Vertex 3

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Efficient Highpoly Modeling

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Placing the basic modules

In this phase, I duplicated my modules and tried arranging them in a visually interesting way. I was trying to get a feel for how they look in different locations and in different amounts until I had something that I thought looked good. I did not worry about small details in this phase at all but just focused on making use of my modules as best as I could. This step is essential for the final asset as it defines the proportions and the general look and feel. Make sure to iterate in this phase as much as you need to. It is always a good idea to create a bunch of variations and choose the best one.

Using the detail library to add detail to the mesh In this stage of the modeling process, I added all the medium sized details using the detail pieces library. I used the Path Deform modifier, the Bend modifier, FFD modifiers as well as the UV technique. This stage is super fun as you can really iterate with different detail pieces in different locations. I tried to add interesting detail pieces to locations where I thought it made sense while still trying to keep a good ratio of visually busy and visually calm areas. Up to this point I am able to change shapes and detail easily as I am using mostly modifiers and modules to create the mesh.

VERTEX


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