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Pupil Workshops at the CLC Most packages contain a number of centre-based sessions for pupils. These practical days take place at CLC’s Clapham centre. Although each session is led by a CLC staff member, the class teacher is expected to take a leading role in teaching and organising the session. These workshops have been designed with reference to the draft national curriculum programmes of study and to the current national curriculum. Sessions have been split into specific support for delivery of the new computing programmes of study, and sessions that enable integration of new technologies across the curriculum (technology-enhanced learning – TEL).
New for 2013/2014 is the option to have a CLC tutor work in school alongside teachers in the classroom or to support teaching assistants in more targeted work. Please see page14 for details.
Computing Half-Day Workshops at the CLC Robots and Computing KS1 and Lower KS2
Code: WH01 Years 1-3
Understanding Networks and the Internet KS2
Code: WH03 Years 4-6
This workshop is a great opportunity for pupils to use
In the draft 2014 computing curriculum, schools are
robots to understand and apply the skills specified in
required to provide pupils with a basic understanding
the draft 2014 computing curriculum. Pupils will be
of the structure of the internet. This workshop is all
supported in writing and testing simple algorithms,
about delivering these new, and possibly daunting,
and will use logic and reasoning to complete a series of
learning objectives in an engaging and active way.
challenges. The workshop also offers teachers a chance
Pupils will explore the inner structure of computer
to build their skills and expertise to deliver the new
networks, the internet and the worldwide web. Using
curriculum in school.
a combination of interactive games and hands-on computer activities including web design, the CLC will help transform your pupils from web-savvy Googlers to network conscious web-designers.
Games Design for KS1
Code: WH02 Years 1-2
Pupils will use 2Simple’s 2DIY and other software to design and program a simple computer game. Pupils will be tasked with writing, testing and refining simple programs, thinking carefully about purpose and audience, and will use logical reasoning to make predictions. Teachers will have an opportunity to see how the design of computer games can be used to meet the requirements of the draft 2014 computing curriculum.