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I discovered a potential drawback of digital design whilst using Paneling tools. When software is viewed as a basic ‘tool’ as opposed to an impressive medium there is a potential to lose the more idiosyncratic and interesting qualities of a design. In the instance of panelling tools, I discovered that is easy to generate an uninspired, homogeneous aesthetic. In order to break this textural uniformity I would have to engage more deeply with the software. I experimented with basic panelling techniques as well as techniques that utilized point attractors and variable offset grids. I generally found that the more involved I was with the software, and the more data I entered (i.e. specifying custom panels and control point locations) the more satisfying the outcome.

Chapter 2: From Dada to Data

Virtual Environments 10008


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