FINAL PROJECT
WHAT IF
SITE PLAN & MANIFESTO House of Wisdom in Baghdad destroyed during the Mongol Invasion, 1258. “Painter on His Way to Work” by Vincent Van Gogh, destroyed during WWII, 1945. The Gates if Nineveh, destroyed by ISIS, 2016. Humans are capable of both creating extraordinary artworks and destroying them in a blink. After thousands of years’ conflicts and wars, world leaders have come to an agreement that the senseless destruction of artworks and cultural heritage has to come to an end. In a UN conference, Australia has declared itself as a permanent neutral country and will not take part in any future international conflicts. Following this decision, Australia become an ideal sanctuary for artwork from all over the world, especially from the regions under the threat of constant conflicts. Melbourne quickly stands out among all Australian cities thanks to its long emphasis on culture, which leads to the arrival of waves of artifacts. This become an opportunity for local authorities to properly utilise these valuable products of human culture and truly establish Melbourne as the world’s cultural capital. In order to accommodate this need, the ARTK is commissioned.
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North America South America
Sub-Saharan Africa
EXHIBITION ZONE 5 1800 CE - 1950 CE
HOTEL/REST Central/Western Asia EuropeZONE EXHIBITION 4 East/Northeast Asia Hotel & Restaurants 1500 CE - 1800 CE South/Southeast Asia Dormitory Africa
Europe Africa
Oceania Asia Europe North/South HotelAmerica North Africa Restaurants Oceania Sub-Saharan Africa Recreation HOTEL/REST Dormitory North America Hotel & Restaurants Central/Western Asia South America Dormitory East/Northeast Asia South/Southeast Asia
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EXHIBITION ZONE 3 Hotel EXHIBITION ZONE Oceania 500 CE - 1500 CE 4 Restaurants North/South America 1500 CE - 1800 CE
Europe North Africa Sub-Saharan Africa Central/Western Asia East/Northeast Asia South/Southeast Asia Oceania North/South America
HOTEL/REST Hotel & Restaurants Dormitory Hotel Restaurants Recreation Dormitory
ART SCHOOL Education & Creation
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Education & Creation ART SCHOOL Education & Creation
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ART SCHOOL Education & Creation
Classroom Art Studio Lecture Theatre Gallery
ART SCHOOL Education & Creation
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ART SCHOOL Education & Creation
Classroom Art Studio Lecture Theatre Gallery
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Classroom Art Studio Lecture Theatre Gallery
ART SCHOOL Education & Creation
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ART SCHOOL Education & Creation
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SPACES & MOMENTS
CIRCULATION - BASE
RISE
VIGNETTE 1
ART & WORK
SPACES & MOMENTS
TO HOTEL
ZONE 3
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TO BASE
CIRCULATION - ZONE 1
WIDE RAMP
SECTIONAL PERSPECTIVE 1
BACK AND FORTH
CONFLUENCE
CORNER
SPACES & MOMENTS
TO HOTEL
TO ZONE 3
TO ALL ZONES
FROM ZONE 1 ZONE 1 ZONE 1
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AMBER
VIGNETTE 2
LINEAR GALLERY
CORE
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BALCONY STAIRS
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ESCALATOR
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CIRCULATION - ART SCHOOL
WHAT PROPORTION
LION OF MOSUL
SKY BRIDGE
SPACES & MOMENTS
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DETAILED PLAN - EXHIBITION GROUPS
SPACES & MOMENTS
SECTIONAL PERSPECTIVE 2
SECTION & ATMOSPHERE
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WEEK 1 OCEAN HOME Overall, this was a fun start of the semester, but also a bit overwhelming in terms the amount of work that need to be put into it. I literally made a piano and a guitar in rhino with blueprints. Also, after designing something more conservative in the first half of the week, I went for a more ambitious approach and put my “ideal house� on a boat. This ambition would be carried on throughout the semester.
OCEAN HOME DESIGN BRIEF
THE BASICS Washroom - Wash Basin - Toilet
Kitchen/Dining - Shower
THE ARTIST (sort of)
- Stove - Oven - Cabinet - Kitchen
Living Room - Sofa Appliances - TV - Bar - Dining Table / Chair
THE ARCHITECT
Acoustic Room
Studio
- Piano - Music Instrument Storage - Private Library
- Computer - Drawing table
Bedroom - Coffe Table
- Bed - Wardrobe
-Nightstand
THE PLAYER - Home Stereo System - Gaming Concoles - LEGO
THE ADVENTURER - A Ship
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SKETCHES D - Supporting Documentation Sketches
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ISOMETRIC - SET 1 AISOMETRIC DRAWING - SET 1
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ISOMETRIC - SET 2 AISOMETRIC DRAWING - SET 2
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SECTIONAL NARRATIVE C - SECTIONAL NARRATIVE
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PERSPECTIVE D - Supporting Documentation Perspective
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PERSPECTIVE D - Supporting Documentation Perspective
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WEEK 2 THE SKY LOUNGE This time, instead of a boat, I went with a flying cafĂŠ/bar, which has substitutable parts. This is also testing out the idea of having the same space functioning differently at different times, which fits the key ideas of the studio at this point. I also looked at several precedents, both from the real world and movies. This would be the beginning of a semester of precedent spamming. Also, I just love symmetric.
THE SKY LOUNGE
The Sky Lounge flies above THE ARK, with switchable units that allow it to be a café during the day and quickly transform into a bar when night falls. who doesn't want a cup or coffee or whiskey with a great aerial view? JINGHENG QIAN 813066
ISOMETRIC EXTERIOR
DAY MODE - CAFE EXTERIOR
DAY AND AN NIGHT
NIGHT MODE - BAR EXTERIOR
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ISOMETRIC INTERIOR
DAY MODE - CAFE INTERIOR
NIGHT MODE - BAR INTERIOR
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PLAN
DAY MODE - CAFE PLAN
NIGHT MODE - BAR PLAN
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PERSPECTIVE
CAFE PERSPECTIVE 1
BAR PERSPECTIVE 1
CAFE PERSPECTIVE 2
BAR PERSPECTIVE 2
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SECTION
CAFE SECTION 1
CAFE SECTION 1
CAFE SECTION 2
CAFE SECTION 2
CAFE SECTION 3
CAFE SECTION 3
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SECTION
CAFE SECTION 4
CAFE SECTION 4
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PRECEDENTS / REFERENCES PRECEDENTS
Atlas Bar in Westworld S3 (2020)
Tron Legacy (2010)
Jane Hotel in John Wick 2 (2017)
John Wick 3 (2019)
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WEEK 3 CYBERPUNK +
HAPHAZARD VS EFFICIENT
The idea of a mixed tower that contains everything quickly reminds me of cyberpunk settings in movies/video games and so on. What can I say, I’m a bit of a nerd (but not quite). However, as an architecture student, I NEVER want to deliberately design anything that is INHARENTLY bad. This is about my morale I guess, because I can never quite understand “critique” project that are not necessarily bad designs but delivers bad environments or facilitate bad behaviours on purpose. So, regarding cyberpunk, this is clearly a setting that is “bad”, and I want to harness the concept but without its grim and dystopian mood, thus the concept of Cyberpunk+. At the core of a cyberpunk setting, there is always this overarching mega corporations that controls pretty much everything. So, what I did here is to remove that and give people endless clean energy and free people from the oppression of big capitals (not giving names here but anyone can think of many. This is our bizarre reality). I guess I always wanted to use whatever power I can to make things better, at least in concept. This project turned out to be quite successful and I quite liked many aspects of it. However, this led to some detours in the coming weeks.
KIT-OF-PARTS RESIDENTIAL KIT OF PARTS - -RESIDENTIAL
30X FAMILY HOUSE
50X YOUNG FAMILY HOUSE
50X SOCIAL HOUSING
30X DOMUS
20X DOME HOUSE
20X DELICATE HOUSE
30X TWO-SIDE HOUSE
20X HOME STUDIO
30X ELDERLY HOME
30X SELF ISOLATION HOME
40 SPECIAL NEEDS
150 SINGLE UNITS
200 FAMILY UNITS
40X MODULE HOUSE
20X QUARANTINE UNIT
20X DISABLED
KIT-OF-PARTS PROGRAMS KIT OF PARTS - -PROGRAMS
1X AGORA
1X WASTE MANAGEMENT
1X REFORMATION
10X CEMETERY
1X ARTS CENTRE
1X WAREHOUSE
200X OFFICE
2X LIBRARY
1X BAR
4X SUPERMARKET
1X ANIMAL SERVICES
1X CINEMA
6X DESTRESS UNIT
3X PUBLIC BATH
1X SALON
1X PRE SCHOOL
KIT-OF-PARTS PROGRAMS KIT OF PARTS - -PROGRAMS
1X DAY CARE
1X HEALTHCARE
1X SPORTS CENTRE
1X SPA
1X EMERGENCY SERVICES
4X FOOD PRODUCTION
OPTION 11--HAPHAZARD HAPHAZARD OPTION SKETCHES
SKETCHES
OPTION 11--HAPHAZARD HAPHAZARD OPTION ISOMETRIC
ISOMETRIC
OPTION 11--HAPHAZARD HAPHAZARD OPTION
Cafe/Bar
SECTION
SECTION
Library Agora
Social Housing
Office
Dome House Module House
Young Family House
Family House
Home Studio
Two Side House Bath
Roman Domus
Food Production
Warehouse
Nuclear Fusion Reactor
Cemetery
Quarantine Unit
OPTION 11--HAPHAZARD HAPHAZARD OPTION CIRCULATION
CIRCULATION Vertical Circulation Primary Circulation Secondary Circulation
OPTION 1 - HAPHAZARD OPTION 1 - HAPHAZARD DIAGRAM DIAGRAM
OPTION 1 - HAPHAZARD OPTION 1 - HAPHAZARD DIAGRAM DIAGRAM
OPTION 11--HAPHAZARD HAPHAZARD OPTION DIAGRAM
DIAGRAM
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DIAGRAM
OPTION 22--EFFICIENT EFFICIENT OPTION ISOMETRIC
ISOMETRIC
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ISOMETRIC
OPTION 2 - EFFICIENT OPTION CIRCULATION
2 - EFFICIENT
CIRCULATION
OPTION 2 - EFFICIENT OPTION 2 - EFFICIENT
IRCULATION
CIRCULATION
OPTION 22--EFFICIENT EFFICIENT OPTION DIAGRAM
DIAGRAM
OPTION 2 - EFFICIENT OPTION 2 - EFFICIENT DIAGRAM DIAGRAM
OPTION 2 - EFFICIENT OPTION 2 - EFFICIENT DIAGRAM DIAGRAM
OPTION 2 - EFFICIENT DIAGRAM
OPTION 2 - EFFICIENT DIAGRAM
WEEK 4 KEEP TESTING & DETOURS This week we struggled a bit when trying to combine old and new ideas together and keeping part of the previous design. In the end, it was a bit like going in circles. We were exhausting possibilities, but we are not necessarily moving forward, but going in circles on the same level. It was time do deduction and remove some of the ideas and only focus on a few in the future.
FLYING CITADEL PERSPECTIVE
FLYING CITADEL PERSPECTIVE
FLYING CITADEL PERSPECTIVE
FLYING CITADEL SECTION
FLYING CITADEL SECTION
WEEK 5-7 MID SEMESTER PROJECT - ARKOPOLIS I think we had a pretty good project for mid semester. It had issues, true, and we were still trying to work with just a bit too much ideas, but I think at the core, this is architecturally a decent project. I was just a bit frustrated that we barely had time to discuss the architecture at all during the crit as the guests spent almost all the time talking about the setting, which is admittedly problematic, but really wasn’t that important for the project. World is in chaos, people seek shelter, simple as that. So the economic crash is, again, admittedly a bit out of place, but I was just trying to come up with something disastrous but without ruin the whole earth. Also, since we wanted to provide shelter for people while preserving culture, this might be a bit too much as they can sometimes be different things. But are they really? Without people there would be no culture/civilisation either. I needed time to think about a way that is clearer and less confusing.
WEEK 5-6
ARKOPOLIS
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WHAT IF SCENARIO
WHAT IF SCENARIO
THE ARKOPOLIS
PROGRAMMIC STRATEGIES PROGRAMMATIC STRATEGIES
ZONING
PROGRAMMATIC PROGRAMMICSTRATEGIES STRATEGIES
PROGRAM ORGANISATION
KIT OF PARTS
PROGRAMMATIC STRATEGIES
RESIDENTIAL ORGANISATION
KIT OF PARTS
PROGRAMMATIC STRATEGIES
RESIDENTIAL ORGANISATION
PROGRAMMIC STRATEGIES
PROGRAMMATIC STRATEGIES
SPATIAL ORGANISATION
DIAGRAMS
DIAGRAMS CIRCULATION - HORIZONTAL
MAIN CORE CIRCULATION
MAIN-SECONDARY CONNECTION
SECONDARY CORE CIRCULATION
CIRCULATION-HORIZONTAL
DIAGRAMS
DIAGRAMS CIRCULATION - VERTICAL
PRIMARY ELEVATORS (ALL FLOORS)
SECONDARY ELEVATORS (REGIONAL)
STAIRS
CIRCULATION-VERTICAL
DIAGRAMS
DIAGRAMS CIRCULATION - STRUCTURE
STRUCTURE
DIAGRAMS
DIAGRAMS FACADE SYSTEM
FACADE SYSTEM
DIAGRAMS
DIAGRAMS PROGRAMS
PROGRAMS
FORUM
PUBLIC AFFAIRS
LIBRARY SKY LOUNGE SCHOOL MUSEUM ARTS PRECINCT
CULTURAL/ EDUCATION
OFFICE
PRODUCTIVITY
SALON HEALTHCARE PUBLIC BATH SPORTS PRECINCT CINEMA THEATRE SPA SHOPPING CENTRE
CULTURAL/ ENTERTAINMENT
CEMETERY NUCLEAR FUSION REACTOR WASTE MANAGEMENT SYSTEM WAREHOUSE
BASIC SERVICES
DIAGRAMS
DIAGRAMS RESIDENTIAL
RESIDENTIAL
DIAGRAMS
DIAGRAMS GREEN SPACE
MINOR GREEN SPACES
MAJOR SKY GARDEN
GREEN SPACES
VIGNETTES
VIGNETTES
EXTERNAL - GROUND PERSPECTIVE
VIGNETTES
VIGNETTES
EXTERNAL - ENTRANCE
VIGNETTES
VIGNETTES
INTERNAL - RESIDENTIAL
VIGNETTES
VIGNETTES
INTERNAL - GYM/SKY BRIDGE
VIGNETTES
VIGNETTES
INTERNAL - CIRCULATION/PROGRAMS
VIGNETTES
VIGNETTES
AERIAL - SKY LOUNGE
PLAN - 5F
PLANS
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MUSEUM
HOME STUDIO YOUNG FAMILY HOUSE EMERGENCY SERVICES HEALTHCARE CENTRE FAMILY HOUSE
SECTION 1
HOME STUDIO SPORTS PRECINCT PUBLIC BATH SPA ELDERLY HOME CINEMA 1
THEATRE HEALTHCARE CENTRE YOUNG FAMILY HOUSE
SPA SOCIAL HOUSING NUCLEAR FUSION REACTOR
10m 20m
1
50m
SECTIONS SECTION 1
PUBLIC FORUM
LIBRARY
MUSEUM
OFFICE
PRIMARY SCHOOL
HOME STUDIO
HOME STUDIO
FAMILY HOUSE
SECTION 2
THEATRE SPA
WAREHOUSE
DOME HOUSE
THEATRE TWO-SIDE HOUSE SALON QUARANTINE UNITS NUCLEAR FUSION REACTOR WASTE MANAGEMENT SYSTEM CEMETERY
2
SKY GARDEN
2
YOUNG FAMILY HOUSE CINEMA EMERGENCY SERVICES SPORTS PRECINCT PUBLIC BATH SPA
10m 20m
50m
DETAILED DETAILEDSECTION SECTION
MUSEUM & GALLERY
ART DISPLAY & EDUCATION
ART PRECINCT
ARTWORK RESEARCH & RESTORATION STUDIO
DETAILED SECTION
200mm
400mm
1000mm
ART PRECINCT BALCONY
RECREATION & COMMUNICATION
WEEK 7-9 ARTSY Now that we decided to shelter artifacts instead of people, the purpose of the ark become much clearer, and perhaps quite a bit different from other group’s projects. We an basically get rid of residential if we want to, but I decided to still have a sort of hotel program in it due to the enormous size of the project. In these few weeks, we looked at a ton of precedents, some of them really inspirational, and started making sort of kit of parts for our project again, as our project has become so different, almost none of the ones we previously had as a class applies to our project anymore.
DETAILED SPACES
DETAILED SPACES
INNITIAL SKETCHES FOR FINAL PROJECT
INNITIAL SKETCHES FOR FINAL PROJECT ZONING
INNITIAL SKETCHES FOR FINAL PROJECT CIRCULATION
WEEK 10 DEVELOPMENT OF FINAL PROJECT The project’s concept, architecturally, is the combining, dividing and clashing of different masses. Circulation would be crucial as most of our project is exhibition space. Thus, it is important to consider how people would navigate through the space, at what speed and what other needs they would have. It is also important to make the other functions of our building interesting. For example, the art school, which started as just another block, was eventually integrated into the building and scattered around the building. We also need to consider scale and site. Scale was one the issues that was brought up during the mid-semester presentation, as the height-width ratio seems a bit off. I had this same issue at the beginning of the massing process as the building footprint was too big, but I later fixed that. Regarding siting, we originally wanted to be a replacement of the NGV, and be better and bigger than it. But hey, if it ain’t broke, don’t fix it. So eventually we decided to make our project as an addition. We also struggled a bit about the narrative at the beginning, as we couldn’t quite sort out the cause and effect relationship between Melbourne having this ark and artifacts coming to Melbourne. If the ark comes first, then it has to be super good for people to bring their stuffs here, thus we would have to “claiming to be the Guggenheim”, which would be risky. If the artifacts come first, then there should be a reason for it. I then thought, maybe if Australia decides to become a neutral country, being an island country positioned right between the east and the west (culturally speaking), it would actually make a lot of sense. Like, Australia had no reason to get involved into the Trump trade war against China, but the Australian government did it anyway, which is kinda silly. By becoming neutral, Australia could actually profit a lot from it, let alone the safe environment. So among all the groups in the class, this project is perhaps the most realistic one, not to say that is either good or bad, but just stating the fact about its nature. Thus, although this is still a fantasy project, it would be perhaps somewhat a bit more realistic and actually has a site.
WORK IN PROGRESS MODEL MASSING
WORK IN PROGRESS MODEL
ZONE 1
ZONE 2
ZONE 3
ZONE 4 - MASSING
WORK IN PROGRESS MODEL
PLAN 1 WIP
PLAN 2 WIP
PLAN 3 WIP
PLAN 4 WIP
REFERENCES
REFERENCES
REFERENCES