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At work: cleaning This pack includes the following 16 modules.

Cleaning methods: Explore (Lr/E2.2a) (KS2 En-5062) In this activity, a set of cleaning procedures such as brushing, mopping, and wiping surfaces are illustrated with animations. Learners watch these animations and learn the correct vocabulary before proceeding to the practice activities.

Cleaning methods: Practice 1 (Lr/E2.2a) In this practice activity, learners hear an instruction from a supervisor, then choose the correct illustration. They can then check if their selection is correct, or proceed to the next question and get a final score at the end of the activity. The activity helps them to practise both vocabulary and listening to instructions.

Cleaning methods: Practice 2 (Lr/E2.2a) In this practice activity, a series of audio instructions to clean a room are provided, which the learner must follow in the right sequence. The learner gets feedback about each choice until the job is done. The information provided in the explore pack is consolidated in this activity. Learners practise both vocabulary and listening to instructions.

Cleaning methods: Test (Lr/E2.2a) In this activity, the information about cleaning procedures and the associated vocabulary that has been practised by the learner is tested in a series of multiple-choice questions, using illustrations rather than text. The learner can choose to check each answer as they go through the test, or wait until the end and get a final score.

Reporting faults: Explore (Ws/E2.2a) (KS2 En-0072) In this activity, the vocabulary that is needed to report a fault is shown with illustrations and text. The learner selects the illustration and both sees and hears the text.

Information for tutors

Reporting faults: Practice 1 (Ws/E2.2a) In this activity, the learner is shown a picture of a fault taken from the illustrations in the exploration activity. They are given an incomplete sentence which describes the fault, and must supply the missing word, using an anagram as a prompt.

Reporting faults: Practice 2 (Ws/E2.2a) In this practice activity, learners supply missing words by keying them into a sentence which describes a fault. The fault is illustrated as a clue.

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Reporting faults: Test (Ws/E2.2a) The final activity in this set tests the language learnt for describing a fault. The learner selects from a dropdown menu to complete sentences that describe the illustrated faults.

Diluting liquids: Explore (N1/L1.7) (KS2 Ma-0146 Ma-0158) In this activity, the learner is shown how to dilute cleaning products using different ratios for the dilution. Audio help and animation makes the learning more effective, and the examples are worked through so that the learner can understand how the amounts of liquid are worked out. Learners are also reminded about litres and millilitres.

Diluting liquids: Practice 1 (N1/L1.7) In this first practice activity, the learner can try out ratio problems by answering a set of multiple-choice questions. The problems and often the answers are illustrations as well as text, to make the solution easier to understand. Learners can check each answer as they work through the practice or they can get a final score at the end.

Diluting liquids: Practice 2 (N1/L1.7) The learner works out how much liquid is required in a series of ratio questions, then enters the answer into a table. Answers are checked after the table is completed. This tests multiplication skills.

Diluting liquids: Test (N1/L1.7) This tests the learner’s ability to work out ratio problems and provides feedback on each answer.

Words and symbols: Explore (Rt/E1.1b, Rw/E1.1a) (KS2 En-5068 En-0124 En-0127) This activity gives the learner information about commonly used signs, and could be of use to anybody working in the cleaning or hospitality sector, or planning to do a qualification in this area. The signs are displayed visually with text and audio for reinforcement.

Words and symbols: Practice 1 (Rt/E1.1b, Rw/E1.1a)

Information for tutors

This practice activity is a pelmanism or pairs game, in which the learner matches up each word with its opposite, e.g. hot/cold, wet/dry. All the words are those that were introduced in the Explore section. This could also be a useful exercise for ESOL students practising antonyms.

Words and symbols: Practice 2 (Rt/E1.1b, Rw/E1.1a) This practice activity requires the learner to select the correct sign from a set of four illustrated signs. Audio support is provided.

Words and symbols: Test (Rt/E1.1b, Rw/E1.1a) In the test, learners answer questions about signs, sometimes selecting the sign to go with the appropriate text, sometimes matching up words with their opposite in a select-and-move activity. Feedback is provided for each question and also as a score at the end of the test.

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Cleaning skills check This pack includes the following 4 modules.

Cleaning: Words Part 1 (E3 literacy) A quick screener for literacy from E3 to L1, with 20 questions based around the context of cleaning. A small number of the questions also require familiarity with cleaning procedures, such as the correct colour cloths for cleaning different areas. The screener will allow tutors and learners to check the literacy levels of learners who are preparing for a qualification, to determine what level of support they may need.

Cleaning: Words Part 2 (L1 literacy) A quick screener for literacy at a higher level (L1–L2), with 20 questions based around the context of cleaning. The screener will allow tutors and learners to assess their literacy skills in enough detail to establish approximately what level they are working at, and how much support they might need, such as support needed for reading skills required for a qualification.

Cleaning: Numbers Part 1 (E3 numeracy) A quick screener for numeracy from E3 to L1, with 20 questions covering a range of numeracy skills at these levels. The screener will allow tutors and learners to establish the approximate level learners are working at, and to assess how much support they might need with the numeracy skills required for a qualification.

Cleaning: Numbers Part 2 (L1 numeracy)

Information for tutors

A quick screener for numeracy from L1 to L2, with 20 questions covering a range of numeracy skills at these levels. The screener will allow tutors and learners to establish the approximate level learners are working at, and to assess how much support they might need with the numeracy skills required for a qualification.

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At work: health and safety This pack includes the following 4 modules.

The working day (Rs/E2.2) (KS2 En-0057, En-0079, En-5013)

This short quiz gives the learner a set of instructions to complete, by selecting options from a dropdown menu. The instructions are about general work routines, e.g. swiping in and out at the beginning and end of the day.

Health and safety at work (SLlr/L2.2) (KS4 En-0004, En-5037, En-5062) This activity contains a summarised version of the Health and Safety at Work Act, covering the requirements of both employee and employer. It also includes information about safe lifting, fire safety and COSHH. The activity condenses a huge amount of information into shorter, easily digested chunks, with illustrations where appropriate (e.g. for signs), without missing out any important information. There is a short test at the end where learners can check their understanding, and links to health and safety web sites are also included.

Fire safety (Rt/L1.1) (KS4 En-5072, En-5076, En-0105) This activity contains detailed information about the fire triangle, different kinds of fire control (including fire extinguishers), and fire safety signs. The learner can work through the detailed information, and then do a short multiple-choice test at the end.

Hazard analysis (Rt/L1.1) (En-0021)

Information for tutors

This activity gives detailed information on how to identify hazards and critical control points in food preparation and how to implement the correct safety procedures. All seven principles of HACPP identification are clearly explained.

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At work: transport This pack includes the following 4 modules.

Transport: Words part 1 (E3 literacy) A quick screener for literacy from E3 to L1, with 20 questions that are relevant for people looking at a career in transport. Some of the questions also require familiarity with transport procedures, e.g. understanding directions for travel. The screener will allow tutors and learners to check the literacy levels of learners who are preparing for a qualification, to determine what level of support they may need.

Transport: Words part 2 (L1 literacy) A quick screener for literacy at a higher level (L1–L2), with 20 questions based around the context of transport. The screener will allow tutors and learners to assess their literacy skills (mainly in the area of reading) in enough detail to establish approximately what level they are working at and how much support they might need, such as support needed in the reading skills required for a qualification.

Transport: Numbers part 1 (E3 numeracy) A quick screener for numeracy from E3 to L1, with 20 questions covering a range of numeracy skills at these levels, relevant to the transport industry. The screener will allow tutors and learners to establish the approximate level that learners are working at, and to assess how much support they might need with the numeracy skills required for a qualification.

Transport: Numbers part 2 (L1 numeracy)

Information for tutors

A quick screener for numeracy at L1 to L2, with 20 questions covering a range of numeracy skills at this level appropriate to the transport industry. The screener will allow tutors and learners to establish the approximate level learners are working at, and to assess how much support they might need with the numeracy skills required for a qualification.

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Health care: hygiene This pack includes the following 7 modules.

Snap game: Cleaning colour codes (E3 literacy Rw/E3.1) (KS3 En-0001, En-0129, En-5070)

In this game, learners match two cards that identify how different colour codes help them to do their job safely.

Waste disposal word match (E3 literacy Rw/E3.1) In this game, learners identify synonyms commonly used in cleaning work. There are six pairs to identify. This activity can be used as an introduction to synonyms or as a stimulus to learners to find which of the pairs are used in their working environment. They could also identify other synonyms that are used where they work.

Bacteria quiz (L1 literacy Rw/L1.2) (KS3 En-0014, En-0130) This quiz consists of ten questions on bacteria in the context of a medical/ healthcare environment, and requires knowledge of technical words. It may be a useful ‘before’ and ‘after’ mini assessment.

Snap game: Know your pH (L1 literacy Rw/L1.2) This snap game tests basic knowledge of pH values. It is useful as a ‘before’ and ‘after’ mini assessment. There are pH scales at the Environment Canada web site (www.ec.gc.ca/water/en/manage/qual/e_ph.htm), including a pH scale for children (www.ec.gc.ca/acidrain/kids.html), which may be worth introducing.

Bacteria snap This snap game tests knowledge of bacteria, contamination and health-related issues, with some extra questions on general knowledge of vocabulary. It could be used as a fun way to practise and test your own knowledge in this area.

Health and safety snap This snap game tests knowledge of vocabulary for health and safety used in a variety of settings.

Information for tutors

Common words: Health care An anagram activity, where learners rearrange chunks of words to spell out ten words which should be familiar to those working in a health care environment. Each anagram includes a definition as a prompt. Good for revision and consolidation. Learners get instant feedback on each try.

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Basic number skills This pack includes the following 7 modules.

Fractions (N2/E3.1) (KS3 En-0001, En-0127) This activity tests the learner’s ability to identify different fractions (thirds, halves, quarters, fifths) by selecting the appropriate number of squares from a block. The help button gives a demonstration of how to select the squares. On selecting the check button, the learner receives instant feedback and can choose to see the correct answer if a mistake has been made.

Analogue clock 1 (MSS1/E2.4) (KS2 Ma-0019) In this activity, the learner selects from three dropdown menus to tell the time displayed on an analogue clock. A check button allows the learner to see if their answer is correct. There is also a help button to show the learner how to answer the question. There are ten questions in all, covering five, ten, quarter, twenty, twenty-five to and past the hour, and half past the hour.

Analogue clock 2 (MSS1E3.3) (KS3 Ma-0153) In this activity, the learner selects from three dropdown menus to tell the time displayed on an analogue clock. A check button allows the learner to see if their answer is correct. There is also a help button to show the learner how to answer the question. There are ten questions in all, testing the learner’s ability to recognise a quarter to, a quarter past, and half past the hour.

Analogue clock 3 (MSS1E3.3) In this activity, the learner selects from four options in a dropdown menu to tell the time displayed on an analogue clock. A check button allows the learner to see if their answer is correct. There is also a help button to show the learner how to answer the question. There are ten questions in all, testing the learner’s ability to recognise a wide variety of times.

Analogue clock 4 (MSS1E3.3)

Information for tutors

In this activity, the learner selects from four options in a dropdown menu to tell the time displayed on an analogue clock. A check button allows the learner to see if their answer is correct. There is also a help button to show the learner how to answer the question. There are ten questions in all, testing the learner’s ability to recognise a quarter to, a quarter past, and half past the hour.

Match a word and a number 1 (E1 numeracy N1/E1.2) (KS2 Ma-5001, Ma-5002) and Match a word and a number 2 (E1 numeracy N1/E1.2) In these two classic games of pelmanism (pairs), learners practise recognising numbers in different formats (i.e. digits and words).

Calculator: Match symbols and names 1 (E1 literacy Rw/E1.1) (KS2 Ma-5012, Ma-5015) and Calculator: Match symbols and names 2 (E2 literacy E2.2) (KS2 En-5052) Also called Calculator 1 and Calculator 2. Two more pelmanism games, this time designed to increase familiarity with calculator keys. In the first game, learners match words to signs; in the second, they match the abbreviations to the full definition (e.g. ‘MR’ = ‘memory recall’). Learners could try out these functions using the calculator on their computer (Start/Programs/Accessories/Calculator). Tribal CTAD Lincoln House, The Paddocks, 347 Cherry Hinton Road, Cambridge CB1 8DH, UK T +44 (0)1223 470480 F +44 (0)1223 470481 E ctadsales.education@tribalgroup.co.uk


Becoming a parent This pack includes the following 6 modules.

Baby in the house (L1 literacy Rw/L1.1, Rw/L1.2) (KS3 En-002, En-0373, En-5013)

A mixed-bag quiz (ten questions) on aspects of life with a new baby. It includes references to two web sites – Babyzone (www.babyzone.com) and Parenthood.com (pregnancy.parenthood.com) – where learners can find out more about babies’ names. These sites might be of interest to learners who are planning to have a baby or to those who want to find out the meaning of their name or the names of their friends (use the second web site for this). This could be an interesting aspect of looking at the origins of words.

Cash crisis (L3 literacy MSS1/L1.1) (KS4 Ma-1053) In this activity learners see ten financial literacy questions. They are of most relevance for people with babies and young children. Only one requires a calculation (at Level 1). Reading includes knowledge of text language, e.g. ‘ur’ for ‘your’, ‘u r’ for ‘you’re’ and ‘4’ for ‘for’. This activity could be done either individually or in pairs as an introduction to discussion and work on aspects of financial literacy and budgeting, especially for young parents.

Food and drink (L1 literacy Rw/L1.2) A ten-question quiz on eating for health. Most questions are based on foods that are or are not good to eat when pregnant. This quiz is useful for learners who work with women who are pregnant or who are (or planning to be) pregnant themselves.

Domestic life issues (L1 literacy Rw/L1.2) A ten-question quiz on various serious life issues, including domestic violence. Three emergency helplines are included in answers.

Healthy pregnancy (L1 literacy Rw/L1.2) A ten-question quiz on different aspects of pregnancy, such as smoking, sex, food cravings, and morning sickness.

Information for tutors

Sexual health (L1 literacy Rw/L1.2) A ten-question quiz on different aspects of sexual health, largely relating to STIs (sexually transmitted infections). Note: The abbreviation ‘STI’ is used in one question without explanation.

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Beginning reading This pack includes the following 11 modules.

Match upper and lower case letters (E1 literacy Rw/E1.3) (KS1 En-5068)

Also called Match letters. This is a classic game of pelmanism (pairs) in which beginner readers find the matching capital and small letters.

Find the pairs of words that rhyme (E1 literacy Rw/E1.2) (KS1 En-0125, En-5068) Also called Find the rhyming pairs. This is a classic game of pelmanism (pairs) in which low level readers match rhyming words. All the words are three-letter CVC (consonant–vowel–consonant) words.

Words and symbols: Explore (Rt/E1.1, Rw/E1.1) (KS1 En-0001, En-5011, En-5013) This activity gives the learner information about commonly used signs, and could be of use to anybody working in the cleaning or hospitality sector, or who is planning to do a qualification in this area. The signs are displayed visually with text and audio for reinforcement.

Words and symbols: Practice 1 (Rt/E1.1, Rw/E1.1) This practice activity is a pelmanism or pairs game, in which the learner matches up each word with its opposite, e.g. hot/cold, wet/dry. All the words are those that were introduced in the Explore section. This could also be a useful exercise for ESOL students practising antonyms.

Words and symbols: Practice 2 (Rt/E1.1, Rw/E1.1) This practice activity requires the learner to select the correct sign from a set of four illustrated signs. Audio support is provided.

Words and symbols: Test (Rt/E1.1, Rw/E1.1) In the test, learners answer questions about signs, sometimes selecting the sign to go with the appropriate text, sometimes matching up words with their opposite in a select-and-move activity. Feedback is provided for each question and also as a score at the end of the test.

Information for tutors

Parts of the body (ESOL Rw/E1.1a) In this activity, the learner labels the parts of the body shown in a photograph of a footballer. There are six labels to match, providing an engaging recap for ESOL or literacy learners.

Parts of the face (ESOL Rw/E1.1a) In this activity, the learner labels the parts of an illustrated face. There are eight labels to match, providing an engaging recap for ESOL or literacy learners.

Match a word and a number 1 (Rw/E1.1) (KS1 En-0001) and Match a word and a number 2 (Rw/E1.1) In these two classic games of pelmanism (pairs), learners practise recognising numbers in different formats (i.e. digits and words).

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Drag to order: months (RW/E1.1a)

Information for tutors

This activity asks learners to drag the months into order. After checking, mistakes are highlighted and the correct order given for comparison. The vocabulary and the sequence are important for beginner readers.

Tribal CTAD Lincoln House, The Paddocks, 347 Cherry Hinton Road, Cambridge CB1 8DH, UK T +44 (0)1223 470480 F +44 (0)1223 470481 E ctadsales.education@tribalgroup.co.uk


Literacy skills pack This pack includes the following 5 modules.

Common homophones (Ww/L1.1) In this game, the learner completes a sentence by dragging the correct word into the gap. The word is chosen from a pair of homophones, to test the learner’s ability to choose from two spellings with the sentence providing the context. The help button demonstrates how to do the selection. There are ten sentences to complete.

There, they’re and their (Ww/L1) This game enables learners to test their knowledge of the commonly misused homophones ‘there’, ‘their’ and ‘they’re’, by dragging the correct spelling into a sentence. Instant feedback is provided, plus a help button to show learners how to do the activity. There are ten questions.

Literacy skills check (E3/L2) This is a 21-question screener for literacy, which gives both learner and tutor an indication of the level the learner is working at, from E3 to L2. The questions cover a number of contexts and mainly test reading.

Drugs (L2 literacy Rw/L1.2) This quiz is based the ‘A–Z of drugs’ section of the ‘Talk to Frank’ web site (www.talktofrank.com), which gives information and confidential advice about drugs. The information can be accessed on the PDA or on a PC, or can be printed from the PC beforehand. The theme of drugs and alcohol runs through the quiz, but the questions are aimed at understanding the structure of the text and vocabulary and could be used as an introduction to or practice of the type of questions learners might have to answer about a text in the national literacy and key skills communication tests.

Information for tutors

Paul’s story (L1 literacy Rw/L1.2/3, Rs/L1.1) This quiz is based on a feature in Housemate (www.housemate.org.uk), a web site full of information and advice for young people about housing and homelessness. The questions follow a similar format to those in the national literacy and key skills communication tests, not the issues discussed in the article, but learners with an interest in the issues could predict the content of the article from the sentences in the quiz and then look up the web site and see if they were right.

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ESOL skills pack This pack includes the following 5 modules.

ESOL skills check (E3/L1) This is a 21-question screener for ESOL, which gives both learner and tutor an indication of the level (E3–L2) the learner is working at. The questions cover a number of contexts and mainly test reading.

Using verbs (Rs/E3.2) In this activity, the learner completes a set of eight sentences by selecting the correct verb form. Some of the questions test learners’ knowledge of tenses; some are about subject/verb agreement. Suitable for both ESOL and literacy students.

A fashion designer (L1 literacy Rw/L1.2/3, Rs/L1.1) This quiz is based on an interview in the teen web magazine Fazed (www.fazed.com). The questions are aimed at understanding the structure of the text and follow a similar format to those in the national literacy and key skills communication tests. The content of the text might appeal to learners with an interest in fashion, in particular in fusing design elements from different cultures.

Letter patterns (RW/E2.3a) This snap game asks learners to match two halves of a word, using mainly consonant clusters at the beginning e.g. sh/dr/cl. When the learner chooses the right match, the whole word is given. Useful for spelling and vocabulary practice.

Prefixes (RW/E2.3a)

Information for tutors

This is a snap game in which the learner matches up a prefix with a word to produce another word. Common prefixes, such as sub, un, im, bi are included. When the learner matches correctly, the new word is given. t

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Clocks and time This pack includes the following 7 modules.

Analogue clock 1 (MSS1/E3) (KS3 Ma-0153) In this activity, the learner selects from three dropdown menus to tell the time displayed on an analogue clock. A check button allows the learner to see if their answer is correct. There is also a help button to show the learner how to answer the question. There are ten questions in all, covering five, ten, quarter, twenty, twenty-five to and past the hour, and half past the hour.

Analogue clock 2 (MSS1/E3) (KS2 Ma-1053) In this activity, the learner selects from three dropdown menus to tell the time displayed on an analogue clock. A check button allows the learner to see if their answer is correct. There is also a help button to show the learner how to answer the question. There are ten questions in all, testing the learner’s ability to recognise a quarter to, a quarter past, and half past the hour.

Analogue clock 3 (MSS1/E3) In this activity, the learner selects from four options in a dropdown menu to tell the time displayed on an analogue clock. A check button allows the learner to see if their answer is correct. There is also a help button to show the learner how to answer the question. There are ten questions in all, testing the learner’s ability to recognise a broad range of times.

Analogue clock 4 (MSS1/E3) In this activity, the learner selects from four options in a dropdown menu to tell the time displayed on an analogue clock. A check button allows the learner to see if their answer is correct. There is also a help button to show the learner how to answer the question. There are ten questions in all, testing the learner’s ability to recognise a quarter to, a quarter past, and half past the hour.

24-hour clock (MSS1/L1.2, MSS1/L1.3) (KS3 Ma-0153, Ma-0043)

Information for tutors

Learners answer ten questions about the 24-hour clock by answering questions based on the amount of time taken to do an activity and marking the correct start time on a digital 24-hour clock. Learners adjust the time on the clock by selecting up and down arrows until the correct time is shown. A help button demonstrates how to do the activity.

Match Digital and analog (MSS1/E3.3) In this pairs game, learners match six pairs of analog clock times with digital times. This activity helps learners to practise understanding time and its different representations in a fun way.

Snap game: Digital and analog (MSS1/E3.3) In this snap game, learners look for a match between an analog and a digital time. If they are correct in their choice, the time in words appears between the two cards. This activity helps learners to see the relationship between digital and analog representations of time, with the additional information of the time in words helping to consolidate this. Tribal CTAD Lincoln House, The Paddocks, 347 Cherry Hinton Road, Cambridge CB1 8DH, UK T +44 (0)1223 470480 F +44 (0)1223 470481 E ctadsales.education@tribalgroup.co.uk


Cooking and eating This pack includes the following 5 modules.

Know your food (E3 numeracy HD1/E3.2) (KS3 Ma-0195, Ma-0196) Although this activity is presented as a quiz about nutrition, it is about obtaining information from bar charts and pie charts, and touches on a variety of number skills. It could be used to introduce the topic of charts and graphs and to identify areas of this topic that learners find difficult. Follow-up work could include a project in which learners research the nutritional values of a type of food and present their findings in a chart.

Diet and pregnancy (L1 literacy Rw/L1.2) (KS4 En-0129, En-0130, En-5013) A ten-question quiz on eating for health. Most questions are based on foods that are or are not good to eat when pregnant. This quiz is useful for learners who work with women who are pregnant or who are (or are planning to be) pregnant themselves.

Kitchen scales (MSS1/L1.4, MSS1/L2.3) (KS4 Ma-0146, Ma-0151, Ma-0158, Ma-0159, Ma-0161) In this activity, the learner is shown a reading on a kitchen scale and must match this with the correct number of grams from four options. There are ten questions, all testing the ability to read from a scale accurately. Curriculum references are provided.

Measuring jug (MSS1/L1.4, MSS1/L2.3) (KS4 Ma-0146, Ma-0151, Ma-0158, Ma-0159, Ma-0161) This quiz is a set of ten questions about capacity, with the learner being asked to read the amount of liquid in a 1 litre measuring jug. The learner chooses from a set of four options and can check immediately for instant feedback. The help button shows the learner how to answer the question, and curriculum references are provided.

Food hygiene: The 4 Cs (Rt/L1.1) (En-5076)

Information for tutors

This activity provides the learner with detailed information about the four Cs of food hygiene: cleaning, cooking, chilling and cross-contamination. The text is backed up with visual illustration and provides a very useful summary for those working in the food industry.

Tribal CTAD Lincoln House, The Paddocks, 347 Cherry Hinton Road, Cambridge CB1 8DH, UK T +44 (0)1223 470480 F +44 (0)1223 470481 E ctadsales.education@tribalgroup.co.uk


Driving This pack includes the following 7 modules.

Do you know your speed limits? (E3 reading) This quiz focuses on understanding those signs specifically relating to speed limits. It could be used as an introductory or follow-up activity to a discussion about attitudes to speeding.

Road sign quiz (E3 literacy/numeracy MSS2/E2.1 /Rw/E3.1) (KS2 Ma-5019, Ma-5020 KS3) This quiz, which develops recognition of common road signs, is presented through an engaging animated interface. However, it is really a traditional multiple-choice quiz, so the format will be familiar to most learners. It will not require detailed instructions and should be easy to get to grips with. There is no explicit literacy or numeracy teaching or practice, but as learners gain familiarity with road signs, they encounter the same key words repeatedly, thereby increasing their reading vocabulary. Learners with a reading level below Level 1 may need support in reading some of the words, or could be encouraged to try reading in pairs or threes and supporting each other – PDAs are surprisingly shareable. The activity could be used to identify words that learners need to learn for their theory test, and words from the quiz could be entered in a personal spelling dictionary in a small notebook or on the handheld computer. A follow-up discussion about spelling strategies and tricks would then equip learners to revisit their personal spelling dictionary and revise and practise on their own. There is no audio, so the quizzes are accessible to deaf learners and can be explored quietly and privately by learners on their own, even if they do not have a private space to work in.

Snap game: Driving (E3 literacy/numeracy Rw/L1.2) (KS4 En-0129, En-0130, En-5013) Turn over the cards as in ordinary snap. One card will show a road sign and the other a definition. When you spot the definition that matches the sign, hit the ‘Snap!’ button.

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Build your own road signs (E3 literacy/numeracy MSS2/E2.1) (KS2 Ma-5019, Ma-5020) In this activity, learners develop their understanding of the significance of different colours and shapes in road signs by trying different combinations of common symbols, background colours and shapes, and seeing whether they produce a real road sign or not. Rather than being taught the significance of the colours and shapes, learners work this out through their own exploration and from the feedback that the game gives them. In a family learning context, parents could encourage their children to pick the shapes and colours that they name so that the children learn the names of shapes and colours while the parent reinforces their driving theory knowledge. This activity is largely graphical, with short textual feedback. Learners with no prior experience of using a handheld computer should quickly and easily learn to point at the parts of the screen with the stylus. There is no audio, so this activity is accessible to deaf learners and can be explored quietly and privately by learners on their own, even if they do not have a private space to work in. Learners could also collaborate and discuss the activity together. Tribal CTAD

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Stopping distances (L1/L2 numeracy N1/L2.4) (KS4 Ma-0030) This activity challenges learners to use a formula to work out stopping distances and judge whether a car in a given situation is going to crash into the hazard ahead. The animated interface and dramatic sound effects hold learners’ interest as they work through the questions and develop their awareness of safe distances when driving at different speeds. Learners could discuss their existing knowledge of safe driving distances before doing the activity and guess what stopping distances might be at 20 mph, 30 mph and 60 mph. Their guesses could be written on a whiteboard or piece of paper to look back at afterwards. The activity can then be attempted individually or in pairs and learners can see if their guesses were right. The activity provides a stimulating introduction to the concept of formulae and algebra, showing how these often unpopular mathematical concepts underpin everyday things. This could lead to further discussion and research of hidden formulae for everyday things (e.g. formulae for converting one unit of measure into another).

Fuel gauge (MSS1/E2.9, MSS1/L2.3, N2/E2.1) (KS2 Ma-0193, Ma-5019, Ma-5020 KS4 Ma-0146, Ma-0156, Ma-0159)

The fuel gauge activity gives the learner practice in reading the amount of fuel in the fuel tank by choosing from a set of four options and matching them to the reading that is shown. The learner also has practice in working with fractions, as they must decide what a quarter, half, and three-quarters of a tank would be in litres, with the total capacity varying from question to question. There is a help button which demonstrates how to answer the questions and if the question is wrongly answered, the correct answer comes with an explanation. There is also a useful curriculum reference provided.

Mileage quiz (L1 numeracy MSS1/L1.5) This activity involves looking at the type of mileage chart that may be found in a road atlas, though as this one is on a handheld computer it benefits from interactivity. An introductory screen demonstrates how to use the table to look up distances, and then learners are asked to find the distance between two cities and must point to the correct number on the chart to answer. If they answer incorrectly, the relevant parts will be highlighted, showing how to work down and along from the two city names to find the answer.

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As a follow-up activity, learners could compare similar charts in different atlases. The quiz requires learners to recognise the names of a selection of major UK cities which may be useful for those who want to travel for leisure or work. Perhaps learners who enjoy driving or are keen to learn but who might not have decided on a career could discuss the sorts of jobs that might involve driving to different cities. Learners who have difficulty reading the place names could do further reading practice with place names that are relevant to them. They could discuss approaches to tackling difficult place names such as finding words within the words and understanding the origins and meanings (e.g. Cam + bridge or Plym + mouth), or finding similar patterns in different place names.


ESOL This pack includes the following 8 modules.

ESOL skills check (E3/L2) This is a 21-question screener for ESOL, which gives both learner and tutor an indication of the level (E3–L2) the learner is working at. The questions cover a number of contexts and mainly test reading.

Using verbs (Rs/E3.2) In this activity the learner completes a set of eight sentences by selecting the correct verb form. Some of the questions test learners’ knowledge of tenses; some are about subject/verb agreement. Suitable for both ESOL and literacy students.

Listen to messages 1 (SLlr/L1.2) In this activity, the learner listens to a message and answers three questions, choosing an option from a dropdown menu. Answering the questions shows that the learner has understood the main points of the message. The learner can listen to the message again and check each of their choices. A broad curriculum reference is provided.

Listen to messages 2 (SLlr/L1.2) In this activity, the learner listens to a message and answers three questions, choosing an option from a dropdown menu. Answering the questions shows that the learner has understood the main points of the message. The learner can listen to the message again and check each of their choices. A broad curriculum reference is provided.

Listen to messages 3 (SLlr/L1.2) In this activity, the learner listens to a message from somebody calling in to work and answers three questions, choosing an option from a dropdown menu. Answering the questions shows that the learner has understood the main points of the message. The learner can check each of their choices and can listen again to the message. A broad curriculum reference is provided.

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Listen to messages 4 (SLlr/L1.2) In this activity, the learner listens to a message from somebody calling in to work and answers three questions, choosing an option from a dropdown menu. Answering the questions shows that the learner has understood the main points of the message. The learner can check each of their choices and can listen again to the message. A broad curriculum reference is provided.

Conjunctions snap (WS/L1.1) This snap game asks the learner to find the correct conjunction to complete a sentence. Choosing the right conjunction gives you the ’snap‘. Useful for practice or self-testing.

Forms (WT/E1.1a) This snap game asks the learner to match form-filling labels with an example. Tribal CTAD Lincoln House, The Paddocks, 347 Cherry Hinton Road, Cambridge CB1 8DH, UK T +44 (0)1223 470480 F +44 (0)1223 470481 E ctadsales.education@tribalgroup.co.uk


Everyday numeracy This pack includes the following 6 modules.

Kitchen scales (MSS1/L1.4, MSS1/L2.3) (KS4 Ma-0148, Ma-0151, Ma-0158)

In this activity, the learner is shown a reading on a kitchen scale and must match this with the correct number of grams from four options. There are ten questions in all; all testing the ability to read from a scale accurately. Curriculum references are provided.

Measuring jug (MSS1/L1.4, MSS1/L2.3) (KS4 Ma-0148, Ma-0151, Ma-0158) This quiz is a set of ten questions about capacity, with the learner being asked to read the amount of liquid in a 1 litre measuring jug. The learner chooses from a set of four options and can check immediately for instant feedback. The help button shows the learner how to answer the question, and curriculum references are provided.

Fuel gauge (MSS1/L2.3) (KS4 Ma-0156, Ma-0160, Ma-0161, Ma-5025) The fuel gauge activity gives the learner practice in reading the amount of fuel in the fuel tank by choosing from a set of four options and matching them to the reading shown. The learner also has practice in working with fractions, as they must decide what a quarter, half and three-quarters of a tank would be in litres, with the total capacity varying from question to question. There is a help button which demonstrates how to answer the questions and if the question is wrongly answered, the correct answer comes with an explanation. There is also a useful curriculum reference provided.

24-hour clock (MSS1/L1.2, MSS1/L1.3) (KS4 Ma-0043, Ma-0153) Learners answer ten questions about the 24-hour clock by answering questions based on the amount of time taken to do an activity and marking the correct start time on a digital 24-hour clock. Learners adjust the time on the clock by selecting up and down arrows until the correct time is shown. A help button demonstrates how to do the activity.

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Learn about percentages (N2/L1.3, N2/L1.9) (KS4 Ma-0025, Ma-0026, Ma-5006) This pack gives the learner detailed information about percentages: what they are, why it’s important to know about them, and how they are used in several contexts. The information is text supported by images and engaging animations to illustrate more effectively. There is a ten-question quiz at the end.

Do some percentages (N2/L1.9) This activity is a ten-question multiple-choice quiz, with the learner having to work out a percentage and make a choice from four possible answers. It would be useful for testing learners’ competence in percentages at this level, or for extra practice.

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Health and fitness This pack includes the following 7 modules.

Know your food (E3 numeracy HD1/E3.2) (KS3 Ma-0195, Ma-0196) This activity is about obtaining information from bar charts and pie charts and touches on a range of number skills. However, it is presented as a quiz about nutrition. It could be used to introduce the topic of charts and graphs and to identify areas of this topic that learners find difficult. Follow-up work could include a project in which learners research the nutritional values of a type of food and present their findings in a chart.

Are you safe in the sun? (L1 numeracy MSS1/L1.3) (KS4 Ma-0043, Ma-0153) In this activity, learners have to calculate how long people with different skin types can safely stay in the sun, taking into account the SPF (sun protection factor) of the sun cream they are applying. They are given a worked example to show them how to calculate with minutes and hours and the SPF. This activity could be done individually or in pairs as an introduction to, or follow-up practice on, calculating with hours and minutes. It is not intended to provide guidelines on sun safety, rather a context for numeracy work. Followup work (web research, discussion) could be done on the reliability of the claims on sun lotions.

Drugs (L2 literacy Rw/L1.2) This quiz is based on a section called ‘The A–Z of Drugs’ on the ‘Talk to Frank’ web site (talktofrank.com), which gives information and confidential advice about drugs. The information can be accessed on the PDA or on a PC, or can be printed from the PC beforehand. The theme of drugs and alcohol runs through the quiz, but the questions are aimed at understanding the structure of the text and vocabulary and could be used as an introduction to, or practice of, the type of questions learners might have to answer about a text in the national literacy and key skills communication tests.

Snap game: Compound words 1 (E3 literacy Rw/E3.5) (KS3 En-0001, En-0130, En-5068)

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In this snap game, learners match the two parts which make up a real word. All the words are household items. In addition to identifying the words, learners could check their meaning, write them into example sentences, or think of more compound words on the same topic.

Snap game: Compound words 2 (E3 literacy Rw/E3.5) (KS3 En-0001, En-0130, En-5068) In this snap game, learners match the two parts which make up a real word. All the words have a connection with sport and fitness. In addition to identifying the words, learners could check their meaning, write them into example sentences or think of more compound words on the same topic. Follow-up activities could include learners making their own similar word games on cards using words from their favourite sport.


Snap game: Match the words 1, (Rw/L1.3, Rw/L2.1) (KS4 En-0061) Use fun snap games to extend learners’ vocabulary or as an introduction to a topic. Game 1 features sporting vocabulary Learners have to match a general definition with a topic-specific definition to reveal the mystery word – so the games raise awareness of the fact that many English words have more than one meaning. Learners could try to use the words in different sentences that illustrate the different meanings.

Snap game: Guideline daily amounts (N2/L1.9)

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This snap game uses guideline daily amounts (GDA) as a means to practise working out percentages. Learners have to match amounts of food substances given with their GDA with a percentage amount. Instant feedback is given.

Tribal CTAD Lincoln House, The Paddocks, 347 Cherry Hinton Road, Cambridge CB1 8DH, UK T +44 (0)1223 470480 F +44 (0)1223 470481 E ctadsales.education@tribalgroup.co.uk


Health and safety This pack includes the following 6 modules.

Food hygiene: The 4 Cs (Rt/L1.1) (En-5076) This activity provides the learner with detailed information about the four Cs of food hygiene: cleaning, cooking, chilling and cross-contamination. The text is backed up with visual illustration and provides a very useful summary for those working in the food industry.

Fire actions (Rs/E2.2) This activity tests the learner’s knowledge of instructions for dealing with a fire emergency. There are eight incomplete instructions, which the learner completes by choosing the appropriate word from a dropdown menu. Useful for literacy or ESOL students, and also for general knowledge.

Toy marks (Rt/L1.1) This activity is an informative text about the labels which are found on children’s toys, giving the buyer safety information. Information is provided about the Lion mark, the CE mark, the BATR mark and age labelling. This could be useful for family literacy classes or any parent group.

Health and safety in care (L2) Also called Health and safety in care. An activity to test knowledge of health and safety legislation. Learners are required to rearrange titles of Acts and Regulations into the correct order. Pressing ‘check’ gives instant feedback and the right answer.

Health and safety legislation: quiz (L2) Ten questions with illustrative animations, which test the learner's knowledge of the most important health and safety legislation. Excellent for consolidating information and for revision. Instant feedback is given for each question, plus a score is given at the end. An information button is available throughout so learners can refresh their knowledge of the different regulations.

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Health and safety facts (L2) This activity gives brief explanations of the current Health and Safety legislation: HASWA Manual Handling Regulations, RIDDOR, COSHH, Fire Precautions (Workplace) regulations. This provides a handy reference for workers and tutors.

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Holiday travel This pack includes the following 4 modules.

Around the world (L1 numeracy N1/L1.8/9) (KS4 Ma-0005)

In this animated activity, learners fly around the world, rounding and adding the distances of each leg of their virtual journey as they go. Instructions for how to play are given as text on screen at the beginning. They are short and straightforward, though learners need to be able to read and understand the key subject words: ‘round to the nearest thousand/hundred/ten’ and ‘estimate’. If they have difficulty completing the exercise, they will be given some tips about rounding and shown the correct answers; but they should ideally understand the concept before attempting the game. The game could be a presented as a light-hearted activity at the end of a teaching session about rounding and estimating or used for follow-up or revision work on this topic. Alternatively, the activity might be used as a fun opener to a second session about rounding. Learners who already understand the mathematical process could discuss when it might be useful and appropriate to round distances to the nearest thousand, hundred or ten (e.g. ‘How accurate would you need to be to budget for your fuel costs or to work out how long the journey would take?’) and when you might use these skills in other real-life contexts.

Snap game: World cities (L1 literacy Rw/L1.2) (KS4 En-0129, En-0130, En-5013) In this snap game, learners match the two clues that have the same answer. All the answers are major world cities, which are also encountered in activity 1, ‘Around the world’. The game could form the introduction to a discussion of learners’ knowledge of and interest in other parts of the world.

Are you safe in the sun? (L1 numeracy MSS1/L1.3) (KS4 Ma-0153)

Information for tutors

In this activity, learners have to calculate how long people with different skin types can safely stay in the sun, taking into account the SPF (sun protection factor) of the sun cream they are applying. They are given a worked example to show them how to calculate with minutes and hours and the SPF. This activity could be done individually or in pairs as an introduction to, or follow-up practice in, calculating with hours and minutes. It is not intended to provide guidelines on sun safety, rather a context for numeracy work. Followup work (web research, discussion) could be done on the reliability of the claims on sun lotions.

Giving change EU (MSS1/E2.1, MSS1/E2.2, MSS1/L1.1 )(KS2 & KS4 Ma-0002. Ma-0007, Ma-0031) In this activity, the learner works out the right change from a 1 euro coin by dragging the correct denomination coins to an open palm illustrated on the screen. The learner can check each question individually and can use help to have the activity demonstrated. Curriculum references are given. A useful activity for familiarisation with European currency.

Tribal CTAD Lincoln House, The Paddocks, 347 Cherry Hinton Road, Cambridge CB1 8DH, UK T +44 (0)1223 470480 F +44 (0)1223 470481 E ctadsales.education@tribalgroup.co.uk


Lifestyle This pack includes the following 10 modules.

A fashion designer (L1 literacy Rw/L1.2/3, Rs/L1.1) This quiz is based on an interview in the teen web magazine Fazed (www.fazed.com). The questions are aimed at understanding the structure of the text and follow a similar format to those in the national literacy and key skills communication tests. The content of the text might appeal to learners with an interest in fashion, in particular in fusing design elements from different cultures.

Paul’s story (L1 literacy Rw/L1.2/3, Rs/L1.1) This quiz is based on a feature in Housemate (www.housemate.org.uk), a web site full of information and advice for young people about housing and homelessness. The questions follow a similar format to those in the national literacy and key skills communication tests, not the issues discussed in the article, but learners with an interest in the issues could predict the content of the article from the sentences in the quiz and then look up the web site and see if they were right.

Size does matter (L1 numeracy MSS1/L1.9) (KS4 Ma-0090, Ma-0149, Ma-0157, Ma-0172) This interactive animation develops skills in working out the area of a surface in the context of buying the right size can of paint to paint a wall. The measurements in the activity include decimals and the abbreviation m for metres (e.g. 2.7 m). Learners need to be familiar with these. They can then either use a written method or a calculator to do the calculations, or they could be encouraged to round to the nearest whole metre and estimate.

Information for tutors

Work out your budget (E3 numeracy MSS1/E3.2) (KS3 Ma-0005, Ma-0007, Ma-5021) This illustrated multiple-choice quiz is designed to practise rounding prices to the nearest pound to estimate the cost of purchases. The items to be purchased are DIY products. Set the scene by asking learners to imagine that they are shopping for three items costing £1.99, £3.75 and £4.99. Will a tenner be enough? Challenge those who work out the answer quickest to explain how they arrived at their answer. Most people will ‘round’ the prices to the nearest pound and add them up, giving an approximate cost. For further practice, learners will need to know that you round up for sums of 50p and above, and down for any sum below 50p.

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Tile your floor (L1 numeracy N2/E3.4, MSS1/L1.9) (KS3 Ma-0043 )

and Paint your room (L1 numeracy N2/E3.4,

MSS1/L1.9) (KS4 Ma-0090, Ma-0149, Ma-0157, Ma-0172 KS3 Ma-0153)

The questions in these illustrated quizzes take the learner through the calculations required to buy the right amount of paint or tiles for a room. Before trying the activity, learners could discuss how they would decide how much paint or how many tiles to buy for a given area and what numeracy skills they think are involved. Then they could try the quiz and look more closely at the skills they need. This could become part of a project to redecorate a virtual (or real!) room. Other aspects to the project could include use of the ‘Mousepainter’ on the Dulux web site (www.dulux.co.uk) to choose your colour scheme. Use the ‘Paintchooser’ on the Level 1 numeracy (N2/E3.4, MSS1/L1.9) Dulux web site to calculate how much paint you need (challenge learners to think about the calculations that the web site has to do behind the scenes with the information you input). Look up tiles or wallpaper or other things you need on other web sites. Produce a plan of your design detailing your calculations and estimated cost as well as a description of your colour scheme, justification for your choices and ‘paint samples’ (e.g. using MS Paint or Autoshapes in Word).

Snap game: Match the words 2 (Rw/L1.3, Rw/L2.1) (KS4 En-0061, En-0129, En-5013, En-0129) and Snap game: Match the words 3 (Rw/L1.3, Rw/L2.11) Use fun snap games to extend learners’ vocabulary or as an introduction to a topic. Game 2 features computer vocabulary. Game 3 features vocabulary associated with music. Learners have to match a general definition with a topic-specific definition to reveal the mystery word – so the games raise awareness of the fact that many English words have more than one meaning. Learners could try to use the words in different sentences that illustrate the different meanings. ● ●

Our Gaff: Introduction A short video following a young couple moving into their own place. Learners should watch this first to set the scene before answering the questions in Our Gaff Quiz.

Information for tutors

Our Gaff: quiz (E3) This multi-choice quiz tests the 'learners' ability to recognise which sections of the Yellow Pages would deal with various household repairs. General knowledge plus reading for information at E3 is tested.

Tribal CTAD Lincoln House, The Paddocks, 347 Cherry Hinton Road, Cambridge CB1 8DH, UK T +44 (0)1223 470480 F +44 (0)1223 470481 E ctadsales.education@tribalgroup.co.uk


Measure it out This pack includes the following 7 modules.

Kitchen scales (MSS1/L1.4, MSS1/L2.3) (KS4 Ma-0146, Ma-0151, Ma-0158, Ma-0159, Ma-0161)

In this activity, the learner is shown a reading on a kitchen scale and must match this with the correct number of grams from four options. There are ten questions in all; all testing the ability to read from a scale accurately. Curriculum references are provided.

Measuring jug (MSS1/L1.4, MSS1/L2.3) (KS4 Ma-0146, Ma-0151, Ma-0158, Ma-0159, Ma-0161) This quiz is made up of a set of ten questions about capacity, with the learner being asked to read the amount of liquid in a 1 litre measuring jug. The learner chooses from a set of four options and can check immediately for instant feedback. The help button shows the learner how to answer the question, and curriculum references are provided.

Diluting liquids: Find out more (N1/L1.7) (KS4 Ma-0027, Ma-0029) In this activity, the learner is shown how to dilute cleaning products using different ratios for the dilution. Audio help and animation makes the learning more effective, and the examples are worked through so that the learner can understand how the amounts of liquid are worked out. Learners are also reminded about litres and millilitres.

Diluting liquids: Practice 1 (N1/L1.7) In this first practice activity, the learner can try out ratio problems by answering a set of multiple-choice questions. The problems – and often the answers – are illustrations as well as text, to make the solution easier to understand. Learners can check each answer as they work through the practice or they can get a final score at the end.

Diluting liquids: Practice 2 (N1/L1.7) The learner works out how much liquid is required in a series of ratio questions, then enters the answer into a table. Answers are checked after the table is completed. This tests multiplication skills.

Diluting liquids: Test (N1/L1.7)

Information for tutors

This activity tests the learner’s ability to work out ratio problems and provides feedback on each answer.

Snap game: Measuring (MSS1/L1.7) A snap game to practise reading a measurement from a ruler. The learner has to match measured objects with actual metric measurements. Instant feedback is given.

Tribal CTAD Lincoln House, The Paddocks, 347 Cherry Hinton Road, Cambridge CB1 8DH, UK T +44 (0)1223 470480 F +44 (0)1223 470481 E ctadsales.education@tribalgroup.co.uk


Money and shopping This pack includes the following 4 modules.

Learn about percentages (N2/L1.3,N2/L1.9) (KS3 Ma0026, Ma-5006, Ma-0025)

This pack gives the learner detailed information about percentages: what they are, why it’s important to know about them, and how they are used in several contexts. The information is text, which is supported by images and engaging animations to illustrate more effectively. There is a ten-question quiz at the end.

Do some percentages (N2/L1.9) (KS3 Ma-0025) This activity is a ten-question multiple-choice quiz, with the learner having to work out a percentage and make a choice from four possible answers. It would be useful for testing learners’ competence in percentages at this level, or for extra practice.

Giving change UK (MSS1/E2.1, MSS1/E2.2, MSS1/L1.1) (KS2 & KS3 Ma-0002, Ma-0007, Ma-0031, Ma-0043.)

In this activity, the learner works out the right change from a £1 coin by dragging the correct denomination coins to an open palm illustrated on the screen. There are ten questions. The learner can check each question individually and can use help to have the activity demonstrated. Curriculum references are given. A useful activity for numeracy students and for anybody working in retail.

Giving change EU (MSS1/E2.1, MSS1/E2.2, MSS1/L1.1)

Information for tutors

In this ten-question quiz, the learner works out the right change from a 1 euro coin, by dragging the correct denomination coins to an open palm illustrated on the screen. The learner can check each question individually and can use help to have the activity demonstrated. Curriculum references are given. A useful activity for familiarisation with European currency.

Tribal CTAD Lincoln House, The Paddocks, 347 Cherry Hinton Road, Cambridge CB1 8DH, UK T +44 (0)1223 470480 F +44 (0)1223 470481 E ctadsales.education@tribalgroup.co.uk


Skills checks This pack includes the following 5 modules.

Quick check: Numeracy (E3/L1 numeracy) This is a ten-question quiz with images and animations to engage the learner, which tests basic competence at E3/L1 in numeracy. It could be used as a useful indicator of any particular problem areas.

Quick check: Literacy (E3/ L1 literacy) This is a ten-question quiz with images and animations to engage the learner, which tests basic competence at E3/L1 in literacy. It could be used as a useful indicator of any particular problem areas.

ESOL skills checks (E3/L2) This is a 21-question screener for ESOL, which gives both learner and tutor an indication of the level (E3–L2) that the learner is working at. The questions cover a number of contexts and mainly test reading.

Literacy skills checks (E3/L2) This is a 21-question screener for literacy, which gives both learner and tutor an indication of the level (E3–L2) that the learner is working at. The questions cover a variety of contexts and mainly test reading.

Numeracy skills checks (E3/L2)

Information for tutors

This is a 21-question screener for numeracy which gives both learner and tutor an indication of the level (E3–L2) that the learner is working at. The questions cover several different contexts and test a number of numeracy skills.

Tribal CTAD Lincoln House, The Paddocks, 347 Cherry Hinton Road, Cambridge CB1 8DH, UK T +44 (0)1223 470480 F +44 (0)1223 470481 E ctadsales.education@tribalgroup.co.uk


IT: introduction This pack includes the following 15 modules.

Snap game: Match the words 2 (Rw/L1.3, Rw/L2.1) (KS4 En-0061, En-0129, En-5013, En-0129)

Use fun snap games to extend learners’ vocabulary or as an introduction to a topic. Game 2 features computer vocabulary. Learners have to match a general definition with a topic-specific definition to reveal the mystery word – so the games raise awareness of the fact that many English words have more than one meaning. Learners could try to use the words in different sentences that illustrate the different meanings. ●

Calculator: Match symbols and names 1 (Entry 1 literacy Rw/E1.1) (KS2 Ma-5012, Ma-5015) and Calculator: Match symbols and names 2 (Entry 2 literacy E2.2) (KS2 En-5052) Also called Calculator 1 and Calculator 2. Two more pelmanism games, this time designed to increase familiarity with calculator keys. In the first one, learners match words to signs; in the second, they match the abbreviations to the full definition (e.g. ‘MR’ = ‘memory recall’). Learners could try out these functions using the calculator on their computer (Start/Programs/Accessories/Calculator).

How to turn on a PC Basic instructions for an ICT beginner, with supporting animations. Very useful for those with Level 1 reading skills on basic computer courses as additional practice.

What's on the screen Detailed information, with supporting animation, about items on the Windows Desktop. The learner is shown typical icons, how to open programs, how to maximise and minimise the screen. A four-question quiz is given at the end as a self-check.

Using the mouse

Information for tutors

Practical demonstration with animations and text of how to use a mouse, including right click information. A four-question quiz allows the learner to self-check. Good for beginners in ICT, especially those on basic courses. Reading at Level 1 required.

Using the keyboard Clear information, with supporting animations, about keyboard applications, including caps lock, number lock, space bar and shift key. There is a short quiz at the end for self-checking.

Basic word-processing Basic information with supporting animation about word-processing, using Word: how to get started, format your work, and save. Good for those on basic IT courses for practice and self-checking, with a short quiz at the end.

Tribal CTAD Lincoln House, The Paddocks, 347 Cherry Hinton Road, Cambridge CB1 8DH, UK T +44 (0)1223 470480 F +44 (0)1223 470481 E ctadsales.education@tribalgroup.co.uk


Going on the Internet All the basic information you need to get the Internet using a browser. Also gives information on hyperlinks and bookmarks, with supporting animation for extra clarity. There is a five-question quiz at the end.

How to turn off a PC Clear information with animations showing learners how to turn off a PC.

Using a computer: Quiz Ten questions to confirm understanding of the basics in using a computer.

ICT icons: pairs 1 This pairs game uses six basic icons from Word with their meanings, e.g. paste, undo, minimise. Useful for learners who are covering the basics of word-processing.

ICT icons: pairs 2 This pairs game uses six more basic icons from Word with their meanings, e.g. copy, spellcheck, numbered list. Useful for learners who are covering the basics of word processing.

Snap game: ICT icons A snap game matching basic icons from Word with their meanings. Good for practice and self-testing.

ICT basic skills check: E2/E3

Information for tutors

This 21 question screener allows learners and tutors judge the level of their IT skills at a basic level. Questions cover both practical questions of use and those of purpose at this level.

Tribal CTAD Lincoln House, The Paddocks, 347 Cherry Hinton Road, Cambridge CB1 8DH, UK T +44 (0)1223 470480 F +44 (0)1223 470481 E ctadsales.education@tribalgroup.co.uk


IT: next steps This pack includes the following 8 modules.

Scanning Basic facts and explanations of what different types of scanner can do. The techniques are demonstrated by animation to make it easier for the learner to understand the process.

Printing Basic facts and understanding of printer icons. This activity explains what different printers are used for, including photographic printers, and uses animation to illustrate the process.

Play music CDs or video DVDs This activity shows the learner how to insert and use music CDs and DVDs in a computer, using a Windows Mediaplayer interface. It also gives basic information about importing music files. The information is illustrated with animation.

Manage photo albums This activity shows the learner how to connect a digital camera to a computer with a USB cable, and describes the process of uploading and storing photos in My Pictures. Extra information, such as how to view your pictures as a slideshow and how to send them via e-mail, is also included, with animation to enhance the activity.

E-mail An overview of email is given, with a list of typical providers, including free ones such as Hotmail and gmail. E-mail addresses are explained and information about adding an attachment is included. A useful introduction to e-mail.

Blogging A definition of blogging is given, with suggestions for use, with animation to illustrate.

Information for tutors

Wikis A definition of wiki plus a description of various types, including wikipedia. Suggestions for use, e.g. making a heritage trail for your family, are also included. A useful introduction to wikis, enhanced by animation.

Online shopping Information is given about using stores that deliver to you, setting up an account, filling in personal information and other tips for shopping online, including delivery charges, security issues and returns. A helpful introduction.

ICT skills check: L1/L2 This 21-question screener allows learners and tutors judge the level of their IT skills at a higher level, from Level 1 to Level 2. Questions cover both practical questions of use and those of purpose at this level. Tribal CTAD Lincoln House, The Paddocks, 347 Cherry Hinton Road, Cambridge CB1 8DH, UK T +44 (0)1223 470480 F +44 (0)1223 470481 E ctadsales.education@tribalgroup.co.uk


Sex and your health A comprehensive guide and set of activities around the topic of sexual health, with particular reference to young people. Topics covered include sexually transmitted infections (STIs) – what they are, how they are treated and the consequences of not getting treatment – and also information about protection and prevention. Some activities look at the myths surrounding sexual practice and also give advice about the emotional side of beginning a sexual relationship as a teenager. Engaging quizzes and games are used throughout to check that the information has been understood. This is an excellent way for a teenager to get good advice on this very important subject. Activities for Tutor Guide:

Introduction: This section introduces this pack of activities, and has a ten-question quiz for learners to test their knowledge.

Section 2: Gives a broad perspective on STIs (sexually transmitted infections): what they are, how you get them, the symptoms and how they are treated.

Section 3: Discusses viral infections, what they are and how you get them, the symptoms and how they are treated, protection and prevention.

Section 4: A snap game to test knowledge and understanding.

Section 5: Covers bacterial infections, what they are and how you get them, the symptoms and how they are treated, protection and prevention. A bacterial infection quiz is provided to test knowledge.

Section 6: Arthropod infection: information about what they are, how you get them, the symptoms, how they are treated, protection and prevention.

Section 7:

Information for tutors

More information with useful links.

Section 8: Protection and prevention. This section discusses the issues when you are considering a sexual relationship: peer pressure, myths about sexual activity, statistics and FAQs

Section 9: Relationship choices. The subject is explored through a series of letters to an imaginary ‘agony aunt’: this is an opportunity to think about the advice you might give in these situations. This leads to a summary about thinking for yourself, resisting peer pressure, self respect and respect for others.


Section 10: A brief but comprehensive summary of the main points.

Section 11:

Information for tutors

Knowledge Round-up: a ten-question quiz to test overall understanding of sexual health issues.

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