Semester Report M2.2

Page 21

Benchmark

During the start-up of the project, I started getting familiar with ice hockey in several ways. I went to training sessions both on skates and on ice of the IceHawks, a hockey student-sport-cooperation of the Eindhoven University of Technology; took part in a training session on ice myself; started analyzing matches; talked to experts; played EA sports NHL; benchmarked the internet for existing technologies; all different methods to get the hang of the game. The discussions with the players and coaches, and the benchmarking on the internet provided me with a lot of tools and applications,

some more interesting than the other. In this section I will show some of these tools, but also other products I thought were good inspiration.

The Demon Hot Shot Puck, a hockey puck which measures speed.

*Ice Hockey age category

professional amateur

20 - 35 6 - 50

athlete

audience

*audience experience

*fun *health *performance

*fun *involvement

training

*athlete experience

Analysing Abstracting

*performance

match

*technology innovation opportunity Ideating Integrating Realising

Validating

Sensing Perceiving Doing

Semester Report M2.2 | Laurens Doesborgh | FMP

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