Get It Right - Media Literacy Handbook

Page 19

3.1.5. Truth or Pretend Type Objectives

Game, ice breaker, group activity - Enable participants to learn things from each other's life; - Break the ice between them and to collaborate better in the upcoming activities. Duration 5-10min Group size 15-20 participants Materials Papers and pens for each participant Description The facilitators share the instructions and an example with the participants. Each participant is called to write two sentences about him/herself on a piece of paper. One of them is true, one is false. The rest of the participants go around the room and put their initials on the information they believe is the truth. Lastly, participants gather in a circle and share their sentences, revealing the truth, while also presenting how many people managed to guess correctly. Debriefing & How was it to try and search for the truth? Reflection Depending on what "clues" you decide if information is correct or false? Learning Digital competence: Develop critical attitude towards information as true outcomes facts at first instance might appear false and false ones to appear true; Increase critical thinking skills Learning to learn: The debriefing supports individual and collective learning process

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Social and civic competences: Improving communication skills; Increasing critical thinking. The participants need to think outside the box and they need to make sure that the false information that they will share is not too obvious. -


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