Art&
The Captivating Creativity of Cuphead By Anthony Elio
The story of two brothers’ journey to create an unforgettable gaming experience, one hand-drawn frame at a time.
C
reating animation in the 1930s was no
the end of September. The game, which was first
this direction in mind, the concept for Cuphead
simple task. Each character’s
unveiled to the public in 2014, garnered plenty of
began to grow, with their small team, now known
dedicated movements needed to be
attention for its hand-drawn animation style,
as Studio MDHR, spending their weekends
drawn with every detail intact, and individual
which resembles that of 1930s cartoons such as
working on the game.
photographs had to be taken of each drawing,
Betty Boop and Felix The Cat. However, there’s
traced onto celluloid, and colored. 1937’s Snow
much more to the story than just an aesthetic
White and the Seven Dwarves required 250,000
choice.
individual celluloids, with months of work put into backgrounds before the two were combined, a process which needed to be done more than 500,000 times. Emulating this painstakingly upcoming video game Cuphead such a fascinating project.
platforming/shooting game planned for release at
INNOVATION & TECH TODAY | FALL 2017
Bull’s Pete Dreyer in an interview, “When each frame is custom, it means the art pipeline is much slower than ‘straight to digital’ art. It’s safe to say
work on the game. Years before they broke ground
creation of the art is about 50 percent slower than
game with a 1930s animated look. The game’s artistic inspiration came from the brothers’ childhood, when they would watch VHS tapes of
Named after its main character, Cuphead is a 2D
of extra work. As Chad Moldenhauer told Red
brothers Chad and Jared Moldenhauer began on the project, they had been inspired to make a
difficult animation style is what makes the
150
The story begins well before 2010, the year
However, this design choice also resulted in a lot
cartoons by creators such as Fleischer Studios, known for their bizarre and unique imagery. With
Images courtesy of Studio MDHR
digital, because there are so many steps involved.” That percent almost seems modest, as Moldenhauer also noted that the game will likely contain a total of 15,000 unique frames. The game’s showing at Microsoft’s E3 2014 Indie Game Showcase brought with it plenty of