Beyond photoshop

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Chapter 7: Sculpting Raw Materials

20 Load the remaining alphas that you created previously using the aforementioned method. Select the Standard Brush and the Dots stroke. Select the cement2.psd alpha and set the Z Intensity to 10. Use a rather large Draw Size and then paint short strokes over the surface of the mesh to add a gentle distress to areas of the creature’s skin. Remember that you can also carve into the surface by holding down the Alt (or Option) key as you paint.

Does yours look different?

21 Keep the brush set to Standard and the stroke set to Dots, but now select the cement3 alpha. Because this alpha has a large, prominent white lump in the center, it is ideally suited to creating discernable masses on the surface of the mesh. It will create bulbous, round extrusions, so paint very short strokes over areas such as ridges or sharp, raised points that already exist on the mesh. Use varying Draw Sizes and a Z Intensity of around 25 to make prominent details on the mesh.

I can appreciate that as a Photoshop user you might find the process of sculpting in ZBrush quite challenging. There is a strong possibility that at this point you’re getting very frustrated because your mesh doesn’t really match up to the one shown here. Worry not; you can follow along with my mesh if you like. You can load my mesh just as you loaded the initial Head tool earlier in the chapter. My mesh is included with the downloadable project files and is called headsculpt.ZTL. Remember to drop your current mesh to the canvas by unclicking

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