Nicoletta Bea Portfolio 2019

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VISUAL DEVELOPMENT

PORTFOLIO 2019 NICOLETTA BEA


Civitas Solis is a short animated movie based on Paolo Soleri’s theories of archology and Tommaso Campanella’s utopia. It deals with issues such as climate change, human society and roots. The story is set in a distopic future where a group of people decide to boycott civilation and democracy in order to find a new balance with environment.

The goal of the solars is to find a way to have a positive impact on earth. To do this, they go back to a sort of primitive life and form two groups within their community: the hunters and the architects. Solars face the direct consequences of pollution and wrong choices and confront with the open question: is there a positive way to live on earth for humankind?


The island of Civitas Solis has a clear moon shape. It conveys an idea of violence of nature, but also warmth and protection. It features a layered soil that changes according to the season: during the humid La Niña the water rises and the vegetation grows wild, whereas during the El Niño temperature rises and vegetation dries out. On the island there is a thick rainforest in which most of the hunters live, a cove protected by some rocks where the architects built an eco village, some small mountains and a big cliff that is the result of the action of the sea eroding the rocks during the humid season.

KEYWORDS • VIOLENT HOME • MICRO WITHIN MACRO (and viceversa) • HAPPINESS vs ISOLATION • SOFTNESS

visual development / NICOLETTA BEA • bea.nico@gmail.com


THE STRUCTURE OF THE ISLAND

GROUND FIRST LAYER (limestone rock) OF GRASS

during La Niña

RAINFOREST (broccoli-like structure)

GENERAL STRUCTURE: SHAVED HAIR

SECOND LAYER OF LUSH AND MOSS (changes according to season)

rainforest on top

forest gradually thins out

during El Niño

architect village in the cave dwelling of the cove

steep rocks

empty/full cove according to season

thick & sof t vegetation

cliff

visual development / NICOLETTA BEA • bea.nico@gmail.com


The rocks of the cliff are generally sandstone and limestone, they gradually change going down to the sea. This change is caused by the erosion of the water and the wind.

1. UPPER SECTION sandstone rough texture

ROCKS STRUCTURE: THE CLIFF

2. MIDDLE SECTION sandstone smooth texture + moss

beginning of the rainforest (view from the cliff side) EMERGENT LAYER (towering trees - taller and stronger)

CANOPY LAYER + UNDERSTORY (smaller trees + trees that form a thick layer)

3. LOWER SECTION lower rocks + fossils

HERB LAYER (grass, fern, wildflowers) sea level (La Niña)

sea level (El Niño)

FOREST FLOOR (moss, fungi, decaying leaves)

visual development / NICOLETTA BEA • bea.nico@gmail.com


THE ARCHITECTS’ VILLAGE

The village is the base of all architects, children and old people unable to leave in the wilderness like the hunters. It is build in a strategic cave dwelling, protected from the violent tsunami and flows during La Niña season. It is designed to develop new forms of community and it is constantly rebuilt as it is made with organic materials.

different kinds of stairs connect every floor

no closed doors

minicultures of medicinal plants and vegetables

fountains and water basins

CAVE DWELLINGS

house lines on a terraced structure

energy containers

visual development / NICOLETTA BEA • bea.nico@gmail.com


INTERIOR DESIGN: THE ARCHITECTS CAVE HOUSES OUTSIDE VIEW

The houses of the village are carved in the stone of the cave dwelling in a labyrinthic structure that gets everyone connected. The architects live there with children and old people, their main activity is farming, studying, collecting energy from the containers for the community. all rooms are connected

lego structure

many different spaces to think and study

INTERIOR VIEW

every house is painted and designed by the people living in it

labyrinthic structure in the interior KEYWORDS • MINIMIZE WASTE AND SPACE • RESONANCE & INTERDIPENDENCE • MODULARITY (LEGO STRUCTURE) • CREATIVE RANDOM SPACE • CAVE EVOLUTION

visual development / NICOLETTA BEA • bea.nico@gmail.com


Solars have to deal with only two seasons on the island: El Niño, dry and hot, and La Niña, wet and humid. Both are challenging in a different way for the hunters that have to live outdoors: during El Niño they have to struggle with the high temperatures, while during La Niña the problem is mainly the violent storms and the wind. Each season shapes the island in a different way and the whole environment adapt to the change accordingly.

La Niña thumbnails (sunset)

CLIFF TOP COLOR EXPLORATIONS

El Niño thumbnails (night and day)

visual development / NICOLETTA BEA • bea.nico@gmail.com


visual development / NICOLETTA BEA • bea.nico@gmail.com


visual development / NICOLETTA BEA • bea.nico@gmail.com


La Niña keywords: • HUMID & WET • RICHNESS • LIFEFULL • VARIETY

VEGETATION DIFFERENCES El Niño keywords: • DRY • DESOLATION • BRIGHTNESS • MONOCROMATIC

visual development / NICOLETTA BEA • bea.nico@gmail.com


RAINFOREST ATMOSPHERE STUDIES

visual development / NICOLETTA BEA • bea.nico@gmail.com


double haircut: short & long

rasta hair

MAIN CHARACTER TURNAROUND & EXPRESSIONS

hunters’ symbol is a double triangle with a dot in the middle (human+environment+sun) waist beltbag to collect berryes and things in the forest kneepads

The main character of the story is a 14-yearold girl, J., which is the name she gave to herself,.She is the only child of an old architect, bored of the life in the village. Growing up protected and spoiled, she develops a very strong personality. She decides to leave the community in the village to become the youngest hunter living in the wilderness. All hunters all living like nomads, in constant search of food and safety. While the architect are always looking for new solutions in order to live peacefully with nature, hunters look for an answer going back to their primitive state, trying to explore their senses and their own limits.

GETS MAD WHEN SHE DOESN’T GET WHAT SHE WANTS STRONG & INDIPENDENT UNIBROW (every solar has it) visual development / NICOLETTA BEA • bea.nico@gmail.com


J. COLOR STUDIES

HUNTERS SKETCHES visual development / NICOLETTA BEA • bea.nico@gmail.com


TATAMI-MAT

STORING, EATING & COOKING

TENT STRUCTURE & HUNTER PROPS

TENT WRAPPED & STRUCTURE

KNIFE & AXE

CLOTHES SLEEPING BAG BAGPACK OPEN

CLIMBING ROPES

WAISTBAG

tent shape (hexagon)

inside the tent

visual development / NICOLETTA BEA • bea.nico@gmail.com


JOURNEYS These backgrounds are color and values studies for different projects. The first three represent the same scene under different weather conditions. They express three different feelings: hope, rage and relief. The other backgrounds and thumbnails are explorations for a videogame set in Japan.

NICOLETTA BEA • bea.nico@gmail.com


JOURNE Y S

visual development / journeys NICOLETTA BEA • bea.nico@gmail.com


JOURNE Y S

visual development / journeys NICOLETTA BEA • bea.nico@gmail.com


illustrations & sketches


illustrations & sketches

visual development / journeys NICOLETTA BEA • bea.nico@gmail.com


illustrations & sketches Character design for the development of an RPG board game: an high rank hortodox priest and his bear.

GESTURE/DRAPERY STUDIES

character design / illustrations & sketches NICOLETTA BEA • bea.nico@gmail.com


illustrations & sketches

INTERIOR STUDIES

environments / illustrations & sketches NICOLETTA BEA • bea.nico@gmail.com


illustrations & sketches

BAR PROPS

Studies for “Kicked out!”, a work in progress about a goofy writer always looking for a quiet place to write her book. props / illustrations & sketches NICOLETTA BEA • bea.nico@gmail.com


illustrations & sketches BACKGROUND DESIGN

environments / illustrations & sketches NICOLETTA BEA • bea.nico@gmail.com


NICOLETTA BEA VISUAL DEVELOPMENT ARTIST

bea.nico@gmail.com

ABOUT ME

SKILLS

Date of birth: 1st Dec 1984

Photoshop Illustrator Indesign After Effects Toon Boom (Storyboard Pro &Harmony) Procreate

Nationality: Italian

+33 6 50 28 00 37

WORK EXPERIENCES

Paris, France

since Apr 2019 - Prop Designer at Caribara Animation (Ollie & Moon) Aug 2018 to present - Concept Artist at Elk Studios and Freelance Editorial Illustrator 2015 to 2017- Illustrator and Story Artist at Mole Collective (molecollective.com) 2012 to 2017 - Freelance Illustrator at NBB interior design

LANGUAGES Italian English French German Japanese

INTERESTS EDUCATION 2017-2018 Idea Academy (Rome) Visual Development Master May 2016 Maad! Fastweb Digital Academy (Milan) Digital Storyboarding Workshop Nov 2012 Central Saint Martins University of the Arts London Mixed Media Printimaking Workshop 2004-2011 La Sapienza UniversitĂ di Roma (Rome) Literature and Languages Master degree (German and Japanese) 2000-2003 SRF (Scuola Romana dei Fumetti - Rome) Three-year-Diploma in Drawing & Comics

Literature, comics, travel, cinema, cycling, music


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