
1 minute read
The Big City
“Make it simple but significant. ”
-Don Draper
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This project was very interesting to make, the style is the complete opposite to the previous project and the actual room was intended to look modern and futuristic but still look like it is from this decade which was something interesting to do as making the scene look too crazy could take away from the realism. Contrary to other renders I have worked on the room contains a numerous set of different assets some of which were gathered from an asset library so that I would have something to build from and adapt to help increase the time for the model.
In these renders I have made numerous amount of experimentations both in the interior design process and the modelling process. Building an interesting skyscraper that fit with the city of New York without looking out of place was no easy task and resulted in many different attempts.
Cocnerning the reception room I did strive away from the blue tint that most of the renders have as I wanted the first view of the building feel warm and welcoming. To help me achieve this not only did I implement the warmer lights but I also added multiple plants.




Settled
“A real building is one on which the eye can light and stay lit.”
-Ezra Pound
This project required many different scenes, the focus was to show a specific house that was in the outskirts of the town, while still showing that it had connections to other places and communities. To do this I made multiple renders of activities that were performed around the house, I added the park and lake renders to demonstrate that this house is generally used as a vacation or summer house for wealthy people. At the time of setting up the main scene I focused in the vegetation surrounding the house, this was very important to do so that I could get the realism I was aiming for. To do this I made use of many references which showed different styles of vegetation and I attempted to copy them. Something that was important is to make sure that I added many layers to the ground all the way from different grass models to pebbles, gravel, bushes, and trees. At the time of making these renders something that was very important was the post processing, I made use of photoshop and lightroom to enhance the renders and make sure that their quality and story they were conveying was accurate to the building itself.




