Benchmark
During the start-up of the project, I started getting familiar with ice hockey in several ways. I went to training sessions both on skates and on ice of the IceHawks, a hockey student-sport-cooperation of the Eindhoven University of Technology; took part in a training session on ice myself; started analyzing matches; talked to experts; played EA sports NHL; benchmarked the internet for existing technologies; all different methods to get the hang of the game. The discussions with the players and coaches, and the benchmarking on the internet provided me with a lot of tools and applications,
some more interesting than the other. In this section I will show some of these tools, but also other products I thought were good inspiration.
The Demon Hot Shot Puck, a hockey puck which measures speed.
*Ice Hockey age category
professional amateur
20 - 35 6 - 50
athlete
audience
*audience experience
*fun *health *performance
*fun *involvement
training
*athlete experience
Analysing Abstracting
*performance
match
*technology innovation opportunity Ideating Integrating Realising
Validating
Sensing Perceiving Doing
Semester Report M2.2 | Laurens Doesborgh | FMP
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