TECHNIQUE 86:Â SIMULATING A PLASTIC CAMERA STEP 3 With the blur layer still selected, select Filter > Noise > Add Noise, and when the dialog box opens, set the amount to 3%, the distribution to Gaussian, and make sure the Monochromatic option is checked before clicking OK. Now choose Filter > Distort > Diffuse Glow. Set the graininess to 6, the glow amount to 10, and the clear amount to 15. Finally, wash out the colors a little bit by increasing the whites in a Levels Adjustment layer. Figure 86-2 shows the finished toy camera effect.
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Figure 86-2
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