3
wait/store, band
performance, band
load in/out, band
enter, audience
interact, band/audience
performance, audience
sound/lights, band
perform, interact, band/ band wait/store,
wait, audience
band
enter, audience
audience
performance, audience
load in/out, band
enter, band enter, audience enter, band
Instead of beginning with a list of programmatic generalities, a specific event at the PROJECTOR was chosen, in this case a mid-sized concert, and a narrative plan and section were made to represent the spaces needed for such a performance. This specific programmatic thinking informed the design process for the PROJECTOR.
sound/lights, band
wait, audience
enter, audience