Jacqueline Chan Portfolio 2022

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Jacqueline Chan

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Product Design


About Me My name is Jacqueline Chan, a graduate from UTS with a Bachelor Degree in Product Design. I enjoy industrial design based on my background from conceptual illustrations, I find the ability to produce otherworldly products and bringing them into todays space as a worthwhile profession to have the potential to change the way people interact with the world. I’m looking for a 6 month internship.

Contacts Sydney Email

Australia jacquelinexxx@hotmail.com

Phone

(61)0452 234 XXX

Socials

JacquelineXXX


Education _________________ 2019 - 2021

Bachelor in Product Design University

of

Technology

Experience __________________ 2017-Current

Sydney

Graphic Design for JOYPOP AU Graphic design for Nintendo Switch Cases - Designing customisable prints with Procreate,

2016-2018 Oatley Senior Campus Higher Secondary Education

Adobe’s Creative Suite. - Review final productions for errors and ensure that the final prints reflect clients specifications.

2012-2016

Penshurst Girls Campus Secondary Education

2016-2018

Visualisation for Peace & Co. PT YLTD Graphic illustration for commercial use

Language __________________ English

( F l u e n t )

Mandarine

( N a t i v e )

Cantonese

( A m a t e u r )

- Obtained approval of concepts by submitting rough drafts to management or to client - Planned project concepts by researching and studying information. Sketched artistic and fresh designs for consideration. - Developed seasonal merchandise assortment to improve depth and breadth.

Freelance Illustrator

2017-Current

Graphic Design for Logos, Fashion Prints, Pins etc.

Softwares __________________ Photoshops Indesign

Key-shot

Illustrator

SolidWorks ZBrush

Analogue Skills _____________ Ideation

Prototyping

Model making

Rendering

Sketching





Digital Thermometer for Private Hospital

2020.07 - 2020.10 Spring semester - User Centred Design

Designing in Context


Design Brief Designing in Context

A user-centred design for a digital thermometer within a context, in this case, private hospitals. The design will be focused on the user experience by analysing the trend matrix and utilising research methods like interviews and behavioural archetypes.



Initial Research

-w

Additional features due to COVID 19 Number counts

Limited time for each patients - Save Time - The need of Efficiency

Ergonomics

- Needs quickest access to the full history of a

Fit the average hand size - between

patient (Allergies , age etc.)

6 inches (15.2 cm) and 11 inches (27.9

- Easy Access/ Easy to use

cm) - Matt finish on handle ables a more stronger grip. - Updates information from the

Applying to the Design

registration - Automatic / Limited buttons


Problem / Pain points Information extracted from Trend Matrix & Behavioual Archetype

Lack of Connection between medical staff and patients - Immense stress because of uncertainty of the virus

Hygiene

- Decrease any chances of spreading germs to the patient.

- Too many question asked, leading patient to feel like they’re not treated well, being

- Needs to be non contact Easy to clean

examined etc. - Lack of social support.

- Infra-red - Non- Contact

- Avoid aggressive gestures - Adjustable - Future tailored and pleasurable experiences



Prototyping


Connect Thermometer



Details



Connect Thermometer



PURRR

2021.03 - 2021.06 Autumn Semester


Feeder Designing with function


Design Proposal

The idea originated from my own pet dog who had eating disorders from the previous owner, which made me focus my attention on eating habbits.

To design a product that focuses on pets with eating disorders due to unhealthy feeding habits, providing correction methods to create a healthy eating schedule with dry food only. (Wet food product are not recommended to be daily consumed)

Inspiration



Initial Research Existing Products

Medical Advice / Guideline 1. Stick to a schedule 2. Don’t leave food available all daydevalues food, attracts unwanted pests, difficulty in monitoring change in appetite, and more. 3. Control portions - less is more

Features

Problem Space

- WIFI APP control

- Only focus on ‘automatic’ function, target groups tend to be leaning towards people who are busy and out of the house.

- Remote - Auto Feeding - Food Level Sensor - HD Camera

- It hasn’t really been considered with providing correction methods when dogs start to or already have eating disorders.


Getting to know our furry clients Interviews & Surveys

Free Choice Feeding 80 % of the owner’s leave the dog food there and letting them eat whenever they want.

Picky Eater Most of them don’t finish eating dry dog food after being given can food.

Manners Training meal manners before meal. ie. ‘Wait’

Likings Round shapes / Sound of tearing up plastics / Sound of treat bag shaking

Dislikes Sudden noises / Sharp noises


Ideations


Function How it works 1. Calculates the amount of food per meal through the amount given in the storage. (No need for any manual information to be provided from the users) 2. Feeds the desired amount when it's time. (Default 7am 1pm 7pm) 3. Removes any leftover after 10 mins. 4. Calculates if the dog has ate enough with the amount of leftover food. (Weight sensorLoad Cells) 5. Reschedules the feeding plan, the next meal will shift to an earlier time with calculated amount of food.(First meal of the day does not change preventing the time chasing back) 6. Repeats.


Prototype

- Form (Attract dogs attention) - Marketable - Aurduino: Testing Functioins

Aurduino

Purpose

Hardware

- Removing food after 10 minutes - Despensing the food - Weighing the food

- Arduino Uno Board - 9G Micro Servo Motor - Real Time Clock Module - 5KG Load Cell Weight Sensor Module for Electronic Scale - Load Cell Amplifier Module HX711


Bowl Design - Optimal Size - Material: Ceramic, Stainless Steel - Optional slowdown bowl - No harsh edges



Pet Feeder


Designing within a Brand

2020.03 - 2020.06 Autumn Semester - Product Engineer



Ink pen on paper

Senario for Handheld Mixer

Storyboard

H


Design Brief

Designing within a brand

What makes Dewalt ‘DEWALT’ The design brief for the product engineering course in 2nd year was to design a handheld mixer for the brand Dewalt. First by establishing the target demographic to people who are Dewalt customers and would use a handheld mixer rather frequently( who do use the kitchen), it narrows the aesthetic down to suiting the kitchen more than the iconic Dewalt design, still including the same branding features such as the iconic black and yellow duo which allows the design to expand towards the market who aren’t familiarise with Dewalt. Dewalt has the reputation of having good quality, symbolising powerful and reliable. By borrowing this idea, it portrays that sense of lifestyle into the kitchen, translating into a sleek, elegant and futuristic design proposal.


Ideations




Prototype Model - Making





‘The handle for cups without handles. The tea for cups without tea.’


Design Proposal Inspired by the rich culture of Teaism (Tea Ceremony) from Asia, which is the spirit of using tea as a medium to communicate, trying to bring people together within a subculture. This product is for people who appreciate artistic sculptural pieces to express their interest and taste, creating a topic of conversation for their visitors. For the product itself, I specifically took the elements from nature. In this case, the sky and earth. They compliment each other as a pair, like the yin and the yang, a natural pair of opposites.


A Design Augmentation on enhancing a working product (Mug) , using a more sculptural attempt that connects with nature to make the product allow a longer emotional sustainability, with complex geometry that requires 3D printing technology using scanning and reverse engineering. who is it for, what I have done and why


Moodboard

Project Methodology Ideation Sketches

User Testing


3D Scanning

User Testing

Sketch Model

CAD Model

Concept

3D Print


Scanning & Reverse Engineering

Geometric Form

Ergonomics

Rough sketch model to confirm the overall

Different hand gestures modified to suit

geometric form, size and feel of it.

different style of holding the cup. ei. Different amount of liquid affects the way of holding.


User Testing The models are made out of monster clay, an ideal material to thoroughly understand ergonomics with the hand. Since it is an oil-based clay, which means it doesn’t dry out, it can be reformed after user testing.

Refine Refining the clay model to its best form in order to scan.


The main process I used in this project was scanning and reverse engineering, the access to 3D scanning technology was what really made this digital handmade project achievable.

3D Printing on the Hp Jet Fusion, allows it to reassemble a plaster sculptural texture, giving the piece a more handmade finish.

It could be customizable for different hand sizes since there is a jurassic difference in hand sizes. The client will need to measure their hands and send the information in to pre- order a customized piece.





2021.06 - 2021.11 Spring Semester - Major Project

Research based Design


The


Design Proposal The initial intent for this project was to explore the underlying importance of the products emotional impact on users, investigating the need for visual appearance in products. Studying

on

Psychology

literature

behind

constant

consumerism and its impact on changing the behaviour of overconsumption. Which is basically the practicality of this research - based design project.



Constant Consumerism Overconsumption is caused by a combination of factors in today’s global economy, such as consumerism, planned obsolescence, and other unsustainable business practices that juxtaposed against sustainable consumption. Many solutions for overconsumption tend to lean towards providing quick solutions to reduce the consequence, trying to solve the problem through materialistic approaches; whereas, this projects significance lies in the in-depth exploration of the actual cause and effect behind overconsumption.


COPING RESPONSE My angle of observation was on the actual need behind constant consumerism, research shown that it was a coping response, A short-term relief to stress and depression, whilst this act itself is entertaining, distracting, and could defiantly aid procrastination.

ONLINE SHOPPING & SOCIAL MEDIA Leading to the research on the medium that aid this act, the rising of online shopping and the influence of social media , which could be accessed easily with any electronic devices, especially the phone.

VICIOUS CYCLE OF STRESS AND UNDERLYING MENTAL HEALTH ISSUES Proven by the interview from the primary research. I tried to find the common ground of products that people interacted with relating to stress, and there was one thing that stood out. They all had a hard time going to sleep, due to social media and distractions on the phone. Whereas the research had explained why: The underlying mental health issues from stress and anxiety


Statement of Design Intent To develop a new product ritual for a night lamp that helps with self-actualisation, from a therapeutic approach with multifunctional features. Encouraging people to disconnect from their phones before bed by designing a sensational product.



Prototypes



CAD Development



Design Features Shape was inspired by the form of a wave, so that ties in with the aesthetic of the underwater pattern. act as a visual barrier, a shelter its like trying to protect the phone from the user


Ergonomics Affordance: There is only one way to put the phone down. Reducing the chances to reach the phone. Having a place for the phone to be there by utilising the Zeigarnik Effect.


Good Light Concept w/Lights on


Final Concept This project aims to remind people to distance themselves from social media, leaving more time to reflect on themselves, and help people as individuals who will contribute to society by influencing how they approach life. With its sculptural aesthetics, This design takes advantage of people’s nature to be attracted to beauty due to its ability to mend negative emotions and bring light to what the world has to offer, giving hope to what there is to come.


Good Light Concept



Additional Skills


I’m interested in designing futuristic and otherworldly products because I believe that they are speculative in nature and have the ability to encourage people to reflect on the underlying problems, inspiring alternative ways of being. One of my strong suits is being able to generate quick ideation and sketches. I enjoy the sketching conceptualisation part of the design process probably the most. I draw as a hobby, worked as a freelancer and have been a contracted designer for companies, which allows me to familiarise and gain rich experiences in the field. Utilising new and emerging technologies like 3D scanning also provides the ability to digitalise handmade works, since I work with modelling clay the most in the early stages of prototyping, which allows me to gain a strong connection of the scaling and what the product actually feels like to interact with. I’m also starting to explore digital sculpting tools like ZBrush and Blender to open new territories for modelling.




Model Making

Plastic Resin and Rubber Silicon Mould



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