6 minute read

The games are truly afoot!

While computer games test skills, their content can promote violence and create an unwanted addiction

a cheap outsourcing hub le needs local produ cers to suppl y games for both the local and global markets And that i s beginning to happe n.

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Along rime ago India realised the value of games as aids for mental d evelopment. The Mahabharata story of Nala and Damayanci revolves around the casting of dice and the science of mathematics. Nala w ins a crucial comest only after mastering the s ci ence of numbers

The 1fahabharata refers co a ga m e called Cbamra nga whic h was then said to be played between cwo sets of rival cousins (the Pandavas and the Kauravas). Anga refers co the four wings of the army ln India this game (now known as chess) '\Vas played on a boa rd of eight- by-eight squ ares with frmr sets of pieces which are elephants, h orses (cavalry), chariots (chariotry) and foot soldie rs (infantry). These pieces are rep laced in the mr>dern versi o n by bishops, knights, rooks and pawns respective ly.

Sony's Playstation consoles are very powerful devi ces which become even mor e potent by being linked m the in terneL One can then play a game w ith someone who is far away. If anyone spends a lot of time in such a virtual \vorld, there exi sts the risk o f becomi ng isolated from ch e real world.

Computer based programming has gone far ahead of what t he designers have ach ieved in games of less t han a decade ago. A new virtual world has b een fashioned in which particip ants create their own fantasy wor ld. A good example is Second Life This very popular program has created a virrual world for iL~ "residents". It is no child's play. One needs a credit card to enrol. Once permitted to enter, one needs to learn the mies of this virtua l world. Whole manuals have been published (such as S econd Lifafor D11111111ies) about how to operate in the J econd Life world.

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O n e o f the most interesting Second Life ventures i s ro creat e an Chamranga quickly spread to the Middle East whe re it was first referred co in Persia as 'Chatrang' and l ater as 'Shatranj'. From thence it spread to E urope through the J\rab wo rl d Significan tly, the Spani sh named chess 'Ajed.rez' which is a tra ns lation of tbe Arab ic 'Al shatranj'. In recent rim es, chess has become computerised an d it is now possible to p lay the gam e with a machine

''image of oneself, the term being used for such a fa n tas y is rightly called an a/Ja!ar. Sucb avatan can be enhanced or altered as time goes by. that revered sleuth are available, albeit of varying qua li ty; hopefully these can instil in young minds a love for the science of deduction

Numerous computer games based on

One of the favourite topics of computer games are n ewly concocted scories of Sherlock Holmes which fascinate the yorn1g, particularly young males. Numerous computer games based on that revered sleucl1 are available, albeit of varying quali ty; hopefully these can instil in young minds a love for the science of deduction. J\s the rime-r evered sleuth Sherlock Holmes would have said: "The games are truly afoot!"

Th e explo its of the r ighteous warrior is a favourite theme in comp uter games Hanuman was one such Indian m yth ical warrior Aurona Technologies (Hyderabad) developed Hamm1a11: Bqy Warrior for Sony's Playstaciou2 console. Based on Indian mythology, the scory co nc erns Hanuman freeing li feforms which have been turned into stone by the forces of evil. That gives the game a un iversal appeal. The game can also be played in its Hindi ver sion.

India has abundant talent for developing compucer games Sony has turned to Indian game developers co produce input for its prestigious Playstation consoles. This is an other exam p le of developed countries u si ng Indian outso m cing. But India's talent cannot be satisfied by mere ly becoming

This avatar concept is reminiscent of the last three st eps of the medicative process of Patanjali's Yoga s11fl'Os These include focusing on a desired creation through dhamna (meticulous building up of an image), df!JtllltJ (gerring absorbed in to that image) and sa111adhi (identifying with

''the created image) The process of creating the image can be h elpful for enhancing vis uali sation However, the stage of cotally identifying oneself with the created image could be fraught with difficu.Jcies because one might lose a realistic image of o n eself and o f o n e's real wo rld.

Comput er games are here co stay This multi- billion dollar industry n eeds both regulation and moderatio n Violem games can be banned just like violent m ovies and TV progran,s. Many justifiably believe that too man y vio lent programs slip past the censors and self-regulators A University of Missouri smdy found that chose who play v iol ent v id eo games gee desens itised to violence, and that they even experience an increase in aggressiven ess

Video games ar e a powerful mediLUJ-1. A stud)' conducted by East Carolina U nive rsity found tha t n on-violent v ideo games like Befeiveled, Peggie and Bookwon11 acmally reduce depression. The emphasis i s on no nviole n ce. O thers noce chat addictive playing w ith video games can create depression and irritab ili ty.

Computer games are too powerful to be left to self-re!,>ulation.

End Jan , we had our first joint drill Ic was such a massive effort. On the second practise at Parramatta my battery operated audio system ga ve up. I got my car in the car lot ta p lay the song. Practise wenr offsa tisfactarily, bur a.fi:erwards, we found my car battery Aat.

(Man deep Raje and Adirya Apce used their car to help jump start!)

5"' Feb, Sunday was the next big joim rehearsal.

Ankic offered his car park for practise. 0/'le hired a generator for the practise - no more Aat car batteries). 45 dancers now. Passers-by sropped a nd watched for ages. Sachin Saraf, gem of a guy, p layed ' nanny' , as everyone dumped their kids on him. Everyone was helping, in their own silent way.

The lase practise session summed up che rehearsals. C locks were synchronized, timings were set in srone, logistics were sorted out, the formation, meeting place al l was agreed on. Tue weather was the on ly unknown and unplanned aspect. It was agreed, rain or no rain, the show muse go on!

9,h Feb, Thursday, lase day con races were made co the Po]jce and City of Sydney Council. All good co go! Over 50 in che mob now, including four Aussies, one Japanese, two Chinese, and several Sri Lankans.

I Och Feb, Friday, K- Day, weather was downcast, bm not our spirits, especially as the appoinred time, 4.00pm, drew near. We had a ll been praying for the rain ta stop. And, guess what, it did, just a few minutes before show time!

I had left the compucer in hibernate mode. (Tue music was on it). As I opened it at 3 .55pm - it had switched offi I had co restart. It seemed co take ages ta respond , and r was stressed as crazy. F inally it worked, and I was relieved. The Aash mob started exactly 10 seconds after 4 :00pm right on cue as per our plan. (The peop le who spoke to me in those 4 minuces, must have thought I was a lunatic, or final ly become convinced tl1at I've always been one!)

We danced our hearts om - just watch the YouTube video and you' ll know we enjoyed every minute of it!

All done, we dispersed as quietly as we had ga thered.

4 .4 5pm, it was drizzling, and Pitt St Mall was deserted. Tue heavens bad opened up just for us , we were quite convinced

Looking ahead

For Rashmi at least, Kolaveri fever continued for a few more days , as she set about producing the video of fa all, recording t he past five weeks of our lives for all posterity. For the rest of us, it seemed like a void, really, not having Kolaveri in our ]jves, seeing it had dominated so much if it so recen dy. The cure? Anor.her flash mob, you say? Oh, alright. ! Want ta join us? End of March, Hali , in your best whites. Ir's going ta be a 'colourful' Aash mob, we can assure you!

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