BODYSPACE 2

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lighting effects

I experimented further with the lighting effects of my model, concentrating a series of lights at the nodes of my design (see Fig. 7). To further emphasise my initial design concept of bees continually returning to forraging sites, I thought I could utilise the lighting aspect to reflect this notion. Additionally, instead of randomly scattered lights, I belive it is more interesting to have a stronger contrast of light and shadow at different points of my model.

Throughout the design development process, digitisation and fabrication of my lantern, I was continually experimenting, evaluating and making decisions based on research and my own experiences. I agree with Ashton, 2007 stated that “The design process is the construction, exploration and expansion of a conceptualspace.” From this I have learned and implemented in my body lantern the notion of continual exploration and new or different ways of representing my design concept. A key point when this was particularly important was the problems I encountered with my first complete digitised model which was not going to translate well into the fabrication process. Thus, I needed to expand and experiment my design to solve this issue. Herbert Simon describs the less than perfect ability to understand a problem completely and work it through to some ultimate solution as ‘bounded rationality.’ He stated, “when we fail to recognise the indeterminate nature of design pursuits and the bounded rationality of human thinking, we not only understate the design challenge, we also misconstrue its true complexity (Herbert 1996). I believe this idea is essential to incorporate into the design process, in line with Coop Himmel Blau’s anti- rational “open architecture” celebrating the original design impulse, instance or event.

node At the lantern parade


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