Vertex 3

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Storytelling

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Pro optimizer: Sometimes you spend a lot of time in sculpting something really detailed and you would like to keep this for presenting your SubD model to the industry. But, working with a non-decimated sculpt is not always possible. This is what I do to fix this: I export my sculpt to a detailed version. Import it into Max and the first second it’s in there, I apply a pro optimizer modifier and put it on 10%. That way, I can run my model in a smooth way. At the end, I am able to turn the modifier off and render my presentation shot in full glory. Patterns: If you don’t want to waste too much time on patterns, you can always rely on Photoshop and Zbrush. You just search for “a non-perspective” texture , convert it to a bump texture, and use it as an alpha mask in Zbrush. Now, apply that texture as an alpha with a drag rect brush in Zbrush. Some quick examples you can use this for are: tire tracks, cracked glass, etc.

VERTEX


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