VM & Fashion Space Design

Page 1

Visual merchandising from a spatial perspective

Yilia Yuan
1. Biography Contents 3.VM Trends Analysis 2.Industry Awareness in VM 4.Store Discovery and Analysis 5.Competitive Store Analysis 6. Fashion Display (immersive & narrative ) Part 1 Knowledge Part 2 Discovery Part 3 Retail Design 7. Fashion Retail (multi-functional experience & VM strategy )

Why am I right for this position ?

Professional Skills:

MA interior and spatial design in University of the Arts London. (Research focus on creating a design strategy to enhance the customer shopping experience within the retail design of high-end fashion brands.) BA Fashion design (relative fashion visual merchandiser/ High-end full dress design) This position is a better practical application of my academic research.

Business Experience In Retail:

Two years of retail work experience have made me useful in business data analysis and planning capabilities, which is a better way the display the design services. ( Marketing and women’s sales department of one of the top 100 companies in China. Promoting commercial design/ Oversee the brand's display image in the department store space.

Event Design

Manager:

Five years of experience in scene and high-end event design has enabled me to have a deeper ability in display design and the know-how to find designs that meet market needs. Communicating with customers about the Space art Design scheme, Organizing the team for project promotion, Coordinating the final project site construction.( involved in drawing for the stage scene; Star wedding space design; Event site execution and exhibition marketing. A spatial floral installation and fashion party.

Color/ Material

Narrative Environment

Atmosphere

How to think about visual marketing from the perspective of space ?

psychology of visual merchandising

• The psychology of visual merchandising is capitalizing on what interests shoppers.

• Ordinary does not attract people to buy. Use psychology to think about your visual merchandising from the perspective of your client.

• People might visit your store to enjoy a mood-changing experience, something that will make them feel good.

• Your visual merchandising can benefit from this need, beginning with your storefront.( interactive/ Immersive space)

Interest Target Market

• The psychology of visual marketing has at its core the idiosyncrasies of your target market. deeply research to discover the type of people who make up your target market.

• Who frequents your store: The more accurately you evaluate your clientele, the more success you’ll have at attracting them to buy.

• An important element of visual merchandising psychology involves your customers’ imagination.

Emotion Imagination

• People may be more likely to purchase if you make it easy for them to see themselves using the product. (scene display)

Trend reference

Colour Profusion

• The colour distribution of the displays, walls and floor creates a three-dimensional immersive space.

Brand:

Location: Boon the Shop Cheongdam South Korea

Emotional Way

The macro trends is design emotions and designing emotions is combine with technology and using in the easing it in a more responsible and emotional way。

• Transparent materials and large color blocks add layers of space.

• Guiding customer movement

LV Spring escape pop up - Dream team Germany

Etro Liquid Paisley Pop-up /Etro Design Team

The clash of colours will also make the retail space more visually appealing,so color is obviously important. It should really kind of support the brand identity rather than detract from it.

Colour
Marketing
Trend reference
Blocking Colour

Trend reference

Narrative Environment

Brand: Hermès

• Looking for places there are more unique and kind of places that gives they’re visually exciting that create memories for us.

• Narrative space is one of the key tools of commercial marketing. In my opinion, the final purpose of window display is to attract customers into the store rather than simply display goods.

Trend reference

Coloured light-neon flash

How neon strip lighting is used to really spotlight specific installation in stores, it creates a really nice focal point. Diffused lighting the visual effect is really strong or using different colors as well for a more kind of nighttime fun aesthetic.

Lord Street Liverpool One.

Store Discovery

The important element as the first visual cue that affects a consumer’s decision to enter or not enter the retail store.

Improvement plan:

• Add attractive colour or display elements from a distance.

• Choose uniform display elements around brands, categories or seasons.

Nearby shops

• Has a clear brand image color.

• Seasonal thematic displays.

Entrance - First Floor JOHN LEWIS & PARTNERS / Brent CrossPhysical site VICTORIA’S SECRET H&M FASHION
Discovery Improvement plan: • Defining the image positioning of the product and brand • Highlighting themes and style elements • Increase colour uniformity • Clearly separated display design for each product category area
Store
FloorThe first thing that caught my eye was the orange advertising print that was spread throughout the floor. Then It is difficult to separate the main visual areas.
JOHN LEWIS & PARTNERS / Brent CrossPhysical site
First

Store Discovery product area

Improvement plan:

• Exaggerate the colour and pattern of the China area elements designed to make the installation design of the display area.

• The texture of the tableware fabric is used as part of the background.

• Attract consumers to the porcelain area through thematic elements and installations.

Beautiful Louis Vuitton new men’s pop-up in Tokyo at Miyashita Park JOHN LEWIS & PARTNERS / Brent CrossPhysical site
• Made the products display more interesting • Seasonal hot-selling products are displayed as scene to increase consumer buying serendipity. • product marketing role. Physical site JOHM LEWIS & PARTNERS / Brent Cross Store Discovery product area Improvement plan: Consumer Entry Scene Display Area Product Areas Product Areas Product Areas Product Areas Consumer Entry Consumer Entry Consumer Entry Display Layout:

Diagram People Sur real Theme Show (scented / visual ) Seeing the glow (the attraction of the fluorescent sea) Glass Ball Play Branded Dream Video Glass Ball Play Branded Dream Video

• When customers get off the lift, this mannequin area is the first position in the line of sight and the best place for display.

Searching for the secrets of the deep sea

Store Discovery Improvement plan: • The use of materials, colours and display lighting increases the lavers and structure of the mannequin display and helps to attract customers' vision.

The Sound of the Far Deep Sea (in between) The effect of the spray (vision, touch) Touch the ocean ball Light Attraction Water /Sound) -Laser projection of branded garments ballet gown Brand Series Clothing Exhibition

Customer’s Sight

Available at: https://www.marinebio.org/oceans/deep-sea/

What Depth 500 m We can see blue whales and emperor penguins.

ocean depths Depth 700 m We can see eels Depth 900m This depth can find a terrible creature; it is a squid. Depth 1400m This depth can see a shark

Over 60% of our planet is covered by water more than a mile deep. The oceans are divided into two broad realms; the pelagic and the benthic. Pelagic refers to the open water in which swimming and floating organisms live. Organisms living there are called the pelagos. From the shallowest to the deepest, biologists divide the pelagic into the epipelagic (less than 200 meters, where there can be photosynthesis), the mesopelagic (200 – 1,000 meters, the “twilight” zone with faint sunlight but no photosynthesis), the bathypelagic (1,000 – 4,000 meters), the abyssopelagic (4,000 – 6,000 meters) and the deepest, the hadopelagic (the deep trenches below 6,000 meters to about 11,000 m or 36,000 feet deep). The last three zones have no sunlight at all.

Depth 8178m This depth is the deepest known habitat for fish

? Depth 3000m It's dark and cold, and the water pressure is enormous. The depth of the sperm whale

Depth 10660 m At this depth, we can see a very magical single-celled creature, a single-celled discovery of single-celled organisms.

Salvatore Ferragamo FW22 collection presentation implemented in the famous Palazzo Reale in Milano during the Milan Fashion Week
kind of experience do different
bring
Conclusion Studying the Haitian depth and biological change can expand the atmosphere design of the immersive marine space .Including : sound effects , the tone of lights , and the use of ocean elements Depth 214 meters deep,Freediving is diving without any oxygen.
Physical site JOHN LEWIS & PARTNERS / Brent Cross

Competitive Store Analysis

Clever use of obstacles

• Design circular merchandise displays around columns to increase the three-dimensional view of the merchandise.

• The display area at the entrance combines indoor displays with outdoor window showcase.

• Attracting customers into the shop, the corresponding products around the display are easily found by customers.

H&M HOME Concept Store, Regent Street

Competitive Store Analysis

Selfridge London : pop -up (this week)

Colour marketing that engages passion

Immersive art

• It's a good way to engage with the consumer and be innovative.

• And an interesting experience that enters the sensory space a lot more.

The Greekaba capsule recalls islandhopping through the Cyclades in the warm Aegean seas. Loubi’s on the new summer collection inspired by Christian’s insatiable love of travel.

Competitive Store Analysis

Selfridge London : pop -up last month

Creating

meditative soothing spaces

• Outdoor: as part of a window display, attracting customers into the shop with a large uniform colour palette.

• Indoors: unified by colour and theme, with a unique seasonal theme for each month. At the same time, the waiter wore the same color dress to add the atmosphere.

JACQUEMUS 24/24

The brand’s creative director Simon Porte Jacquemus created an immersive visual installation reminiscent of swimming pool changing rooms and inspired by the films of French director Jacques

Competitive Store Analysis

Selfridge London

• From a distance, customers are attracted to follow to the food area.

• Some data shows that yellow is one of the most visually appealing colours in visual merchandising. The simple white and yellow layout is clear and layered.

Competitive Store Analysis

Immersive Fashion Exhibition & Retail Design

The marketing strategy of new high end fashion brands considers the whole consumer experience. Immersive experience marketing is significant for attracting customers and increasing brand exhibitions for the high end and biotic elements of Iris van Herpen.

Located in the Chinese coastal city of Dalian, this project is inspired by the immersive experience space of the unique local fluorescent sea waves and is cleverly combined with the environmental design concept of the sensory ocean. The profound experience of the sea strongly evokes memory and an emotional response in the local visitors, creating a much richer experience, rather than just a visual perception.

The relationship between stage performance and audienceTechnology

Layout The structure of space and stage Interactive
Lighting, stage function distribution Narrative Storylines and world-views
information
HERPEN
BRAND
TECHNOLOGY ELEMRNTS water
unbound
luidity
empty
Design
information
VAN HERPEN BRAND
ELEMRNTS water
empty
dance
brand
IRIS VAN
The relationship between brand elements and space design
ELEMRNTS PHILOSOPY OF SENSORY SESIGN
airearth
forces
behind water Full dress costume wood wide web voltage symbiosis magnetism cymatic patterns sound waves architecture soft hard structure organic fluid anatomy of the body
spirit spirit dance motive power
elements and material texture (space decoration, etc.) brand
IRIS
ELEMRNTS PHILOSOPY OF SENSORY SESIGN TECHNOLOGY
earthair unbound forces luidity behind water full dress costume wood wide web voltage symbiosis magnetism cymatic patterns sound waves architecture soft hard structure organic fluid anatomy of the body
spirit spirit
motive power Van Herpen’s work is deeply embedded in nature. Link to my project: Reasons for choosing this brand: related to the natural bionic phenomenon, the diversity of materials can be creative eyes in a broad direction. There are many fashion visual works that can be integrated with the visual interaction technology in the space, so that visitors can experience the concept of the brand in the interaction.

*Iris van Herpen starts her label

* Lady Gaga wears Iris van Herpen for the first time.

* the Accessory Award and the Dutch Design Awards, RADO.

* 3D printing garments

2010

2011

* Björk album cover

* becomes guest-member of the Parisian 'Chambre Syndicale de la Haute Couture'.

2013

* SPLASH Project SHOWstudio

*starring artist Grimes and shows her first RTW collection 'Embossed Sounds'.

*collaborates with experientalist Carlos van Camp for her 'Voltage' Couture show in Paris,

2007~2009

This part of the research will be used in the video material and exhibition design of the indoor brand story exhibition hall.

2012

* The Groninger Museum publishes the first book.

* Solo Exhibition ,The Groninger Museum presents the first large-scale solo exhibition

2018 2017

Carice van Houten in ‘Transmotion’ Short Film & A number of stars wore designer gowns to the ceremony

Designs dresses for stars like Bjork and Jordan Roth Collaborates with artist David Altmejd and photographer Tim Walker, creating a hallucinatory cosmos &creates all the costumes for the singers and dancers of the opera 'Pelléas et Mélisande' Receives the Johannes Vermeer Award, Dutch state prize of the arts & Collaborates with Between Music for her 'Aeriform' Couture show in Paris, celebrating the first 10 years.

*Iris van Herpen wins the ANDAM Fashion Award in Paris.

*Gwendoline Christie

*'Biopiracy' Couture show in Paris,

* Designs all costumes for choreographer Benjamin Millepied's 'Neverwhere' for the New York City Ballet.

2014

2015

* The fusion between craft and technology during her 'Quaquaversal' runway show in Paris.

* Solo exhibition expands

Brand development timeline 2019 2016 2020

Metropolitan Museum NY shows , including the 'Bird' dress, the 'Skeleton' dress, the 'Moon' dress and the 'Crystallization' top..

Start point

start point

What is the relationship between marine phenomena and selected geographical locations in the project?

Conclusion: on beaches around the world, the number of beaches that can occur is minimal, which is also a beach feature. Exploring this biological phenomenon can increase the memory of locals and resonate with visitors.

What's Behind Glowing Waves?

Bioluminescence occurs through a chemical reaction that produces light energy within an organism's body. For a reaction to occur, A species must contain luciferin, a molecule that, when it reacts with oxygen,

Inspiration Fluorescent Sea Memory

WHWhere to see Bieluminescence

SAN DIEGC VIEQUES KERRY ZEEBRUGGE LUMINCUS LAGCON BCCAS DEL TCRO CHINA

Storytelling

What happened in those space ?

What is happened in those space?

The lustration : Influence people's sensory experience by creating a space atmosphere.

Storytelling

Sea surface: experience/exploration

Under the sea: lost/ restless/ boundless

Under the sea: Rebirth / Source of Life/ Light of Life

Topic:’ROOTS OF REBIRTH’

Under the sea: Rebirth / Source of Life/ Light of Life

Fashion brand theme relative

Scene: Avatar" in the Ocean

located in fashion show space

Scene: Fascinating underwater world

Interactive show area+

Scene:’ROOTS OF REBIRTH’

Fashion show stage design

fashion show space dynamic effects

Lighting technology fashion exhibition: We are immersed in a blue sea of fluorescence. We are reflecting the beauty and complexity of the ocean. When the human hand and foot touch the place will emit blue fluorescence, enhance the interaction between man and space. Let people's curiosity enter space exploration.

Who am I? Where am I? Where am I going?The audience's feelings change and confuse to reflect the subtle boundaries between reality and illusion? Use the deep-sea marine life mixed sound with visual effects to render the atmosphere.

The sea is the source of life and the carrier of marine life. It gives infinite vitality to undersea creatures. Reborn in the vast ocean, silently and forever chat in our senses. His winding ‘fabric of life,’ the marveling world of undergrowth tapestry.

Show opening theme dance

Diagram

Diagram

Searching for the secrets of the deep sea

Searching for the secrets of the deep sea

To achieve this, we can appeal to all five human senses:

What kind of experience do different ocean depths bring ?

• Sight: This is the first sense the customer uses. A golden rule to remember is “what can’t be seen won’t be bought”. So display products creatively: group them together by colour, or tell a story, like one based on the year’s seasons,

• Sound: Choose music or sounds that stimulate sales, but always make sure these are in line with the brand’s philosophy.

• Smell: Certain scents can stimulate customers’ memories, subconsciously leading them to make a purchase.

Available at: https://www.marinebio.org/oceans/deep-sea/

• Touch: Customers should be able to touch and try products so they can get an idea of the characteristics of what they are buying.

Over 60% of our planet is covered by water more than a mile deep. The oceans are divided into two broad realms; the pelagic and the benthic. Pelagic refers to the open water in which swimming and floating organisms live. Organisms living there are called the pelagos. From the shallowest to the deepest, biologists divide the pelagic into the epipelagic (less than 200 meters, where there can be photosynthesis), the mesopelagic (200 – 1,000 meters, the “twilight” zone with faint sunlight but no photosynthesis), the bathypelagic (1,000 – 4,000 meters), the abyssopelagic (4,000 – 6,000 meters) and the deepest, the hadopelagic (the deep trenches below 6,000 meters to about 11,000 m or 36,000 feet deep). The last three zones have no sunlight at all.

Conclusion : Studying the Haitian depth and biological change can expand the atmosphere design of the immersive marine space .Including : sound effects , the tone of lights , and the use of ocean elements .

• Taste: Many businesses selling food and drink offer tastings to seduce customers.

Depth 214 meters deep,Freediving is diving without any oxygen.

Depth 500 m We can see blue whales and emperor penguins.

Depth 700 m We can see eels Depth 900m This depth can find a terrible creature; it is a squid.

Depth 1400m This depth can see a shark

Depth 3000m It's dark and cold, and the water pressure is enormous. The depth of the sperm whale

Depth 8178m This depth is the deepest known habitat for fish

Depth 10660 m At this depth, we can see a very magical single-celled creature, a single-celled discovery of single-celled organisms.

Diagram
People Sur real Theme Show (scented / visual ) Seeing the glow (the attraction of the fluorescent sea) Glass Ball Play Branded Dream Video Glass Ball Play Branded Dream Video The Sound of the Far Deep Sea (in between) The effect of the spray (vision, touch) Touch the ocean ball Light Attraction ( Water /Sound) -Laser projection of branded garments ballet gown Brand Series Clothing Exhibition

Moving line analysis

Model moving line

Ocean color translucent celling decoration

Three possible routes for visitors From three different elevator entrances

Brand element development Main road 2

Tourist moving line

Main road 1 Indoor: Exhibition Outdoor: Fashion Show

Exhibition aera

Axonometric & plan

0 0 50 100 1500 1 1000 10 20 30 40 50
Round
Mulitunctional Hall
Multifinctional Confence Hall

Exhibition aera Section

Fixed point lightMeditation pool Laser projection (brand dynamic video) Transparent material space decoration Transparent glass screen Touch Interactive ocean ball Visual Marketing area (Brand Elements Exhibition)
Model the boothRing curtain project

• Laser projection (brand dynamic video)

fashion exhibition Scene 1

• The lamp bands surround them to express the spatial structure

• The exhibition area creating more interaction between visitors and displays in a limited space.

• Visitors can sit on the steps and watch the immersive multimedia show or walk around the exhibits and observe them.

• The primary use of spotlights in this scene is to highlight the displays. Each staircase is decorated with light strips, which allow the design structure of the stand to be clearly expressed in the dark space.

Creating meditative soothing spaces

A less is more aesthetic and reinforcing a sense of calm, vitality. It’s really key for retailers to create a wellness feeling in their store environment. Help the customer de-stress, unwind, reenergize.

Sensory sea

• Render a meditative atmosphere. Laser projection performances combine the brand's dress with technology to increase the visitor experience and interest.

• In the dark atmosphere, the chasing light increases the visitors' concentration on the exhibits.

• Concept of circle in immersive space a circle is really just a conceptual figure. It can also be said that it is a kind of circulation of life, which contains all things in the universe and goes round and round."circle" is not only a material, but also a kind of aesthetic idea.

Immersive economy —sensorial experience

Its a good way to engage with your consumer and they are very innovative And playful as demanding for experience that enter the sensory space a lot more

• Meditation pool (lighting rendering)

fashion exhibition Scene 2
Laser projection, dolphin swimming 380 degree circular screen projection (playing brand element)

Interactive show area for fashion brand

The blue translucent space decoration is like an inverted ocean. This part of the exhibition is in a hall with natural light, which uses a physical method to create a three-dimensional immersive space, creating a sea world suspended in the air for visitors. It is entirely different from the design method of the dark space of the projection ring screen . In this part, the dreamy sense of the space is strengthened, and the contrast in the visual space is formed.

• Transparent LED scree (playing brand history • Brand element display area
Touch
the rear brand material)
Interactive ocean ball(touch

RETAIL & VM DESIGN

Project introduction

My project is the experience center design of 3D full dress fashion brands, and my space is more focused on promoting brand concepts. Combine fashion static exhibition with sales space. This also includes the interactive experience of customers wearing products in the space. The whole space combines the 3D brand concept with the theme design of the ocean. It includes a lot of functional experience design. Such as product area and fitting room.

Space & ceiling decoration: Transparent Acrylic

Functional furniture: Glass & amp; Metal

Walls: diatom mud & amp; colored and transparent concrete

Material quality

Exhibition area design strategy

relaxing area

When people are tired, they can sit by the window and drink coffee to enjoy the seaside scenery and watch the clothing exhibition.

Display &
Shopper moving line
Fitting room
strategy
design

Sales area & window showcase

Multifunctional space

Spot lighting is projected on the exhibits, which are seen as a selling area and a small branding area from the interior and a window display from the exterior.

Store plan
Axonometric
Store section

ELEVATION

• Floor-to-ceiling glass allows customers relaxing in the shop to enjoy the view of the beach

• A large glass window facing the sea attracts people passing by on the street into the shop.

Thanks

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