Maya Character Rigging

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C h a p te r Two It is perfectly fine to keep the hair separate. It really depends on how much time you want to dedicate to your model. Do not combine any accessories, such as ties or hats. These geometry pieces should remain separate so that they can be removed or controlled independently from the character’s body. Once you have combined everything into one half of your character, you will want to create the other side. Make sure that all of the interior vertices are lined up on the origin. When you mirror, you will notice immediately if there is a problem. You will probably need to delete the faces at the top of the head, near the pole, and then append them using [Edit Mesh Append Polygon Tool]. Click on one edge, then click on another edge and hit the Enter key to finish the process. Remember to keep everything as quadrangles. In order to do this, you may also need to use the [Edit Mesh Split Polygon Tool].

Fixing the pole at the head into fewer quads.

1.

Select body_geo and go to [Mesh Mirror Geometry].

Mirroring the right side to create the left side.


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