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Innovation & Tech Today - Fall 2017

Page 152

Art&

The Captivating Creativity of Cuphead By Anthony Elio

The story of two brothers’ journey to create an unforgettable gaming experience, one hand-drawn frame at a time.

C

reating animation in the 1930s was no

the end of September. The game, which was first

this direction in mind, the concept for Cuphead

simple task. Each character’s

unveiled to the public in 2014, garnered plenty of

began to grow, with their small team, now known

dedicated movements needed to be

attention for its hand-drawn animation style,

as Studio MDHR, spending their weekends

drawn with every detail intact, and individual

which resembles that of 1930s cartoons such as

working on the game.

photographs had to be taken of each drawing,

Betty Boop and Felix The Cat. However, there’s

traced onto celluloid, and colored. 1937’s Snow

much more to the story than just an aesthetic

White and the Seven Dwarves required 250,000

choice.

individual celluloids, with months of work put into backgrounds before the two were combined, a process which needed to be done more than 500,000 times. Emulating this painstakingly upcoming video game Cuphead such a fascinating project.

platforming/shooting game planned for release at

INNOVATION & TECH TODAY | FALL 2017

Bull’s Pete Dreyer in an interview, “When each frame is custom, it means the art pipeline is much slower than ‘straight to digital’ art. It’s safe to say

work on the game. Years before they broke ground

creation of the art is about 50 percent slower than

game with a 1930s animated look. The game’s artistic inspiration came from the brothers’ childhood, when they would watch VHS tapes of

Named after its main character, Cuphead is a 2D

of extra work. As Chad Moldenhauer told Red

brothers Chad and Jared Moldenhauer began on the project, they had been inspired to make a

difficult animation style is what makes the

150

The story begins well before 2010, the year

However, this design choice also resulted in a lot

cartoons by creators such as Fleischer Studios, known for their bizarre and unique imagery. With

Images courtesy of Studio MDHR

digital, because there are so many steps involved.” That percent almost seems modest, as Moldenhauer also noted that the game will likely contain a total of 15,000 unique frames. The game’s showing at Microsoft’s E3 2014 Indie Game Showcase brought with it plenty of


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