2 minute read

Dead Herrings

On a small island in the middle of the Baltic Sea, a light house with a dark, mysterious history and a foreboding atmosphere rests. Legends from the local mainland fishing village tell tales of an island where no fish can be caught and where sailors go to die.

This hasn’t stopped curious eyes from gazing towards it. As six visitors become trapped on the island with no way to return to the mainland until the next ferry, they must discover who has been picking them off one by one before all of them become Dead Herrings themselves.

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For this project, we were tasked with illustrating and designing a board game using the rules and play style of an existing game. For this project, I chose my favorite board game. CLUE. I love mysteries, puzzles, games, the atmosphere of MuRdEr! *Cough*. I loved reading books as a kid like “Sherlock Holmes” by Sir Aurthur Conan Doyle, “And Then There Were None” by Agatha Christie, and tons of the old school Detective Comics Batman stories from the 70’s and 80’s, so choosing this CLUE only made sense. Another source of inspiration I used for this was a movie that came out a few years ago called “Knives Out” directed by Ria Johnson. I listened to the orchestral soundtrack from that movie probably a hundred times while designing this game, and I’m even listening to it now as I write this.

Growing up, my family would always take trips to a place called Dauphin Island, Alabama. It was a small Island off the Gulf Coast, and it was a kid mystery hunter’s dream. It had an old Civil War fort on one side, a Hurricane Ravaged sand bar that stretched for miles on the other, and off its shores to the south was a creepy, copper colored, abandoned lighthouse.

When Spanish settlers first arrived on Dauphin Island’s shores, they said there were so many human skeletons piled together that they named it “Massacre Island”. Very appropriate. (It was later determined that the Native American tribes used the islands as a Burial Ground and as a place to shuck oysters). So, it was only natural for me to use a mysterious island setting for my murder mystery board game. Plus, it’s exactly like “And Then There Were None”.

I chose the name “Dead Herrings” to allude to the logical fallacy/ literary device called a “Red Herring”, which is something that misleads or distracts from an important or relevant detail. I just changed Red to Dead and turned it into a very cool and ominous title.The name then gave me the iconography of a literal red herring’s skeleton. The fish iconography led me to changing the two D’s in the word mark to be fishing hooks.

I chose red because it’s in the phrase “red” herring and it alludes back to blood. Add some more fishing iconography, a dark and mysterious setting, and a cast of colorful characters with dubious motives, and you’ve got yourself not only a great board game, but also a great story, which is what I wanted. A great story.

8 Travis Cumbest

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