Experience design

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Low-Fidelity Prototypes: Clickable Wireframes Creating an experience with clickable wireframes (Figure 5-3) lets you take a prototype to the next level of fidelity. Your investment in pixels provides a bit more realistic feel to the workflow. Test participants and team members use digital input mechanisms to interact with the prototype, which offers better insight and feedback about the way they will interact with the product at the level of the click, tap, or gesture.

Figure 5-3.  Clickable wireframe prototype example.

Pros • Provides a good sense of the length of workflow • Reveals major obstacles to primary task completion • Allows assessment of findability of core elements • Can be used to quickly create “something clickable” to get your team learning from your existing assets instead of forcing the creation of new ones Cons • Most people who will interact with these assets are savvy enough to recognize an unfinished product • More attention than normal is paid to labeling and copy

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