InPark Magazine Issue #44 (November 2012)

Page 24

can you DIGSS it? giant screen looks for standards in digital projection by Joe Kleiman

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en Stassen, founder of film production company nWave Pictures, has long been a pioneer in film-based attractions and giant screen cinema. He was one of the first to embrace film-based motion simulator attractions, with involvement in early breakthrough content such as “Devil’s Mine Ride” and the subsequent conversion of the simulation film library to digital and 3D formats. Always pushing the frontiers of distribution and production, Stassen entered the world of giant screen cinema, and his first 3D film in the format,1999’s “3D Mania,” was recognized by critics for its entertainment value and as proof of concept (Jim Bartoo of the Los Angeles Times: “a monumental breakthrough in 3D features that could easily have filmmakers pondering the idea of making the genre a part of filmmaking in the 21st century...” The nWave breakthroughs continued with the 2001 “Haunted Castle,” the first 40-minute giant screen 3D movie designed from the ground up solely as entertainment (and the first IMAX movie to receive a PG rating) and

the 2008 “Fly Me To the Moon,” the first featurelength film conceived and designed for digital 3D from the very start. “We’ve always been dedicated to the digital format,” affirmed Janine Baker, senior VP of distribution and development for nWave. We were at the annual conference of the Giant Screen Cinema Association (GSCA), which took place in September in Sacramento and San Jose. Baker was introducing nWave’s newest giant screen title there - Sammy’s Adventures: Escape from Paradise (also to be showcased at the IAAPA Attractions Expo this November in Orlando, in an abridged attraction version) as well as nWave’s upcoming documentary Last of the Great Apes. But while nWave and other leading special venue producers have advocated digital projection for years, many giant screen exhibitors have stayed on the fence. Image quality is one issue: Current

digital projection systems on the market do not match the high resolution or light output of traditional giant screen film systems. But changes in the business, such as the decline in the number of film prints struck each year, the desire to implement alternative and Hollywood content, and rising costs are prompting many to reconsider. Now, there’s an urgency to convert. I spoke with the director of one of New England’s most successful IMAX theaters, who summed it up, “Right now, ‘digital’ is the word on everyone’s mind. We’re here [at GSCA] because we know we need to do it and soon. But we need to figure out how we’re going to do it.” As a giant screen projectionist, theater manager, and journalist covering the industry for the past 15 years, I too wanted to know the answer. The hit-and-miss digital revolution in giant screen exhibition started as early as 1999 when IMAX purchased Digital Projection International (DPI)


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InPark Magazine Issue #44 (November 2012) by InPark Magazine - Issuu