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goliath
Goliath is a networked multiplayer game for up to ten players. One player is the Goliath (a large rock giant) who has the objective of destroying the humanoid base protected by the other players before the round is over.
Prompted by a non-distracting interface, the humanoids can interact with the environment and various weapons while the goliath can ravage the destructible environment.
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Project completed in collaboration with Maureen Hilton, Alison Hu, Kyle Leve, Nicholas Wong, and Qiuyi Yin as part of 53-751: Research Issues in Game Development: Designing for XR
a networked multiplayer game.


INVENTORY/ABILITIES


With real time gravity and particle effects, the game environment becomes responsive to the player. The base health is represented visually as the structure is reduced to rubble.
Using a modular environment, game assets were designed with the intent for new level designs. Both the landscape and the humanoid base can be rearranged for endless play.

