Karolina Kobza Portfolio (ENG version)

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CHRISTMAS OFFER As part of the student internship, me and my friend Agata Sulewska created together advertising materials for the PJATK Publishing House: Christmas banner Christmas offer Christmas card Catalog Adobe Ai 2019


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rmpg Visual identification created as part of exercises at PJATK. The exercise involved creating a name, logo, developing a basic manual identity and a short video reflecting the character of the brand. The brand I created is designed for young, active people. When designing the signet ring, I was inspired by the shape of the ramp in skateparks and a surfboard. Adobe Ai, Ps, Ae PJATK 2016



Karolina Kobza 2019

MISTIX COSMETICS

Key visual created as part of exercises at PJATK. The exercise included creating a name, logo and developing labels and packaging based on ready-made dies. The brand I created represents high-end cosmetics, which I also tried to emphasize by choosing black and gold and limiting the decorative elements only to the signet ring and the lines that give packaging lightness. Adobe Il, Ps PJATK 2019





KYUSHU LEGEND

Book design and illustrations based on Japanese legend. The motive for the illustration was collage technique. Made as part of the PJATK exercise. Adobe Ai, Ps PJATK 2016



THE LITTLE PRINCE Book and illustration design made as part of the PJATK exercise. Designing the logo, I tried to refer to the characteristic elements found in the book - the planet, the fox and the snake. Adobe Ps, Il 2015



RAMYEON

An old-school pixel platform game. Created in the Visionaire Editor. Demo version. The player takes on the role of a grandson, who must find the stolen recipe for the magical soup Ramyon and thereby save his grandmother's restaurant. Game and graphics created with Agata Sulewska. Main inspiration was 90’s platform games. The surroundings refer to the Chinatown district. Adobe Ps, Visionaire Editor PJATK 2018



COSMIC SQUAD

My own sticker design. Created for use in Korean instant messengers. They can also be used as traditional stickers. Adobe Ai, Adobe Ps PJATK 2018


LEON

Vector illustration. Adobe PS PJATK 2018


GIRL

One of three character concept art. Adobe Ps PJATK 2018

SKELETON GIRL

Portrait inspired by popular makeup during the Mexican holiday of El Día de los Muertos. Adobe Ps PJATK 2018




WORKSHOP PROJECT

Poster made during PJATK workshops with professor Byoung il Sun. Poster shows my name written in the Korean alphabet Hangul. Individual elements were made using a brush, sponge and ink. Finally I combined them together and edited using Adobe Photoshop, where I also added photo elements. Poster was on display at exhibition in april 2019 at Namseoul University Art Center Gallery IAMG in Seoul, Korea. Adobe Ps PJATK 2019

I have created many variants of the poster.


TYPOGRAPHY POSTER #2 TYPOGRAPHY POSTER #1 Adobe Ai PJATK 2015

COLOMBIANA A movie poster. Adobe Ai PJATK 2015

Adobe Ai PJATK 2015

DYPLOM’19

A poster promoting PJATK's diploma defense in 2019. Adobe Ai, Ps PJATK 2018



A GREAT P(A)LACE Gyeongbokgung, Seoul, South Korea 2018






CROSSING

Seoul, South Korea 2018


ENTER

Gangnam Station exit. Seoul, South Korea 2018





SEXMISSION

University group project made with PJATK students. The main idea was to create our own interpretation of Sexmission movie interior. I was involved in creating space presented on screenshots - chamber walls, most elements of corridor and it’s indents. Project created in Unreal Engine 4 on HTC VIVE (VR) Headset. Project made with: Agata Sulewska, Wioleta Zamrzycka, Jakub Tyszka, Roman Karowiec, Bartłomiej Deczewski. Autodesk Maya, Substance Painter, Unreal Engine 4 PJATK 2017


Persona – świat samobójcy w wirtualnej przestrzeni VR A master thesis project made with Agata Sulewska.

Project of game, visualization presents the world of a ghost, who commited suicide, a person struggling with depression. Almost every thing here has its own meaning - a maze-like corridor (symbolizes a vicious circle - exasperation, embarrassment, no way out of the situation), books with names of famous people who commited suicide as a title, purgatory as a form of "release" from torment often confused with hell or getting stuck. I was responsible for making a few rooms. Corridor and purgatory were done together. Project created in Unreal Engine 4 on HTC VIVE (VR) Headset. Autodesk Maya, Substance Painter, Unreal Engine 4 PJATK 2019

Shortcut of gameplay: https://www.youtube.com/watch?v=xUQuerwj1i4


Screenshots show the stages of creating individual elements. Picture on the upper right side shows the attic of Research and Development Center of the Polish-Japanese Academy of Information Technology in Bytom, which was inspiration for attic in our project.



kkobza24@gmail.com



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