Impact Magazine 260th Issue on Sustainability

Page 49

GAMING

Gaming’s Dark Futures

Myron explores how our games flirt with the end of the world, and what it says about how we view our relationship with nature, the environment, and its future.

49

“Both feeding off 20th century anxieties around nuclear war”

Apocalypses to the left, dystopias to the right; game developers love to ask what if? What if the Cold War heated up? What if the world was overtaken by hordes of robots? What if humans turned our lush, green planet into one huge metropolis? Not the cheeriest subject, but gaming has certainly seen some interesting takes on the End of Times over the years. Perhaps gaming’s premier post-apocalyptic series is Fallout. Running since 1997, it’s had a rocky few years recently, but its grimy, retro-futurist aesthetic has become iconic. The series takes place centuries after nuclear war has reduced our civilisation to a wasteland populated by hideously mutated creatures and pockets of human survivors. Soundtracked by classic 40s and 50s jazz and haunted by the jaunty ghost of US capitalism (Hi, Vault-Tech), the games feel frozen in time by catastrophe.

Fallout’s satire stays light-hearted, its worlds serving as sprawling playgrounds for the player. The Metro games don’t have time for such frivolity. Until the most recent entry, Metro: Exodus, these games were set in the underground metro systems of Moscow. Based on the novels by Dmitry Glukhovsky, humanity hides underground in militant factions, fending off mutant threats with scarce resources. Metro 2033 paints a bleak picture of the future - a horrific world devoid of Fallout’s humour. The franchises are two sides of the same coin: both feeding off 20th century anxieties around nuclear war. They each portray a mother nature crippled and contorted by short-sighted human politics, leaving the dregs of humanity to keep fighting amongst themselves. But what if that climate degraded more gradually? The cyberpunk subgenre, spawning in part from science fiction novels of the ‘80s, runs with this idea. The Deus Ex series, started in 2000, then rebooted in 2011, portrays a dystopia grappling with transhumanism.

Many of us already carry an AI in our pocket, so cyberpunk’s bleak vision of a humanity so utterly disconnected from nature that it relates more to its own technology than the natural world it was once an intimate part of, hits ever closer to home. The whole planet is paved over. Amongst the newest and fastest-developing art forms, the humble video-game is the perfect platform for exploring the future’s potential. Players can immerse themselves in these gloomy worlds unlike in any other medium, while learning thing along the way. Sure, word on the street is we’re already living in a dystopia, but that doesn’t mean we can’t have some fun in another one.

“The humble videogame is the perfect platform for exploring the future’s potential”

Page Design by Natasha Phang-Lee

2018’s Detroit: Become Human comes at it from the opposite direction, toying with the development of androids’ sentience, searching for the divide between human and machine in a world where they are essentially a commodified slave-class.

Myron Winter-Brownhill

Images courtesy of gameboss.eu and fastcompany.com

Deus Ex: Human Revolution sees physical augmentations become widely available in mega-cities across the world, where corporations cripple the working class with the costs of drugs needed alongside them (thanks, big pharma). In Deus Ex, our connection with nature has become so frayed we’re actively rejecting our biological bodies.


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Articles inside

Reduce, Reuse, Re-Craine?

1min
page 58

The Team

1min
pages 59-60

Euro 2020 and The Environment

3min
page 56

The Cost of Following Your Team Abroad

2min
page 54

Waste in Sport

3min
page 53

Environmental Sportswashing in Football

2min
page 52

The Impact of Vegan Diets on Athletes

2min
page 55

Gaming’s Dark Futures

2min
page 49

Making Festivals Sustainable

2min
page 50

Hollywood’s ‘Eco-Warriors’: Are They Doing Enough?

2min
page 47

Blockbusters and Busted Ecosystems

2min
page 48

to Airbrushed Travel? Is Eco-Friendly Travel Budget-Friendly?

3min
page 44

On Fire: A Poem About The Planet

1min
page 45

The Influencer Infestation: Time to put an end

3min
pages 42-43

Sustainability in Theatre

2min
page 46

Slowing Down Fast Fashion

6min
pages 40-41

The Phoenix Lab

5min
pages 38-39

Fairtrade: Is it really worth it?

2min
page 37

Selling Meat? The Pros and Cons of Palm Oil

3min
page 36

Our Earthly Heroes

6min
pages 26-31

How to Reduce your Carbon Footprint on

4min
pages 32-33

I’ve got 99 problems but Climate Change ain’t

11min
pages 22-25

Maintaining Your Personal Environment

7min
pages 20-21

Should the University of Nottingham Stop

5min
pages 34-35

Bad Banking

2min
page 19

3 Sustainable Student Life Habits to Avoid a

2min
page 18

The US’ withdrawal from the Paris Agreement

3min
page 14

Nottingham’s Initiatives for a Greener City

2min
page 15

How to become a more Sustainable Student

3min
page 17

An Interview with Lee Taylor, Environment and

4min
pages 12-13

The Vegan Stamp: for health or for wealth?

3min
page 16

Climategate: A Decade of Denial

5min
pages 8-9

The Government Stance on Climate Change

2min
page 10

A Climate Change Emergency

5min
pages 6-7
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