Design Portfolio by Lim Ken

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PORTFOLIO

Design projects by Lim Ken

Ba (Hons) Interior Architecture Taylor’s University, Malaysia


PROFILE EDUCATION BACKGROUND

ACTIVITY / EXHIBITION

2012-2013

- Foundation in Design, Taylor’s University, Malaysia.

- Production Crew of Homecoming SPK (Pangkor Island Festival)

2013-2016

- BA (Hons) Interior Architecture, Taylor’s University, Malaysia.

- Production Crew of Rebloom Exhibition (Pangkor Island Festival)

WORK EXPERIENCE 2015 - Intern (6 Months) FDCV Group Sdn. Bhd 2015 - Founder Two Skinny Monkeys Studio COMPETITION & AWARDS - Dean List Award in Taylor’s University (Semester 1 - Semester 6) - Honarary Mention in Asia Young Designer Award 2016 (Student Category - Interior Design) - Participate in Lexus Design Award 2017

- Production Crew of Making PortWell Sepetang Exhibition

- Production Crew of Kuala Sepetang Community Furniture Design - Participation in outdoor furniture production (China International Furniture Fair 2016) - Organizer of RE : Act Exhibition (Interior Architecture Final Year Project Exhibition) SKILL [Workskill] - Technical Drawing - Model Making - Hand Sketching - Wood Carpentry - Photography - Video Editing

[Software Skill] - Autocad - 3dsMax - Google SketchUp - Microsoft Office - Adobe Photoshop - Adobe Illustrator - Adobe InDesign - Adobe PremiumPro - Imovie

LANGUAGE - Mandarin - English - Malay - Cantonese

Native Fluent Fluent Fluent

LIM KEN

Email : kenlim.id@gmail.com H/P :+60102202380 Add

: Unit A-6-3, Blk A,

Vista Komanwel, Bukit Jalil,

57000 Kuala Lumpur.

www.behance.net/kenlimid59e2 www.facebook.com/lim.ken.98 1


设计理念

如果科学实验不是为了证明宇宙万物 的真理,那它只不过是个了无目的的实验。 同样的,如果设计只是为了创造形式,而忽 略了背后的内涵与意义,那它终究只不过是 个空壳设计。想象力和创造力是人类与生俱 来的本能,也是设计师最基本的能力。如果 光凭想象力和创造力,普通人皆能胜任设计 师一职,那么,设计师,尤其是建筑设计师 的使命是什么呢? 值得思考的问题是:设计在我们 现今社会的位置在那里? 我认为,除了该 利用设计的知识来解决生活上的议题,设 计师更应该以社稷人文发展为目标,完成 以人为本的设计理念。好比一些社区再生 (Placemaking)的项目,社区空间设计又或 者是建筑古迹保存的项目,都值得我们建筑/ 室内设计师的关注。因此,我认为设计灵感 和方案是源自于一种道德良知,是一种真诚 的设计反应。

除了实体的解决方案,建筑设计也 可以是无形的表现:一种情感上的隐喻,一 所诗意的空间,由空间设计无形地牵引用户 的情绪。我由衷地相信,叙事是建筑设计中 强而有力的工具,通过说故事,空间能创造 记忆,有时还能保存记忆。有记忆的建筑是 有温度的建筑,它会让用户产生与空间的故 事,让人与人连接。 这样的设计模式难免有些浪漫主义 之嫌,但是我相信要达到这样一个“叙事建 筑”的理念,必先要经历理性的思考,以及 实际的手段。为了设计而设计是危险的,且 为了值得关注的人事物而设计。 建筑大师 Mies Van der Rohe 曾说 过:”Less is More.” 但是我认为,”Love is more” 更能体现人文叙事的设计概念。

林恳

Personal Statement If experiment was meant to prove nothing, then it is an purposeless experiment. If design was meant to no valuable usage, then it is a design of functionless. The ability to imagine and create lies beneath every human being soul, to utilize the tool of imagine and create to the right course, that is the designer’s role. What is the right course of design in our society? I believed it is not only to solve issues using design, but more significantly to serve the need of community by design. For example, placemaking project, community spaces design or even preservation of old architecture heritage, these projects worths the attention of architects / designers. The intention to design should not orientated by money, or by pride, it should be orientated by our deepest conscience, an intuitive that urge designer to react towards to the context.

Solutions for design might not be a tangible solution, it can be sometimes act as an emotional sensation to move people intangibly. A metaphor of memory, or a poetic space. For I believed, narrative is always a strong tool to design, friction creates memory, or sometimes inhibitat memory. Story-telling is important in design, it narracts stories between humans, stories between spaces and humans, and so. The intention might be rather romantism, but I believe the methodology to achieve such notion is through a process of rational ponder, and a practical approach. Do not design only for the sake of design, but design for something worth to concern.

“Less” is not more, Love is more.

Lim Ken

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Less is more? Love is more!

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TABLE OF CONTENTS STUDIO PROJECT

COMMUNITY PROJECT

99Memoryscape

Pangkor Island Festival

STUDIO PROJECT

COMMUNITY PROJECT

KLmemoryscape

FURNITURE PROJECT

Kisah Lorong

COMMUNITY PROJECT

Jokevic Stool

Kuala Sepetang Community Furniture

FURNITURE PROJECT

GRAPHIC PROJECT

COMPETITION

DIGITAL ART

COMPETITION

SKETCHING

China International Furniture Fair 2016

Eleven Magazine Cambodia 2015

Lexus Design Award 2017

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01 99MEMORYSCAPE STUDIO DESIGN SEMESTER 6

Site Location : Double Lion Hotel, Kuala Kangsar Studio Leader : Mohd Nasir Osman


As the solution for preserving place memory to rescue the cultural identity in Kuala Kangsar, 99memoryscape challege the archetypal relationship of collective memory and exhibition ground. Based on the theory of “lieu de memoire� (place memory) proposed by Pierre Nora, 99memoryscape suggested a new typology of exhibition generated by the living pattern in Kuala Kangsar. The core value of 99memoryscape is the sharing of individual’s memory to complete the incomplete local place identity. Therefore the concept of individuality effort to form a collective thinking is expressed through a special design feature : memorick. A re-design product of local culture to contain memory of individual into it. 99Memoryscape is a platform for this open-ended project, the data collected can contribute to architecture acedemic information. Nethertheless, the main objective is to rejuvenate the sense of belonging to the people of Kuala Kangsar, and also engage the conversation between elderly in a commemoration environment.

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1. Memory as element, 99Memoryscape as incubator to gather & commemorate collective memories. 2. The space gathers typologies of stories according to human genres & particular zoning.

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3. The space programmed to be cluster of conversation spaces, each space contain a researcher to record Kuala Kangsar unique stories. 4. After memories is collected, the space suggest the identity of Kuala Kangsar and amplifies it to gain greater attention. 5. Space design diagram - The space is cut through longtitudinaly to creates exhibition space. 6. Space design diagram - The space design reference to the traditional Malay vernacular house ventilation system.

Programming

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Isometric Projection

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Furniture Layout Plan

Ground floor Furniture Layout Plan

Render Furniture Layout Pla Ground Floor

First floor Furniture Layout Plan 9

Render Furniture Layout Ground Floor


Section A - A

Render Section SectionA B& -BB

Elevation G

Elevation H Render Elevation G & H

Section & Elevation



Memorick Wall.


Introduction Space.

Seasonal Exhibition Space.

Conversation Room.

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Memorick Wall.

Pos Area.

Conversation Room.

Renderings


Presentation Board

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02 KLMEMORYSCAPE STUDIO DESIGN FINAL YEAR PROJECT

Site Location : 16, Jalan Panggung, Kuala Lumpur. Studio Leader : Redzwan Hisham Bidin & Mohd Romzli


“One can say that the city itself is the collective memory of its people, and like memory it is associated with objects and places. The city is the locus of the collective memory.� -Aldo Rossi

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1. Cultural cognitive map that record some vital memory of old Kuala Lumpur area. 2. Montage description of few depleting memory in the old Kuala Lumpur area. 3. An impression of the cultural status of Kuala Lumpur. 4. A study of users typology and behaviour in the site area.

Past is a necessary connection towards present and future. History of a group of community distinguishes their originality of cultural identity. History is a broad concept of study, but the truthvalue of history is the factual of memory beneath its event: the evidence of the past that linked to our current cultural behavior and pattern. Philosopher Nietzsche stated that human must finds a mean to maintain their nature through generation, and the solution is collective memory. Memory is very vulnerable and always lived in a form: human’s mind, scripts, visuals, melody or even sensory. Some memory only shared among a specific group of people, these collective memories distinguished the authenticity of a specific cultural group, and became a mean for concretion of identity. (Assmann, 1995) Unlike obtaining cultural knowledge from museum institution, which the context is sometimes vase and far from living phenomenal, memory could be microscale, personal, and emotional towards individual and group. In local context, commercialize demand and progressive urban development caused layers of issues and effects in this city. Many old structures and urban fabrication that contains memory of a place had been replaced by the new building, local dwellers migrate to the suburb because the city was no longer liveable. Hence, when the subject and the object that carried the city’s identity are diminish, the identity of the city was in crisis. Along with the prosperous of economy, some consequences of such crisis develop a lost of sense of belonging among the citizen, and also the fade of traditional culture.

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5. a study of future development that affects the preservation of old heritage. 6. An impression montage that describe the inheritate of memory through spaces and people.

It is meaningless to rebuild the demolished building, and invite back the original dwellers back to the area, analogically it is forcing a hermit crab to go back to its old shell to live. Instead of propose a tangible solution, to solve this cultural issue, it is rather to solve through an intangible method: by rebuild the place identity and forming back the sense of belonging of the place. How? What if there is a space, intended to embrace the distinctive value of Kuala Lumpur, acts as a point to gather the collective memory of the area, to record the story of rich heritage old building, the story of notable people, or a past of an old stood kiosk, it is also constantly observe and archive the transformation of the cityscape. All the programs were only belonging to one important element: memory.

Design Statement


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Site Analysis Impression Montage


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Program Analysis


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1. Study of user - space - program relationship. 2. Study of the amount of space in relation to the importancy of programs. 3. Study of the type and amount of users with the program. 4. Study of users. 5. Study of space required for fullfilling the design intention. 6. Study of space flow within the interior space. 7. Study of the relationship of KLmemoryscape with the impact towards the context, and how it will potentially expand through out the progression. 8. Identification of different type of memory.

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The rolling marble ; the transition memory. 1

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1. Kinectic model that allows marble to roll in track. Describing the transitional & inpermenant charasteristic of time & memory. 2. Marble represents a piece of memory, being create, memorize & lastly forgetten. 3. Boxes of space represents the different medium of memory, such as : folktale, places, objects and so.

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Conceptual Model


Memory Shelf

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1. Montage Artistic First Floor Layout Plan. 2. Montage Artistic Ground Floor Layout Plan. 3. Site Building at Jalan Panggung.

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1. Montage Artistic Elevation Y. 2. Montage Artistic Section A - A. 3. Montage Artistic Section B - B.

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1. Rendering of Memorick Wall. 2. Rendering of Central Atrium. 3. Rendering of commemoration space.

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城市记忆

假设一个城市的脉搏是其经济发展, 设施建设和社区管理的总和,那一个城市的 灵魂便是其文化历史表现于市民的人文修养 上。换言之,如果一个城市只有强大的经济 表现,宏伟的后现代式建筑,盲目地复制所 谓的主流设计来建设城市,而摒弃了累积多 年的独特的生活方式,一种有别于其他城市 的价值观和属于该本土地域的文化体现,那 这座城市是否就如同身体强健,但心智不全 的行尸走肉般呢? 记忆来自于从前,存在于现在,却能 影响未来。记忆有如钥匙,它承载着每个人 的身份,给予个人自我意识感,确保每个人 的独特性。个人有个人的记忆,同样地,城 市也自然有它的记忆,承载着与众不同的独 特身份。城市的记忆便是集体的回忆,由千 千万万的住户共同的符号,声音,味道所组 成。因此,这个记忆体,就成了这千千万万 人心中的身份文化认同。在社稷安康的条件 来看,拥有一样的认同感便是居民团结和谐 的黏合剂。 今从设计的角度来看,议题非常的明 确,便是要透过设计,拯救一些濒临遗忘的 集体回忆,让人们重新重视地域性的发展, 也加强人们对自身的认同。纵使有些雄心壮 志,也许“拯救”一词太过天真,在全球化 的脚步下,国际都市的面貌只会越来越相 似,一些我们熟悉的事情难免会被淘汰掉, 这些事物或许能被记录和保存,但作为一种 生活方式,它自然是无可挽救了。要从设计 探讨集体回忆,最大的问题是,如何有效的 划圈,不让议题太过复杂庞大,而失去了主 轴。

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一个城市的故事,有关于人的,事 的,当然还有物的。这些都是构建起城市回 忆的千丝万缕,一切都是独立存在,但却密 不可分,就像一个庞大的生物链:你的记忆 中有我;我的记忆中亦有你。人生于世,瞬 息万变,你所挂恋的,下一秒便化为乌有, 只剩若有似无的回忆,每当你向他人述说 时,从嘴浮出的仅是空洞的词语。人生在 世,过眼烟云,多少人来时无名,去时无 禄,默默无名一生,留不下回忆,亦留不下 故事。这个城市也是如此,匆匆走过熟悉的 街道时,贸然发现,它已面目全非,人去楼 空。这个城市的面貌不断地改变,像老人家 的事迹似的,一段段历史也随着时间推进, 渐渐被人遗忘。这些故事都是这个城市的骄 傲,就像老人家的故事让后代骄傲,城市的 故事也必定让其子民光荣,我不能想象,没 有了认同感,我们拿什么去爱这座城市? 在我的世界里,每个回忆都有它的 分量,你的一份,我的一份,老屋子的一 份,河的也一份。老屋子和河流虽然不能说 话,但它们承载的记忆却不比你我的少。每 份回忆的保存,就像一小部分的灵魂,是你 我在世的证明,也是给予这城市的遗产。哪 怕有一天你走了,这份回忆将证明你曾存在 过,活生生的回忆证明。一个人的故事,延 伸至一个家族的故事,乃至一整个世代的故 事。斗转星移,我们不能阻止时代的进步而 淘汰掉的历史,但是在我的设计世界里, 时间是暂停的,把城市里的人事物再演一 次。


A discourse after memoryscape series.

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03 JOKEVIC STOOL

FURNITURE DESIGN EXPERIMENTAL PROJECT

Site Location : Puchong Client : Kenneth Leow Collaboration : Jowin Foo & Victoria Chew


Jokevic stool is a designed modular unit that is user-friendly in the sense that prior lesson to using it is not required. It is a cognitive product whose manual is encrypted in its user. The rigid structure albeit minimal component makes it easy to be packed for moving purposes. Jokevic stool forms a modular unit by stacking up the base of a plastic stool using the designed connectors. Having the monobloc stool cut into rationed pieces does not mean that it is handicapped, but it is easily turned back into a normal working stool by connecting the right pieces together. Finally, philosophical wise, the undervalued monobloc stool could be significantly upholded by transforming it into something that is more prominent than just stools.

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A commissioned project for Dusty Attic Productions.

1. Photography on site. 2. Photography on site. Complete set of Jokevic Stool.

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1. Production in wood factory. 2. Cutting of plastic stool into half. 3. Rendering view of final Jokevic stool.

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Construction drawing

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04 SOIL 集 . 家具系列

OUTDOOR FURNITURE DESIGN CHINA INTERNATIONAL FURNITURE FAIR 2016

Site Location : Fuo Shan, Guang Zhou Client & Manufacture : Yatai Furniture Collaboration : M3 Design Studio


SOIL is the medium for 3 series of furniture: “Seed”, “Sprout” and “Sculpt”. This collection examines the flexibility in its place of usage as referred to different aspects of indoor and outdoor site and spaces. Each piece embodies the rationale of furniture as a mean of connection between people, event and object. “Seed”: A series that represents and promotes the idea of green urban living. It encompasses three types of furniture, the table “Prism”, the partition “Figure” and the stool “Bijou”. “Sprout” is series of furniture consisting of outdoor furniture for public space, promoting the neighborhood spirit. “Sculpt”, another set of furniture meant to outline the minimalistic comfort space of the contemporary urban living. With quality materiality in mind, the collection of SOIL employs hand-woven synthetic wicker craftsmanship and uses aluminum as its structure. The tabletop and seating bench are made out of Phenolic boards that are elastic, durable with good sun resistance. 本套家具以《集 soil》为名,以体现家具在 不同空间与场所中所发挥的价值,以及家具作为聚 集人、事、物之间的重要桥梁。《集》家具存有三 个系列;系列一《秧 seed》是个推动城市绿色生活 的概念家具。此系列是由三种家具即桌《聚》,凳 《融》和屏风《赏》组成 。系列二《坊 sprout》 , 则是为促进小区花园或里巷街坊相聚交流的概念 家具。 系列三《技 sculpt》是为现代居家打造自 由简洁的室内空间,由矮椅《塑》,吧椅《清》及 椅凳《撮》组成。 《集》家具系列采用铝为主要结构, 再配由 工匠手工制作的条纹编织; 桌面及椅凳的材料为酚 醛板 。这些材料具灵活性,耐用性和耐热性,正是 户外家具的理想材料。

Design Statement

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[Partition] Figure 赏

1. Singular partition. A vertical garden. 2. Partition + hanging. Multi fuction piece for balcony. 3. Single table. 4. Half circle combination. 5. Snake combination. 6. Full circle combination. 7. Bijou as stool. 8. Bijou as basket.

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[Table] Prism 聚

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[Stool] Bijou 融


[Partition] Figure 赏 “Figure”, is a partition, a planter holder and a hanger stand, all composed into one. It utilizes the idea of openness as its design element; hence it is a freestanding partition. The flexibility of “Figure” allows user to create a vertical garden in a balcony space. It is also a type of furniture that brings in organic farming and promotes the concept of slow living into the urban lifestyle.

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《赏》,是一扇屏风,也可以是花架或衣 架,采用自然通风及移动式为设计元素。《赏》 可为居室小阳台打造碧绿青翠的垂直花园,是个 观赏性极强的园艺装饰;它同时也将耕种的慢活 理念带进快节奏城市生活里的家具。

[Table] Prism 聚


“Prism” was inspired by the idea and spirit of co-working. Its triangular tabletop was designed to encourage interaction and communication between users. Its easy configuration in the number of layouts aims to cater for different activities, also enabling it to serve large groups of users. 《聚》,设计始于凝聚之概 念。其三角形状的桌面设计造型为 方便人们之间的合作活动,促进更 多面对面的交流。《聚》可依据不 同的使用方式编排成不同的布局以 针对多样化的活动,是个能够聚集 更多人使用的家具系列。

A multi-functional furniture that enables the convergence of users, objects and space. “Bijou” functions well as a stool, lighting and storage unit. As stools, its stackable system save its storage space. As storage unit(s), it creates a well-organized storage system by its multi-layering shelves. As a lighting feature, the woven synthetic wicker creates a pattern as it shines and brightens up the outdoor space in 《融》,是一款隐喻着把人、事、空间 融汇在一起的多功能家具。《融》是个可堆叠凳 子,便于收纳以节省空间;它不仅是个凳子,同 时也是个灯饰或篓子,做为灯饰,它有户外照明 的功能;做为篓子,其堆叠方式使储藏分为若干 层次,整齐美观。

[Stool] Bijou 融


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Photography


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1. Partition exhibition in Guang Zhou, China. 2. Stool exhibition in Guang Zhou, China. 3. Details of the partition weaving. 4. Table & Stool.

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05 CAMBODIA TONLE SAP LAKE REJUVENATE COMPETITION ELEVEN MAGAZINE CAMBODIA 2015 COMPETITION

Site Location : Tonle Sap Lake, Cambodia Client : Tonle Sap community Collaboration : Jowin Foo & Victoria Chew


Project Statement Lake Tonle Sap is a living incubator by nature, it contains of an abundance of diverse species and a complex set of exchange dynamics eco-system. This watershed is home to many ecological systems and provides important migratory routes for fishes that spawn in floodplain during the wet season, and only return to the permanent body of water during the dry season. It is perceived as the largest freshwater aquarium of Southeast Asia. It is strongly impacted by the Mekong River flood pulse, annually. [But] during the wet season, this aquarium changes its form and function into a fish production factory, where the villages of the lake rely on it for their livelihood. In a way, this lake is an Eden on earth where everything in that biome is self-manifested. According to the research, the lake became a polluted ground with a high chance for deadly disease outbreak like cholera due an underestablish system for sanitary management. The inhabitants used depend on the water from of the lake for their daily usage, which is also the same place where they dispose their sanitary waste. Other than that, the disposal of such waste provokes the extensive growth of algae and weed, in which the weed like plant, water hyacinth, has already infested Tonle Sap. This alien weedlike plant with its phenomenal growth rate will disrupt the ecosystem especially towards fish. Consequently, it has caused the deterioration of water quality and will indirectly impact the stability of social-ecological system of Tonle Sap.

Therefore, based on these studies, a controlled eco-system is the fundamental issue that linked all the issues together. In order to solve the lake and human issues, it needs to start with the restoring of the quality of water for nourishing a healthy environment. The manifesto towards solving the issue will be based on the theory called the ‘eco-tone’. It will be a long-term regeneration because nature needs time to restore into its primitive stage. Under the theoretical concept of ‘ecotones’, we expand our understanding of pattern of living of various species and its dynamic change through time. Our approach attempts to improve the relationships between ecological processes in the Tonle Sap’s environment and particular ecosystems. Our strategy is paying attention to the integrative design way combining landscape form, hydrologic fluctuation and ecological technology to develop the function of socio-economic and achieve the good quality of healthy environments of Tonle Sap. Reference: The IUCN Red List of Threatened Species [online] Available from: http://www.iucnredlist.org/ [Accessed: June 2015] The Encyclopedia of Earth [online] Available from: http://www.eoearth.org/view/article/152345/ / [Accessed: June 2015]

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1. Relationship between human & lake. 2. Seasonal flooding & its impact. 3. visionary isometric. 4. Selected site in Tonle sap. 5. Selected plants and descpription. 6. Different plants on different phase design.

Program & Diagram


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Design


06 TIME - I

PRODUCT DESIGN LEXUS DESIGN AWARD 2017

Theme : Yet Collaboration : Loo Wai Kuan


Design Statement Time was probably the most debatable human standard of all. Modern unit of measurement of time existed for the convenience of human living, but it evolves into a tool to enslave modern human lifestyle. Our living pattern had been standardized because of the standardized time, for instance, dining is norm to be within 1 hour, and so. An hour might be a long period for certain people, YET it might too be a bling of eye for some others people. So, what exactly is fast or slow? Or how should we view “time�? Philosopher Heidegger and Albert Einstein would answer: Every being’s time is relativity, hence it cannot be standardise, as it is a discrimination towards those who acquire longer time to accomplished task. Time is such a unique element, every people experienced it differently. Similar time, fast yet slow, speed yet calm, slow yet accelerate.

The concept of YET is discuss in the sense of comparing volumes of time versus experience of amount of time within different individual. The notion is to break through the constrain the modernise time standardisation, to provide a new perspective to look into time, in other phrase, to customise our own time according to our needs and flexibility, liberate time into a more humanise standard. This design blurred the boundary between fast & slow, combine the element of time and fun, and weld the element of technology and analogue mechanism. The design discard mathematical figure to represents time, yet it uses sand to measure time, to abstract and blurred the conscious towards time.

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1. Rendering of Time-i.

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1. Cover page of Time-i montage. 2. Montage view of Time-i. 3. Program description of Time-i.

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Program


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Drawings


Portable LED light bulb.

Sand blocker. Control the pass through of the sand.

Turner. Consists of holes, rotate in order to change the size of the hole.

Sand blocker. Control the pass through of the sand.

Portable LED light bulb.

2. The frame structure is made out of bronze with brass finishes. 3. The turner is made out of timber.

Details

TIME

1. The tube is semi-transparent white ceramic that allow light to penetrate through.


“Even a brick wants to be something� L. Khan

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07 PANGKOR ISLAND FESTIVAL HOME-COMING EXHIBITION Site Location : Sungai Pinang Kecil, Pangkor Island Leader : Foo Cherch Kang & Dr. Francis Lin Collaboration : Convergence

Project Statement In this community project, the characteristic of historical building has been depicted and observed with the cultural history of SPK through the sensitivity of space. With these simple features, it constitutes collective memories of the residents in SPK. Various ways of interactions are adopted in this exhibition to identify SPK‘s authenticity.

Active participation from all residents in this exhibition is needed to reproduce the familiarity and originality of SPK. While you are enjoying the drawings of SPK streets, please try to recall and record your fun memories! Last but not least, you can also provide items with historical value (photograph or newspaper, etc.). Together, we collect the past into the present.

这个社区项目透过对空间的敏 感度,观察和描绘出吉靈丸建筑的特 征和人文历史。这些简单的特征构成 了吉靈丸居民心中的集体回忆,这次 展览就是要透过各种互动寻找属于吉 靈丸的特殊味道。 此次展览期望居民能够踊跃 参与其中以重现大家熟悉的吉靈丸原 貌。希望你们在吉靈丸街道上绘图记 录有趣的回忆,同时您也可提供具有 历史价值的物品(照片或报纸等), 一起来拼凑吉靈丸的过去 。


1

2

3

1. Photography of exhibition. 2. Production Team of homecoming SPK. 3. Scale Model of SPK.

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1

1. Hand sketch aerial projection of Sungai Pinang Kecil. 2. Hand sketch elevation code D1. 3. Hand sketch elevation code A6.

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3 64


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1. Hand sketch elevation code B3/2. 2. Hand sketch elevation code B3/1. 3. Hand sketch elevation code B1 - B4.

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08 PANGKOR ISLAND FESTIVAL RE-BLOOM EXHIBITION Site Location : Pangkor Island Leader : Foo Cherch Kang & Dr. Francis Lin Collaboration : Convergence


1

1. Poster design for re-bloom exhibition.


1

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2

1. Photography of exhibition. 2. Introduction poster of re-bloom exhibition.

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3

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3. Educational poster - coral reef species. 4. Educational poster - Solutions for coral reef issues.

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海岛记

我呆坐在电脑前,试着回想在邦咯 岛工作的点点滴滴,浮现于脑海的画面:“ 是一条小街道,街道的两旁立着一户挨着一 户的木板屋,这些木板屋设计简单朴素,平 实却不平凡,静静地在时间的洗礼下顽强生 存,仿佛在诉说着它的故事。街道上的人们 步行着,有人也骑着脚踏车,行人间都认 识对方,街道上的谈话,问暖,大笑毫不稀 奇,活泼的市井早晨伴着艳阳与缓缓吹来的 海风,让人误以为身在乌托邦里。”我回过 神来,嘴角已不禁微微上扬。 话说这次的邦咯岛社区研究,使我 获益良多,同时也打破了我对设计的主观想 法,学会思考与了解社区设计,人文设计等 课题,令我意识到除了商业设计之外,还有 许多课题值得我们设计师关注。 尤其是设计 系学生,更应对人文社稷的发展有所敏感, 应懂得珍惜人文历史的珍贵价值。 如果说设 计师不再有人文意识,而决定改造有着历史 的老建筑时,一座有着故事的历史课本就从 此消失于物质世界了,何其可悲。 这次的经验除了让我有所领悟外,也 让我学习各种 “工具”,更准确来说,是设 计师的沟通工具。在这趟工作经验中,我除 了从老师身上学了描绘技巧外,更让我印象 深刻的是,是我从当地居民身上学到了交流 与沟通。依稀在街道上绘图的过程中,我坐 在某间房子前绘图纪录建筑的面貌,画得入 神时,一位大叔就站在我隔壁观察我,差点 把我吓到了。原来他就我眼前房子的主人, 对我的行为十分好奇。于是我向他解释我们 工作的缘由,当他看见自己的家乡被重视与 认同,一种自豪感便自他油然而生,随后他 便不吝地向我分享故事,其中有人与人的, 人与建筑的。可见,设计师如果永远只在电 脑前工作,是无法实地的与空间用户交流 的,同时也会错失精彩的人文历史。

73

我觉得,设计师本身便是一本画册,除了把 物记得之外,也把人与事记录其中。在人文 绘图的过程中,绘的不仅仅是图,而是描绘 着一段对话:人,地方,时间与设计师的对 话。身为设计人,我们的责任便是在大街巷 弄中寻找故事,探索人对空间的记忆,从而 拼凑地方建筑的独特个性。话说回来,邦咯 岛吉灵丸便是一个独特人文空间的存在! 我们一群人在吉灵丸这个小社区写写 画画走走了七天,于最后两天展出了一系列 的人文建筑绘图,心中期望的是透过我们小 小的推动,能激起岛民们的集体回忆,并从 中加强他们的文化与地方认同感。我们一行 人也为此感到欣慰,这也深深的助长了往后 的第二次展览。还有,团队的合作无间也是 我的动力,所以我必须要感谢我们的领队老 师,符策刚老师,以及林家晖博士,当然少 不了马志坤先生提供住宿与平面设计上的指 导,还有众多岛民的倾力相助,最后,要感 谢与我随行的同学们,我很荣幸能与大家一 起学习。 总结而言,这次的邦咯岛社区研究 反映了一个价值:不管是人文历史保存还是 社区设计,其结果都不应是印象所主导的, 真正的价值应该着重于社稷的精神与物质需 求,并且帮助一个社区找到自我认同的归属 感。设计师的主动交流,便是村民精神满足 的一大关键。我深刻的领悟到,设计无需哗 众取宠,只要诚恳务实,聆听需要,便能对 设区起着正面的影响。 我梦想在我再度踏上这个美丽的海岛 时,它会因我们曾经来过而闪耀,哪怕只是 一点点余光。

2015年9月1日


Discourse after Pangkor Island community project.

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09 KISAH LORONG 后巷故事 PLACEMAKING INITIATIVE RESEARCH PROJECT


Kisah Lorong is an open-ended research & design project that propose an alternative perspective towards the public’s stereotype for public spaces. Especially back alleys, it is an important public space that oftenly been abandoned by people. Therefore, this project is a research that suggests possibility on these spaces by looking into history, culture, and sociology. In our research, we found out that public space is depleting, in contrast with the growing of the commercialization. Many of the old public space had been privatized, yet remain abandoned in another form. Slowly, public space like back alley had gain the reputation of hideous, dark and dangerous, associated with many social issues.

Back alley was once a vivid public realm in the town, but because of privatization, and the many other factors like vechicle occupatied the road, making the back alley no longer suits for the modern living pattern. Therefore, the project intended to make a realization that the back alley was not originally hideous, dark or dangerous, change the perception of public towards the back alley, and revitalize back alley as an important public area, lastly revive the neighbourhood spirit and value in Kuala Lumpur.

Project Statement

Site Location : Back Alley, Kuala Lumpur Stage : Research & Proposal Collaboration : Jowin Foo & Victoria Chew

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The above back alleys are mainly located around Jalan Petaling , Jalan Panggung, Jalan Pudu, Jalan TAR, and others. It is the typical back alleys in central Kuala Lumpur.

Back Alley Typology 80


10 KUALA SEPETANG COMMUNITY FURNITURE FURNITURE DESIGN COMMUNITY PROJECT

Site Location : Kuala Seberang, Kuala Sepetang Coordinator : Angus Lee & Foo Cherch Kang


1

农历新年

2

户外课室

3

1. Montage of Chinese New Year scene. 2. Montage of outdoor learning scene. 3. Montage of close up view furniture.

十八丁玄天上帝庙


1

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3

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4

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1. Furniture on site. 2. Child play & furniture. 3. Child play & furniture. 4. Launching set up. 5. Launching opening speech. 6. Launching slide presentation.


11 GRAPHIC DESIGN

MOMENTO VIVERE JEWERLY BRANDING DESIGN

Client : Candy Law Business Model : Online Retail

Momento vivere literally meant Remember to live in Latin. In other words, live in the moment. The logo design inspired Heidegger’s theory of Being &Time & : Sum moribundus. He believed that only one’s realize he/she will die, only that he/she truly lived. The realization of everyone will die create an anxiety that makes one’s live as in everyday is his/her last day : “Live in the moment.“ Therefore in the design, there are two feminine figure place reflectly as in front of the mirror. The left figure represents current being, and the right figure represents the afterlife being. The imagine scenario is the afterlife being ask the present figure, and they touch each other finger genderly : “Do you live happily?” Do not leave regret my dear, you only live once. “ The prism on the chest of both figure represents the status of living. The prism s of two seperate part of hourglass, one full in the upper part, means live, another full in the lower part, means time out, or in other phrase : death.


1

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1. Thank you card design. 2. Packaging design. 3. Stamp & Logo. 4. Branding card design.

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12 GRAPHIC DESIGN

TAYLOR’S UNI CHINESE DEBATE POSTER DESIGN Purpose : Debate Competition Event

泰莱大学 辩论表演赛

1

TAYLOR’S UNIVERSITY CHINESE DEBATE SHOWCASE

做 大 马/ 人 真 幸 福

黑 侠 客 辩 论 队

真 辛 苦

艺 人 明 星 队

泰莱大学 辩论表演赛 日期 Date 时间 Time 地点 Venue

黑侠客辩论队

主办单位: Organised by:

平面设计: Graphic by:

协办单位: Supported by:

主办单位: Organised by:

平面设计: Graphic by

艺 人 明 星 队 泰莱大学 辩论表演赛 日期 Date 时间 Time 地点 Venue

: : : : : :

编号/S TAYLOR’S UNIVERSITY CHINESE DEBATE SHOWCASE

2015年4月17日(星期五 17/4/2015 (Friday 6.30PM 6 . 30 PM LT20,泰莱大学湖畔校园 LT20, Taylor’s University Lakeside campus TAYLOR’S UNIV

做大马人 黑侠客辩论队

协办单位: Supported by:

x

艺 人 明 星 队

泰莱大学

LIFE AS A MALAYSIAN: MALAYSIAN : PLEASANT OR TRYING? 联络人CONTACT : 张嫣珊 Yen Shan +60108902360 张和陞 Lucas Tiong +60143623573

协办单位: Supported by:

2015年4月17日(星期五) 17/4/2015 (Friday) 6.30PM 6 . 30 PM LT20,泰莱大学湖畔校园 LT20, Taylor’s University Lakeside campus

x

LIFE AS A MALAYSIAN: PLEASANT OR TRYING?

日期: 2015年4月17日(星期五) Date : 17/4/2015 (Friday) 时间: 6.30PM Time: 6 . 30 PM 地点: LT20,泰莱大学湖畔校园 Venue: LT20, Taylor’s University Lakeside Campus 票价: RM12 (早鸟) RM15 (普通) Ticket: RM12 (Early Bird) RM15 (Normal) 联络人 Contact : 张嫣珊 Yen Shan +60108902360 张和陞 Lucas Tiong +60143623573

: : : : : :

编号/Se TAYLOR’S UNIVERSITY CHINESE DEBATE SHOWCASE

黑 侠 客 辩 论 队

真 幸福

辩论表演赛

主办单位: Organised by:

艺 : 日期 Date 人 : 时间 : 明 : Time 地点 星 : Venue : 队

协办单位: Supported by:

平面设计:

日期 Graphic : b Date : 时间 : Time : 地点 : 编号/S : TAYLOR’S Venue UNIVERSITY CHINESE DEBATE 票价 SHOWCASE

真 辛苦

黑侠客辩论队

泰莱大

: Ticket :

2015年4月17日(星期五 17/4/2015 (Friday 6.30PM 协办单位: 6 . 30 PM Supported by: LT20,泰莱大学湖畔校园 LT20, Taylor’s University Lakeside campus

主办单位: Organised by:

平面设计: Graphic b

x

艺 人 明 星 队 泰莱大学 辩论表演赛 日期 Date 时间 Time

: : : :

编号/Se TAYLOR’S UNIVERSITY CHINESE DEBATE SHOWCASE

2015年4月17日(星期五) 17/4/2015 (Friday) 6.30PM 6 . 30 PM


erial No. :

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Serial No. :

TAYLOR’S UNIVERSITY CHINESE DEBATE SHOWCASE 日期 : Date : 时间 : Time : 地点 : Venue :

2015年4月17日(星期五) 17/4/2015 (Friday) 6 . 30 PM 6 . 30 PM LT20,泰莱大学湖畔校园 LT20, Taylor’s University Lakeside campus 联络人 Contact : 张嫣珊 Yen Shan +60108902360 张和陞 Lucas Tiong +60144623573

2 编号/Serial No. :

入 门 票

编号/Serial No. :

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LIFE AS A MALAYSIAN : PLEASANT OR TRYING?

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4

面子书专页: Facebook Page:

http://goo.gl/asxxlc 协办单位: Supported by:

平面设计: Graphic by:

1. Bunting design. 2. Ticket design. 3. Banner design. 4. Poster design.

黑侠客辩论队 x 艺人明星队 主办单位: Organised by:

平面设计: Graphic by:

真 辛 苦 

真 幸 福 / 88


13 GRAPHIC DESIGN

RE : ACT FINAL YEAR EXHIBITION LECTURE SERIES POSTER

Client : RE : act committee Purpose : Design Talk Event

1


2

3

1. Poster 01 - Redzwan Hisham Bidin 2. Poster 02 - Vickram Thevar 3. Poster 03 - Qhawarizmi Norhisham


14 DIGITAL ART MONTAGE

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2

1. Place memory from collective memory. 2. Postman who deliver memory. 3. Cultural commemoration. 4. City’s memory container.

3


4

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15 SKETCHING

URBAN SKETCHING HERITAGE ARCHITECTURE STUDY

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2

3

1. Jalan Tun H.S. Lee 2. NPE Highway. 3. Jalan Panggung. 4. Calligraphy writing.

4


Design by Lim Ken


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