Mercury Learning Fall 2014 Catalog

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M ERCURY L EARNING

AND

I NFORMATION

New Titles – Computer Science & Technology

Introduction to Game Development

NE W!

NEW TITLES

Using Processing J.R. Parker (University of Calgary) This book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Real games will be created, and significant parts of a game engine will be built and made available for download. The companion DVD will contain example code, games, and color figures.

Processing is a free, graphics-oriented language that provides the basic functionality needed for building games and runs on all major platforms. Moreover, it allows games to be built for desktop computers, HTML5, and Android. Features:

NOVEMBER 2014 Paperback + DVD

US $49.95

Teaches basic game development including graphics, sound, artificial intelligence, animation, game engines, Web-based games, and more

Create a small collection of complete computer games developed throughout the book

Uses Processing, a free, downloadable platform with a frame by frame display scheme that is perfect for computer games

ISBN: 978-1-937585-40-2 350 pages

7x9

Computer Science/ Game Development

Brief Table of Contents: Chapter 1. Introduction to Game Internals; Chapter 2. Graphics and Image in Processing; Chapter 3. Sound; Chapter 4. 2D Game Example: Hockey Pong; Chapter 5. 3D Graphics; Chapter 6. Artificial Intelligence and Collision Detection; Chapter 7. Example 3D Game; Chapter 8. Web-Based Games and Processing.js; Chapter 9. Animations and Video; Chapter 10. Android; Chapter 11. Networking and Multi-player Games; Chapter 12. A Simple Multiplayer Example; Appendix A. Math for Games; Appendix B. Processing Basics JAMES R. PARKER, PHD is a professor of Art Digital Media at the University of Calgary. His areas of research include computer games and media art, computer simulation, and educational technology. Dr. Parker is the author of The Guide to Simulations and Games (Wiley) and Algorithms for Image Processing and Computer Vision, Second Edition (Wiley).

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