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Attractions Management Issue 1 2016

Page 7

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staying ahead After decades of crazy inventions being the stuff of sci-fi, this year marks the point where they hit the mainstream, with affordable tech coming to market in everything from VR to drones, robots and augmented reality. We need to grab it with both hands, figure it out and make it our own

V

isitors expect their attractions experiences to be

Also making fast progress is emerging tech giant Magic

more astonishing, exciting, immersive, engaging

Leap, which just scored another round of funding – US$800m

and high-end than anything they can get at home

– for further development of its augmented reality lightfield

or simply buy for themselves off the shelf.

device (see page 32). This will have amazing applications for

This has always been a fundamental challenge for attractions,

and as consumer electronics suppliers push out evermore

museums and science centres when it’s brought to market. Every sector – from museums to theme parks – needs to

sophisticated products at evermore affordable prices, the

tackle the challenge its own way, but the one thing industry

competition is accelerating, intensifying and shape-shifting.

experts agree on is the importance of keeping up with change.

All operators need to take a view on this – where do you stand

Speaking at the Museum Tech conference recently (see page

on technology? How will you

32), a Museum Association

harness it, how will you pay for

panel of experts told delegates

it, how will you integrate it into your attraction in an effective, appropriate way to enhance the entire experience? New tech is coming at us thick and fast in all areas

“risks must be taken to develop

Every sector, from museums to theme parks, needs to tackle the tech challenge in its own way

new technologies, with those playing it safe risking getting left behind.” They advocated testing tech within attractions environments and committing

from VR to augmented reality,

wholeheartedly to innovation.

robots, holograms, drones,

There’s a role for sleight of

beacons, Internet of Things

hand in some applications: by

sensors and micro-controllers. Many of these inventions,

combining VR with existing rollercoasters, the world’s leading

products and ideas are not new, but are moving from being

theme parks are reskinning existing attractions and creating

concepts to practical, affordable and implementable options.

new ones within tight budgets: Universal Studios Japan has

VR tech is advancing so rapidly, for example, that some very

added VR to an existing coaster as part of its ‘Cool Japan’

cool tools will be available at entry-level prices within a year,

pop-up attraction, while Alton Towers is gearing up for the

including VR functionality on smart phones. This means we’ll

relaunch of its Air rollercoaster as Galactica, a space-themed

see competition emerging in the most unexpected places.

VR ride. Nine more VR coasters are expected to open this year

And other tech is coming on-stream fast. Only last month, real-time holographic American football was announced for

as parks tap into this ‘software refresher’ for rides. So it’s not just about buying in the latest tech, we need to

Microsoft’s HoloLens, enabling fans to watch games live as

be creative with the application and make it our own to stay

holograms, replay them and even be among the action. This

competitive and continue to meet the expectations of visitors.

means we’ll be competing even more directly with the sports market than at present, unless we move to collaborate.

Tel: +44 (0)1462 431385

©Cybertrek 2016 AM 1 2016

leisuremedia.com

Liz Terry, editor @elizterry

@attractionsmag

theteam@leisuremedia.com

attractionsmanagement.com

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