Hamish Tennent - Portfolio - March 2014

Page 1

HAMISH TENNENT

industrial design



HAMISH TENNENT

industrial design 415.767.8322 ht@mynameishamish.com mynameishamish.com


pg. 8

3D| 2D pg. 35


+ my process

pg. 50


HAMISH TENNENT industrial design Industrial Design Intern Aier Audio Products

Working as an industrial design consultant on a breakthrough high end headphones development project.

Education

Massey University + San Jose State University Bachelor Of Industrial Design w/ First Class Honours

Exposure

Displayed at:

Milan Salone Satellite 2011 ICFF New York 2011

Featured on:

Yankodesign.com Core77.com

Awards:

2011 Neat Ideas Fair EDF Sustainable Design Neocon East 2011 Sustainability 3.0

415.767.8322

ht@mynameishamish.com mynameishamish.com blog.mynameishamish.com

January 2010 - June 2010

Motorcycle Design Intern Honda Motorcycles Europe

Worked with Design and Product Planning Manager Paolo Cuccagna to create concepts for a commuter motorcycle. October 2011 - December 2011

Contractor

Gyro Constructivists

Contract work doing a variety of model making and prototyping jobs for the advertising and cinema/ prop industries. October 2012 – May 2013

Media and Advertising Design R2 Enterprises Ltd

Maintenance, updating and development of the companies online system, using HTML, flash, and .CSS. Ongoing graphic work for branding, future packaging and newsletters. January 2011 – June 2013 Skillsets: Research Data Visualization Ideation Mock Ups

Prototyping CAD Modelling Sustainabile Design Manufacuring

Software: Solidworks Keyshot Rhino+Alias Adobe (all)

Currently @ CCA for an MFA in Design Graduating Class of 2015




Shown at 2011 ICFF New York Featured on Yanko Design Shown at 2011 NeoCon East


Designed to evoke a playful reaction, Rocker Stool is a low seat that invites the user to investigate it. Made and sold in ceramic/cork and exhibited at a number of exhibitions.

Black sand is placed inside the slip cast ceramic shell so when the user stands up the stool remains tilted to the last angle, creating a ‘ghost’ of the previous interaction.



Designed in response to a brief I was given to design a piece of furniture around the theme of ‘play’, the simple slip cast ceramic body and cork top provides an easy and sustainable solution that has an interesting juxtaposition of materials.




zem HOUSE Group project by:

2011 EDF Sustainable Design 2nd Place - People’s Choice award 2nd Place - Social Innovation award Sustainability 3.0 Exhibition “Beauty, Brains and Brawn”

Tony Ton Carrianne Seger Tad Osada Jeff Greger Erik Swanson Hamish Tennent


zem HOUSE The Zero EMissions housing project was run from August 2010 until April 2011 and challenged a team of 26 mechanical engineers, electrical engineers, industrial design, business and public policy students to design and build a 100 square foot house on the San Jose State university campus.



Through using structurally insulated panels (SIP’s), optimised building methods, sustainable joinery and finishing, the ZEM house impacts the environment 2.5 times less than a regular ‘stick frame’ style house.


A roof garden allows the user to grow food and reduces their impact on the surrounding environment. Passive solar design ensures heat is captured or reflected when needed.

An interactive structure facilitates food production, socialisation, storage and insulation.

Green-walls, a roof garden and planters insulate and cool the house in summer, whilst trapping heat during winter

An angled front wall contributes to a passive solar design.

Prefabricated panels greatly reduce build time and the waste is recycled.

Angled solar panels provide power for the home.



jouer SPEAKER Powered by Google Music All Access


jouer SPEAKER Designed to be the bluetooth speaker that users can create more social listening with, the speaker creates playlists of songs that are sent to the speaker rather than stream from their phone.







The gentle flexible nature of the Flat Pack Chair moulds and adapts to the users body shape, whether they are sitting upright and reading a book on the beach, or reclining in the sun.


Made from 100% recycled polypropylene

92% material efficiency

Single operation, flat pack manufacturing cuts down time and greatly lowers shipping costs Straps utilise tension to completely eliminate fixtures.

All material waste is recycled back into usable polypropylene to construct more units.


Utilising polypropylenes ‘livehinge’ properties gives strength and creates comfort.

Flat Pack Chair

With a fixture-less design, two straps use a tensioning style of joinery to provide the shape and strength to the main body.

Project

November 2009

The design, chairtwo is manufactured 4.75mm With a fixture-less straps use a tensioningfrom style of joinery to provide the shape and strength to the main body.

recycled

polypropylene, which is laser cut or stamped to form the central shape and supporting straps.


Flat Pack Chair

Flat pack chair is cut from 100% recyclable popypropylene, shipped flat pack and assembled at the final location.



Dyson Award NZ Finalist Best Design - Bronze Featured on various websites


I set out to design an urban bicycle that offered users of all income levels and easy and affordable mode of daily transportation.

My research focused on the problems of public bike share’s and private cyclists with the aim of creating one solution that could be applied to these large markets.


With high expenses, current bike share systems aren’t able to be used by poorer cities who don’t feature high budgets.

With a failure to integrate with public transportation, bike share systems are confined only to certain parts of cities.

Bike stations take up massive amounts of public space, often in crowded downtown areas.

Maintenance operations are required on bikes regularly to keep them in running condition.

Urbanspeed Project

November 2011 My research focused on the problems of public bike share’s and private cyclists with the aim of creating one solution that could be applied to these large markets.


A full range of accessories allows the user to build the bike how local needs dictate.

Utilising high manufacturing volumes means Urbanspeed reaches a lower end cost.

Low-maintenance design uses such features as belt-drive tech to lower overall running costs

Compressing to 22% of the footprint of a conventional bicycle allows easy storage.





A geo-location based exploring game to find treasure in San Francisco.

Splash Screen

Home Screen

Clues

Treasure Map

Hints

Following simple clues that lead to locations around the city, the game focuses on getting the users to see parts of the city that are as beautiful as the most well known, but aren’t as often visited.


Travel To Spots All Over The City

Solve Next Clue

After All Clues Completed, Treasure Location Is Unlocked


Built in PhoneGap+Eclipse+Cordova with Js, the app uses geo-location based push notifications to lead the user to beautiful locations around the city on their way to uncovering the hidden treasure.




Audi REDESIGN


Audi REDESIGN Audi and Google recently teamed up with a bunch of auto manufacturers to design and launch a new wave of in car interfaces. Here I attempted to redesign something that was extremely over designed and cluttered.


V. small icons impossible for the driver to see and comprehend

Important information is pushed to peripherals where it is blocked by the hands

Visually cluttered interface with no heirachy given to information


50 px blur applied 1050 9th street

layered interface

heading north

12 min to destination

1,33

golden arrow

left onto market 300 yrds

darkside

psychic album

12 min

4

left onto market

1050 9th street

300 yrds

heading north

12 min to destination

1,33

golden arrow

12 min

darkside

psychic album

4

Breaking all 6 of Don Norman’s interaction design principles and 8 of the 10 usability heuristics laid out by Jakob Nielson, Audi and Google;s initial venture into automotive interaction design is cluttered with noise that puts the car and driver in needless danger.





a collaborative experiment in SF that fosters creativity, community and civic innovation. users could go to the space and do artistic work or collaborate together in community projects while sharing ideas.

Design Research > freespace >

guiding research questions

1

How does Freespace foster creativity, community, and civic innovation?

2

How can Freespace be turned from a ‘labor of love’ project into something that is more sustainable and long-term?

3

How does the concept of being “free” impact user experience?



Design Research > [freespace] >

design approach

During the course of our research, we implemented the following processes:

9 in-depth interviews 15 intercepts

+

On-site Observations > Experience mapping I Storyboarding Secondary Research > Similar spaces such as Noisebridge and Activate McCoppin

freespace is an open space currently located in San Francisco’s Mission district, we worked with them to develop their mission and provided them with a wiki, business plan, toolkit and guide they could use to spread their project.


What Am I Creating?

How Long Will I Need?

What Will I Need?

Where Will I Make A FREESPACE?

Where Will I Get The Money?

Who Will I Make A FREESPACE With?

When Will I Open A FREESPACE?

What Else Can Happen At FREESPACE?

How Can We Help You?

What Happens After My FREESPACE event?

a roadmap to starting your own [freespace] What Am I Creating?

How Long Will I Need?

What Will I Need?

Is this project going to be a one/two/three month project? Short ‘pop up’ events and installations are easier to get up and running but are impermanent. Longer events require more investment and stronger funding.

FREESPACE encourages people to start up locally based community projects that engage people to interact with it. Think through your project and the sorts of things you might be needing, explain it in one paragraph.

What kinds of materials, new skills or resources might you need to make your idea a reality? Hop on over to our wiki page to find an ever changing supplier resource list and to find out about exciting new things.

quick tips:

Where Will I Make A FREESPACE?

Check out our full toolkit PDF and our constantly updated wiki for a full and in-depth guide to starting a FREESPACE.

We suggest going out and looking! Walk around your neighborhood or local area and find some cool spots where you think a project could help the community. FREESPACE.

Take photos! Take video! Make sure you document everything and always get pics of everything you do or create.

When Will I Open A FREESPACE?

Who Will I Make A FREESPACE With?

Planning your opening event is vital as it is the launch of your project to the public, think carefully about what type of event you want to hold.

It is essential to set up a good team that all work towards the goal of making the FREESPACE a possibility.

What Else Can Happen At FREESPACE?

Where Will I Get The Money? There are lots of ways to reduce the financial impact of the project and a successful project will make money a non-key issue so users can focus on the space.

Now you have created an amazing creative, collaborative space with murals, workshops, concerts. But what happens once you leave your [freespace]? Creating scalable, sustainable projects that can live outside of the temporary space will help you prove the impact that this model can achieve.

Maximise the space you’re using to host any kind of gathering you and the community want to see and engage other people to get involved in organising and running them.

find our full PDF toolkit at: [freespace] wiki:

We are here to provide you with as much information as we can to make your project successful. FREESPACE is all about sharing of information and ideas and we have a wealth of information to share.

How Can We Help You? Design Research, Graduate Design. Human-Centered Design Project. Rui Liu / Irene Chou / Xiaoxiao Zeng / Irene Chou / Hamish Tennent / Alejandra Valenzuela

What Happens After My FREESPACE event?

www.freespace.io/toolkit www.freespacesf.wikidot.com




A brief overview of how I go about my process of researching, designing and realising solutions.


Research and Ideation My research phase is broken down into three main categories; researching literature, direct interviews/ observations and immersing myself in the area/culture. Ideation occurs during this time to create as wide a range of early concepts to draw on later in the process.



Conceptualisation Using a large number of techniques from ideation, sketch rendering, rendering, Using a large number of techniquespresentation from ideation, sketch rendering, 3D mock-ups presentation rendering, 3D mock-ups and test rigs allows me to rigs allows me to quickly explore a large number quickly explore a large number of ideas very quickly. very quickly.

and test of ideas



Design Exploration Using more refined mock-ups and presentation sketching I can expand off 2D/3D ideation mediums from the previous phase. This exploration also allows me to begin designing the materials, manufacturing and lifecycle of the solution.


Design Process


Refinement and Testing This section allows me to view the project not only from This section allows me to view the project not only from purely a design purely a design perspective, but to look at the business perspective, but to look at the business viability, sustainability, marketing viability, sustainability, marketing and and branding of the project. Costing every component is essential so an branding of the project. accurate view of manufacturing and assembly can take place.

Costing every component is essential so an accurate view of manufacturing and assembly can take place.



Design Realisation Creating models and prototypes both in scale and in full sized allows me to bring all the details together and properly present the solution in a complete package. These full scale prototypes allow the interaction with my designs which is often a key factor of the overall solution.


HAMISH TENNENT industrial design


415.767.8322 ht@mynameishamish.com mynameishamish.com blog.mynameishamish.com



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