Digital Painting Techniques: Practical Techniques of Digital Art Masters (Masters Collection V. 1)

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speed painting

© Daniel Ljunggren

Steam-Powered Mechanical Destroyer By Daniel Ljunggren S of t wa r e U se d : Photo shop

Introduction After thinking about the topic of this speed painting for a while, I started imagining something that would be suitable for a younger audience – perhaps a commercial for toys, with figures you can play with, and one of these toys being the “Steam-Powered Mechanical Destroyer” (or so the description on the back of the box would have you believe). I then thought that it would be more fun if it was a big robot, yet still friendly. The “destroyer” part was the main issue really, meaning I would have to turn it into something not so violent in order to keep the positive mood that I still wanted to achieve. I could’ve gone another route towards something more serious, dark and violent, but personally, it wouldn’t feel very original. I’m not saying a friendly robot is original either, but

Fig.01

Fig.02

perhaps a bit more of an unexpected approach

thumbnail sketches. This allows you to focus

Step 02

to the subject title. I have interpreted the theme

on the general shape, the silhouette, and the

Using the thumbnail as a reference image, and

more like a concept artwork than a painting, so

overall feeling of the concept. After a short

keeping the main subject and the background

please treat it as such.

while of thumbnail sketching, I see something

on separate layers, I start to sketch the robot

that shows potential (Fig.01). I also put in a

from a more interesting angle and in higher

Step 01

sloppy human figure to get a feeling of scale.

resolution. I’m still working in grayscale

Before starting to draw or paint the full-sized

Working a bit further with it I find a design and

because I can focus on what I want to prioritize

concept with details and all, a great and quick

feel that I want to see a fully rendered version

for the time being: design, proportions, pose

way to find your design is with a few small

of (Fig.02).

and perspective. I find that the main challenge

Chapter 02

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