users Since user demand for different buildings is constantly changing, it is difficult to predict how many buildings will be built during the design period, so is it possible to make a prediction of user demand based on their current use of the building and then expand the building?

Modular architecture Since architecture expands according to user needs, then modular standardization can meet the expanding and changing needs of a building.

Connecting users to architecture through apps Users can rent rooms through the app and the data obtained from the app can help the platform be informed if we need to expand more, what kind of building modules we still need, etc.


The Development Of The Buildings

Phase 1 - Expansion in airport The project started in the heart of the captain's core, which is the airport itself. This area was chosen because of its high population density, with people from different cultures and social classes coming here every day, making it a hotbed for innovation and entrepreneurship. There is also a lot of unused and underutilized space in the airport building itself. These areas can be rented by entrepreneurs and the building can be modularized as needed.

Phase 2 - Expansion around existing buildings The space at the airport is limited, and when all the airport areas are utilized, the second phase of the project begins - expansion into the community. It can cater to user groups that could not be satisfied in the first phase. For example, people who need more space to display their work. Preference is given to building on unused rooftops or parking lots.

Phase 3 - Continued Expansion When the area around the airport is fully utilized, it can start from the center of the airport city and spread around as much as possible. Production centers are continually being established to allow for more connection and communication between the various industries.



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AN OFFICE A straße 123

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A straße 123 88 Reviews

Johann apr.2019

A FOTOGRAPHY STUDIO B straße 123

50 /Hours 400 /Day

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Renting Work Space Anytime Scube will help you select the studio you want to rent through a sophisticated selection process. The user can choose when to rent a studio, day or night. Scube also offers the possibility of renting equipment, all of which are designed to give you the best possible working environment.

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Organizing And Participating In Events Not only will users find good workspaces in the Scube, but they will also be able to hold a variety of events in the Scube: exhibitions, workshops, forums, etc. User events can be posted on the Scube App, and other users can sign up for events if they are interested. Events can be posted on the Scube App and other users can sign up for events if they are interested. With more and more users working in the Scube, organizing events, attending events, etc., the Scube will become an even more diverse work and cultural community.

Exhibitions

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Electronic Astr.90 Free LOOKING FOR EVENTS

Design Exhibition Astr.90 Free


Flow Chart types of rooms how big is it number of people equipment service looking for rooms

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my rooms my events my collection

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Johann

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Sofa

Computer

Fotograph Studio

Astr.90 Free

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My Events

Equipment Desks

view all

An Office

Printer

view all

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Cloth Work

Astr.90 Free

Astr.90 Free AN OFFICE

view all the equipment

Check Availibility

view all

My Collection

88 Reviews

Adress : A straße 123

Colors Workshop

Cloth Work

Astr.90 Free

Astr.90 Free MY PROFILE

Prise : 50 /Hours , 400 /Day


Programming by

For programming, I chose Flutter, which is an open source mobile application development kit developed by Google. It is mainly based on the dart language. The advantage is that after development, the application can run on both iOS and Android systems at the same time, so I don't have to do two sets of software, which saves time. However, this is my first contact with app development, so I was not able to write the program completely.

Scanning the QR code to see the video about Scube App


Exhibition in Airport Bremen

Showing the architecture with AR

Scanning the QR code to see the conceptual video


概念图,一个人走入了另一个次元


TRIGGER MUSEUM - A Virtual Museum Trigger Musume is an interactive and fully digital museum. Virtual Reality and Mixed Reality technologies are used in the museum to allow visitors to view the exhibits in a virtual dimension by simply stepping through an invisible "door". The unique feature of this museum is that all of the exhibits are fully virtual, so the exhibits are not restricted by space and can be displayed in a more interactive experience.

This project is a team project, and its end and exhibit is due to be completed in February 2020, which is when we landed the project before the epidemic began. Due to this year's epidemic, many universities and museums have implemented "cloud exhibitions" and "cloud museums", but we still haven't seen a museum like ours that realizes quadratic dimension through AR, so this form of museum is still forward-looking! and has the potential to develop a project.

with

INTRODUCTION

The goal of the museum is to facilitate communication between museums, between people and museums, and between people: the virtual environment makes communication between museums easier, museums can exchange digital exhibits faster and more economically; people have more possibilities to interact with the museum; and the new museum experience allows people to make more friends, they can be in any museum in the world at the same time.


New Concept Abou Museum

Completely virtual spaces as well as virtual exhibits that transcend spatial constraints and allow for more interactive possibilities. Through doors that allow visitors to enter the virtual world from the real world, visitors are immersed in the museum environment. No restrictions on location

With an AR device, or a HoloLens device would provide a better experience


New Concepts About Interaction The exhibits have more ways to be placed, such as flying in the sky.

A message from a tourist in Berlin : xxxxxxx

visitor in a museum can send a message to another museum. Or send a realtime message as

Emoji Wars: Visitors can hold up 3D emoji for a "pillow fight"!

Items displayed in different areas can be swapped through a "wormhole".

BERLIN

BEIJING

Sound Visualization Sculpture

Triggerable components that allow visitors to display images, sounds, 3D models, etc.


Rendering


Structure of the exhibition hall The museum is divided into six areas, with the functions and size as shown in the picture. In order to complete a more immersive experience for the user, we needed an empty room that was neither too big nor too small, so the exhibition hall was set at 150 ㎡ .

25m² Sound Room

65m² Interactive Room

15m² BB Code Room

15m² Text&Image

15m² Introduction


Introduction to the exhibition Introduction Room In the introductory room, visitors can see the introduction to the museum. Here visitors can learn how to interact with different symbols in this museum.

Text&Image Room In the Image & Text space, we focus on the history and development of the Internet and culture. By triggering different symbols, visitors can see text, videos and images. The visitors can immerse themselves in the different exhibits without the restriction of space.

Sound Room In the sound space, a sound visualization of the sculpture is set up, as shown in the figure where small squares will collide with a long bar-like device to generate sound.


BB Code Room In the BB code space, we show the contents of a BB machine code in the days of the BB machine. At that time, BB machine could send numeric codes to represent different content. The space exports the various BB machine codes distributed in this space, and when the two codes collide, it shows what the numbers represent, evoking memories for those who experienced the BB machine era and a new experience for those who have never used a BB machine.


Interactive Room In the interactive space, we showcase emoji culture, where the yellow ball refers to the emoji we all use in our conversations. visitors can have emoji battles with these floating emojis, and there is also a channel to throw emojis to other museums in the region, i.e. the museum in Berlin, where you can throw emojis to London or Paris (this is the (An advantage of virtual museums that transcends spatial and physical limitations!) It's a place where visitors can not only experience emoji culture, but also promote their own interactions with family and friends, and even strangers.


DESIGN PROCESS Problem Mapping By analyzing museum systems to find the most important issues related to museum digitization, subsequent designs will be developed around these issues.

Collecting - what is worth collecting? - what does the visitor want to see? - thematic groupings

Exhibition - exhibitio concepts - exhibition media - exhibitionn principles

x.xx m

Room - Size of room - interior design

Goal and Form - Task / aim of the exhibition - Target group - Form of offer + determine special character

Protecting - Data 1. data Size 2. formate 3. data protection - copy data - service

Information of backgrounnd - what is the significance of the exhibits and how can they be communicated to laymen

EXHIBITION STRUCTURE Equipment - conventional equipment - installation - Other media

- essential exhibit inventory - "Building blocks" and "key exhibits - Guided tour 1.pioneering exhibition 2.Main street tour + in-depth areas 3. several "forced tours 4.Island exhibition

Education/Study - Educational goals - What does the visitor want to see? - target group


Analyzing museum exhibitions from an interactive perspective

active signals photos from museums

passive signals

The icons show exhibits from different museums, and the interaction of these exhibits was analyzed through the five senses. These five senses are divided into active and passive signals. Active signals refer to the signals conveyed to the audience by the exhibits themselves, such as the visual signals conveyed by the paintings. The passive signal refers to the interactive signal received by the exhibit, such as the tactile signal received by touching screen.

Nobel Friedenszentrum

Installation

categories of exhibits name of museums passive signals active signals

These exhibits are very expensive such like some expensive paintings or some very expensive equipment.

These exhibits are mostly less expensive items, mostly reproducible items.

Architecture, landscapes, real scenes, etc. These exhibits focus on elaborating history to the visitor.

These exhibits place more emphasis on interactive experiences and are mostly content from digital devices.

DDR Museum

Klimahaus

Pannys Chocolate Museum

Abramović Method for Treasures

Le Grand Musée du Parfum

Nobel Friedenszentrum

DDR Museum

Universum

VR Museum

Kunsthalle Bremen

MKG Hamburg

Model Kunsthalle Bremen

sound Video Game Musume instalationn

Model Musée du Louvre

paintinng

CASA Batlo

Textiel Museum Tilburg

Guide

AR

Cloth

Klimahaus

Pictures

Amsterdam Cheese Museum

cheese

DDR Museum

real scene

Nobel Friedenszentrum

Guide

The Wizarding World of Harry Potter

U-Boot Technikmuseum

Cabin

Hologram

Game

Installation


Analysis Of Display Method And Target Group Target Group

Rechargers Visitors who are primarily seeking to have a contemplative, spiritual, and/ or restorative experience. They see the museum as a refuge from the work-a-day world and a place where they can unwind while being surrounded by inspiring and beautiful things.

Experience Seekers Visitors who are motivated to visit because they perceive the museum as an important destination. Their satisfaction primarily derives from the mere fact of having ‘been there and done that.’

Facilitators Visitors who are socially motivated. Their visit is focused on primarily enabling the experience and learning of others in their accompanying social group.

Professional/ Hobbyists Visitors who feel a close tie between the museum content and their professional or hobbyist passions. Their visits are typically motivated by a desire to satisfy a specific content-related objective.

Explorers

Visitors who are curiositydriven with a generic interest in the content of the museum. They expect to find something that will grab their attention and fuel their learning.

Reference:John Falk.Museum audiences: A visitor-centered perspective.

famous exhibits(Rechargers) Away from daily life(Rechargers) AR relaxing(Rechargers) Picture Self-satisfaction(Rechargers) famous exhibits(Experience Seekers)

self-satisfaction(Experience Seekers)

Hologram

Mix Reality

meet new friends(Experience Seekers) Model with Feedback curiosity(Experience Seekers)

relaxing(Experience Seekers) Spend good time with family and friends (Facilitators)

with family(Facilitators)

Model without Feedback

Origin with Feedback

Origin without Feedback

relaxing(Facilitators) Scene building education(Facilitators) famous exhibits(Professional)

Temporary building

Text curiosity(Professional) Sound Cultural relic protection(Professional)

learning new things(Explorers)

curiosity(Explorers)

self-satisfaction(Explorers)

Meeting the needs of visitors protecting exhibits

learning new things(Professional)

famous exhibits(Explorers)

Better exhibits

VR

Video

save room souvenir Reduced management costs


Selection Of Exhibits The culture of communication will be displayed as exhibits in our museum that is about different eras of different communication cultures. For example, the BB machine that were popular in the 90's and the most mainstream communication apps to the present day.

Messenger App Emoji Emoticon

Bb Code

Due to the technical limitations of BB machine, people would send numbers to another BB machine and then interpret those numbers into text. This culture of digital information is a thing of the past, and people who have memories of this culture can use these codes to awaken their memories. People who do not know this history can be made aware of the development of communication technology.

As SMS and the internet became widespread in the late 1990s, emoticons became increasingly popular and were commonly used on text messages, internet forums and e-mails. Emoticons have played a significant role in communication through technology, and some devices and applications have provided stylized pictures that do not use text punctuation.

Originally a linguistic symbol of visual emotion used in wireless communication in Japan, making it very familiar to us, is there more to it than its use in social media, and could it have more playful and quirky interactive experiences?

Messenger app is the main social media tool that we all use to communicate today, and in the exhibition, we will use elements of the different interfaces of these applications to help visitors reach a state of empathy.


Design Goals

Facilitating communication between museums If a museum's exhibits are unchanging, fewer and fewer visitors will visit it in the future. Therefore, there is a need to strengthen the links and cooperation between different museums. For example, they could exchange exhibits, organize traveling exhibitions, etc. This would contribute to the sustainability of the museum. This will promote the sustainability of the museum.

Facilitating communication between people

Facilitating communication between museum and people

A museum is not only an exhibition place, it is also a social place where people can meet people with same interests and where parents bring their children to spend time together. It is also a place where parents bring their children to spend time together. Therefore, it is important for the museum to facilitate communicationn between people.

Displaying exhibits and imparting knowledge is the basic function of a museum and the most basic means of communication between people and the museum. In addition, this is the only way to receive constant feedback and make the museum better.

Virtual Museum exhibits real objects

virtual objects

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equipment AR Glasses

smartphone

space unchanged location

worldwide

24h

What does a museum look like when it's completely virtual? The exhibit space is virtual and so are the exhibits. The display have more possibilities, and it is no longer limited by space and time, for example the exhibits can fly in the sky. In addition, such museums can appear anywhere in the world at the same time, just turn on the AR device or mobile phone, you can enter into this fantasy virtual world to explore.


APP Developmet The app was developed through Unity, using the IOS-based AR Kit, and only the IOS version has been completed, but due to some limitations of the IOS app store, it is not yet possible to upload the app to the store for everyone to download, and the app can only be installed on my phone via my computer at the moment. Due to the current limitations of the device and technology, it is only possible to implement these museum functions on the phone, but when the opportunity arises, hopefully it will be better and more promising to implement the program on HoloLens or other AR devices.

Screencast watching this video by scanning this QR code



Hochschultag HfK Bremen 2020



HOLOKRAN- App Design for Hololens

with

INTRODUCTION

The project is a collaborative project with the institute BIBA and we designed an App for the Hololens. The main purpose of the project is to help crane operators to operate the crane more safely. At the beginning of the project we ventured to propose some completely new interfaces, but due to the limitations of the crane's internal environment and technical limitations and other elements, some ideas were not applied in the final program. This is a group project, there are a total of three team members, my main studio in this project: idea generation, functional analysis, visual design, interactive animation, illustration and so on.


Design Task

Design Process

BIBA as a scientific institute has already solved some of the problems faced by industry by using HoloLens, such as the repair of wind turbines. So they want us to solve the problem of safe crane driving by using HoloLens.

We didn't start out working on the crane, but we focused on the HoloLens research and the possibility of a three-dimensional interface, and we wanted to get more breakthrough interfaces out of this project, rather than just solving an industrial problem. HoloLens applications in the industrial field

Know more about HoloLens

analysis of 3D Interface

Ergonomics studies blind area Command staff required. (Waste of labor)

Generation of conceptual interfaces

User experience study for cranes

functional analysis

Interaction Design Operator error of judgement/ Driver failure to operate

blind area

Prototyping


Problems with HoloLens

hard to typing complicatedoperation too few gestures

GUI style are still the Windows style

2D Interface inconsistent interface delay Unable to recognize the user's voice Demanding intense attention Screen is too small too heavy


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Text

Based on the field of view limitations of the HoloLens (30° for HoloLens1 and 50° for HoloLens2), and then based on ergonomics, a comfortable angle of use was selected. And the interface was partitioned according to human reading habits.

47°

Icon&buttons Background

Most people work with their right hand, so most users will raise their right hand to operate.

People are used to reading from left to right.

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Comfortable view without neck movement Maximum field of view without neck movement A vision that requires neck movement

不好的


Ergonomic Testing Of Text And Icon Sizes

formulas:

D=L/250 D: Icon size L: sight distance

Three prerequisites. 1. Clear font 2. A little gaze will show that 3. Medium light intensity The data listed in the table above can be used directly or by reference if it is substantially consistent with or close to the three conditions above. In some cases, such as those requiring interaction, or where the background information is more complex, the text needs to be moderately enlarged.

Testing in complex backgrounds

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Conceptual Interfaces ring interface Two modes of windows Hololens operates the cursor by the movement of the head, so in general, the interface cannot follow the movement of the head, otherwise the user would not be able to operate the buttons on the interface. However, in some cases it is necessary to make the interface follow the movement of the head, so we designed two window modes, i.e. we put a "lock" on the visual center, after clicking the "lock", the interface will follow the movement of the head. With one click, it will "unlock" and the user will be able to click on anything on the interface.

Rotatable ring-mounted navigation, through which users can close or open the application

Combinable windows Multiple windows can be combined together and the user can select the window they want to operate on by rotating them as a whole.

3D Window The stereoscopic window allows less important functions to be placed on the side, so that when you want to use the kinetic energy, you only have to turn the window slightly, making the interface simpler and cleaner!

Rotatable menu A rotatable menu with a small cube on the side of each main menu and a quick-access function on the side of each cube.

virtual screen Users can use Hololens to work with computers

virtual keyboard When the user raises their hand, the captioned keypad appears on the back of their hand, and when the user turns their hand around, they see the numeric keypad on the back of their hand


Information Architecture

Telescopic Crane Mobile Cranes Truck Mounted Crane Select crane type

Tower Crane Rough Terrain Crane

interaction with crane

Position the crane's coordinates

Real-time positioning

enlarge minimize rotate

interaction with 3D model

control

answer the call

Video calls with guidance staff

setting

scale mode

hang up

turn up

volume

turn down

screencast

back

contacts

begin

dial

back

multiple calls

add

search

begin back

Identify gestures of instructors

Display of real-time crane changes by 3D model

Choose different angles for security video

gesture recognition

real-time guidance animation Select by camera number Select by camera position

monitor Automatic pop-up warning messages and video monitoring

warning

operation introduction

2D mode frame mode perspective mode


Information Architecture


High Fidelity Prototype


Prototyping

Scanning the QR code to see the video of prototype

cenceptual video

Eventually our program was prototyped by Unity and was tested by HoloLens. Eventually our program was prototyped by Unity and was imported into HoloLens to be used. This project is a research project with BIBA and has not yet been tested on a crane or put into use. But the use of HoloLens in industry has only just begun, and there is a great deal of potential in the future for interaction designers to do more with it.

Screencast of Prototype


Hochschultag HfK Bremen 2019


Smart clothing fot sports


Smart clothing fot sports

Various types of exercise were researched in the pre-design phase, and the product design strategy was developed starting with fitness. Mid design research was done on some smart fibers but due to limited resources I used plastic sheets instead of smart fibers and tested them using Arduino. Later on the model was created using Marvelous Designer.

INTRODUCTION

This product offers a new concept of sports coaching, combining smart clothing with live streaming for remote coaching to help the lack of sports experience and knowledge amatuer train correctly and scientifically to improve their sports skills.


Starting from the fitness area

Die Photographie Aus Rusleu Burlaka

In 2015, there were 5,940

Die Photographie Aus Pixabay

5940

fitness apps worldwide

Sitting employees need to work out to stay fit and healthy, yet they don't have time to go to the gym.

Advantages and disadvantages of Fitness App

AI-generated plans

The plan is not personalized

fitness club members

çźşç‚š

Advantages

Providing fitness knowledge

1.08 million

can't correct pose

Why Fitness Can be used anywhere, anytime

No protection

With one tenth of the country's population being members of health clubs, the fitness market in Germany is huge. Nearly one-fifth of active fitness app users in Germany indicate a large number of people in need of fitness guidance. Therefore I designed the fitness campaign as a breakthrough.


Coaching and live streaming Hiring a personal trainer and taking live lessons are both great ways to learn, but there are still many problems. The live streaming is good but...

The coach is good but... Trainees need to go to the gym in order to find a trainer, and if there is no gym near their home, they will waste a lot of time on the road.

There is still a lack of a platform to attract coaches and learners, and many of the courses are conducted mainly with video software such as skype.

Less trainers at the gym

LIV

E

The coach can only teach through display and words, but cannot help the student adjust physically.

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60

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ND

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One-on-one courses are expensive


I N T E R V I E W

Interview To find out how trainers instruct their students, I interviewed fitness instructors about their role in training and the process of personal training classes

During the class the trainee will be shown how to do the movements mainly through demonstrations and will be helped to adjust the movements directly with their hands if necessary. The difficulty in the instruction process is to guide the students to exert force, because in the process of fitness, many students can not feel the force, so the instructor needs to describe the feeling of exerting force to the students based on his own experience, but this kind of completely rely on language instruction is a challenge for both the instructor and students.

教练无法从肉眼

The coach has difficulty observing if the student is applying the correct force.

男教练尽量要不 If necessary, coach need to physically adjust the participant's movements


Physical Analysis

Eating

Course

Plan Test

physical test

Exercise

Exercise

showing

Guide warm up

DESIGN

Protecting touching

Goal Lose Weight

movitate

language

increase muscle

System of fitness courses The coaching approach in the course flow is important to my design and I will incorporate all three coaching styles into my product


Problems and Design Tasks

Interactive clothing Trainees can attend classes anytime, anywhere, and have access to remotely interactive clothing for completely communication barrier-free training.

Through this research and analysis, I identified the problems encountered by novices in training and determined the subsequent design tasks based on these problems

AU

? business model

AU

With the current business model, trainees pay for expensive courses, but the coaches only get a smaller share of the revenue. And the gym takes a big cut of the coaching fees.

FR

FR Lack of platforms There is no online platform that connects coaches and students, so it is not easy for students to find coaches and coaches to find students who need lessons

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3 Changing the business model Unlike gyms, online platforms are not limited by location and can attract a larger number of users. So by taking only a small cut of the course fees, we can earn a higher income.

LIV

E

2 FR

AG

Remote course The remote course cannot physically correct the participant's movements.

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Online fitness course platform By creating an online platform that attracts a large number of fitness trainees and coaches. Not only will it provide a large number of options for trainees, but it will also provide more opportunities for coaches to teach. 1


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Selling smart clothing Attract new trainees and coaches with inexpensive courses as a selling point. As soon as they purchase the apparel they will become our customers. There is no cost taken from the course fees at this stage.

Workout anytime, anywhere Some people are no longer satisfied with the gym and more and more people are preferring to work out at home in order to save time.

4

Add more sports By the time a certain number of users have accumulated, this is when the brand already has a reputation. Other sports can be added at this point. By virtue of the branding, more users from other sports will be attracted to the brand. At this point the cut from the course fees will be the main income.

Y BU

3

1

Live + Smart Clothing So live streaming can be used and people can enjoy personal coach courses from the comfort of their homes. And with smart clothing, remote interaction is possible and students can learn the moves easily.

BI

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pressure sensor

1

The plastic sheet is stretched without touching the pressure sensor.

PROTOTYP A simple module was made through Aruidno to implement the ability to control changes in the material by touch operation. My Prototype uses a simple circuit that uses the pressure sensor as a switch. When the pressure sensor is squeezed, the circuit opens and an electric current is generated The amount of provocation is used to control the movement of the thermal plastic sheet.

thermal material

2

After squeezing the pressure sensor, the plastic sheet shrinks



2D RENDERING - Male To determine the details, I rendered the 2d using Photoshop for both men's and women's clothing.

Detachable sleeves

waist guard

sensor matrial


Building 3D Model

Modeled with Marvelous Designer and used Zbrush to add folds to the costume.


PROZESS

1

Book a course

Trainees find their favorite coach through the app. Order and pay directly after selecting a time.

The trainee and the coach both wear my products to class at the same time, as if the coach is there to guide the trainee.

2

Put on a smart costume. Both will need to change into smart clothing to allow for remote interaction during lessons

3

Classes through smart equipment

4

Users can take video lessons with coaches directly through mobile phones or TV. It is also possible to listen to the coach with only headphones on. Sensors on the garment will show the instructor what the student is doing and assist the instructor in guiding the student.

The coach adjusts the student's posture. During class, the coach can help correct the movement by pressing his or her costume to remind the participant which part of the movement is incorrect.

Instructions For Use


l

fib er

se ns or

in te ra ct iv e

m at er ia

zippers

A lot of the movements in the gym can put pressure on the lower back, so I added a lumbar support structure this costume.


During the workout, sensors within the garment detect the participant's muscle exertion and send it to the trainer to assist the trainer in guiding the participant to proper exertion.



INTRODUCTION

Doors have evolved over time without much breakthrough. Therefore, in this project, I will redefine the concept of "door", and try to design the door from various perspectives. By thinking out of the box, I found various possibilities of "door" and decided on a design direction. I did a lot of structural testing and tried to apply new techniques to my products. In addition, interaction was added to the product design, which brought a new experience of interacting with the door.

Smart Door


Chemistry

GOAL

PARTS

House

MIND MAP ABOUT DOOR

SOURROUNNDINNG

Market

not everyone can come in

Privacy

kitchen

Toilet

safety

sound

lock

Door handle Bedroom

block Rain/ Snow

Biologie

signal

Permission

Peephole

open

Password block people

see outside

Face

Fingerprint

Physic

Discoloration Glas

Sound Recognition

block eyesight

open

control the Exit

FUNCTION

lock

Public

Resteraunt

Smart Material

Modular

Store

MATERIAL

INTERACTION

Paper

Solid

Circle

Liquid

Gas

Metal

Fold

Push Rolll Wood

Plastic

Water

Magnetofluid

Dampf

Mind Map

Make divergent associations about doors through mind mapping. Think in terms of interaction, materials, environment, and the function and role of the door respectively. Allow more possibilities for the design of the door.


Ideation

disaster

liquid

modular

fold

multifunctional


To make the design concept clearer, I've shown some ideas through some simple models


Arrangement of modules It' s possible to look at the small modules as a whole and try to arrange the modules to see under what circumstances the former and latter modules can complement each other in terms of gaps.

交错的模块

Die Photographie [1][2][3]][4]Aus Andrew D. Horchler 2013 Worm-like Robotic Locomotion with a Compliant Modular Mesh

By trying to line up I found that only the front and back sides do not allow the door to be closed in the case of a leaky connection hose. The way a module works

Technical Origami and most of my concepts build doors through curved surfaces. And there is a structure where he builds a wormlike robotic structure by connecting the modules together with hoses. So if I apply such a structure to the design of the door, then the door will have a lot of variations in its shape.

+

=

The front and back can be closed when the hose is not leaking outside.


PROTOTYP There are still a lot of problems with the module structure and it needs to be improved. Problem

The module is rugged and

Thinking Process

1

There are a lot of gaps between modules.

2

fill in the gaps

3

Using modules as a framework

4

Improved framework

Since it is not possible to completely seal the module, I converted the module into a frame and filled the gaps between the modules with EAP, a polymer that "breathes" and allows for the opening and closing of a surface. However, this modular structure was not flexible enough to be used as a frame, so I needed to improve the existing frame. Poor flexibility

Materials - EAP

没通电

通电

EAP shrinks when it is energized, so I use this material to allow for a door closing to opening conversion. Hose connection creates


PROTOTYP To design a flexible frame, I tested it with different materials.

Due to the fragile nature of the material, this structure breaks easily.

This arrangement makes the module more restricted and less able to move freely.

The structure will be more flexible by using only the pleated part.


PROTOTYP

Frame Organic Form I started with elastic fabric and wire and wire frames to try and make organic curved structures.

To test the frame's ability to vary richly, I secured the elastic fabric to the frame and posed a few shapes.


Explosion diagram

ENDPIPE

MODULES

PLUG

OUTPIPE

EAP material can be inserted into the outer tube and held in place by a plug


Process of Interaction

A Hole Has Emerged

Touching

disapear

taper

A hole has emerged.

Control The Movement Of The Door By Gestures

Open to the left

close

Downward opening

close

Open to the right.

close

Upward opening

close

Other Function

Control the light

Ventilatel

Control the temperature

ventilate

Background Aus Steven Massart


ANIMATION / MOTION GRAPHICS



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