Portfolio, Haolong Chen

Page 1

Haolong Chen

Architecture Portfolio

Selected Works 2021 - 2022

Haolong Chen

Education

2019 - 2023

B.A in Architecture Studies, Technology Specialist

Minor in Visual Studies

University of Toronto

Experiencce Skill

Oct 2022-Present

Technology Assistant

University of Toronto

John H. Daniels Faculty of Architecture, Landscape, and Design

Technology Office

- Maintenance of multiple plotters

- Provide assistance for students

May - August 2021

Intern Architect

Shunde Architectural Design Institute Co.,Ltd.

Visual Department

- Produce rendering images for presentations

- 3D modeling

- Produce floor plans, elevations, and sections

- Revise proposals for clients

Jun 2019-Sep 2019

Assistant

Foshan Library

Editorial Department

- Arrange books in different categories

- Input information to the library system

3D Modelling:

Toronto, Canada

Foshan, China

Foshan, China

Rhino, AutoCAD, Grasshopper, Sketchup, Revit

Technical:

3D Printing, Casting, Woodshop

Graphics:

Adobe Creative Suite, Lumion, V-ray, Agisoft Metashape

Language:

Fluent in English, Mandarin and Cantonese

chilamchen123@gmail.com (647) - 237 - 2888
Table of Contents 01. Alis Lucis Responsive Facade System 6 - 19 20 - 23 24 - 35 36 - 45 02. The PAC-Machine Arduino Coding & Machine Making 03. Digital Delicious Oakwood Village Food Market 04. Inland Island Toronto Entertainment District

01. Alis Lucis

Responsive Facade System Group Project

Category : academic

Completion : Winter 2021

Instructors :Nathan Bishop & Maria Yablonina

Class : ARC380 Technology Studio III & ARC385 Physical Computing

Collaborative Contribution:

Puxin Yang & Jihao Shen & Haolong Chen

This project explores the collisions between a contemporary kinetic facade system and the traditional Gothic orders. The design elements are guided by the symbolic meaning of light and shadow in the traditional catholic culture. It is an attemp to moderate the duality between contemporary technology and traditional culture.

The Whitby Abbey was originally built in the 7th century as a Christian monastery and later became an abbey. The cathedral collapsed in the early 16th century and its ruins remained on the shorelines of Whitby. The project is building upon the ruins. Reconstructing the basic sturcture and adding the new facade were the major steps. The facade system is able to control the lighting conditions inside the cathedral. It can respon to the sunlight intensity and keep thermal comfort inside. It can also create shadows to form religious patterns or symbols such as the wings of an angel.

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Site:

Whitby Abbey is located at the shorelines of Whitby, England. The surrounding area is open and therefore the abbey will receive more sunlight than needed. The site has become the local landmark and attracted many tourists each year.

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Skylight Control

Structure
Sun Response
Simulation
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Wall Simulation

Symbolic Pattern Simulation

I \ ` I I I I I I ` I \ I ` I \ ` I I I ' I I I I I I I I �么 I I I , I I , I, I I I I I I I I I , I I I I I I / , I I I I I I I , I I I I .' I I I I I I , I I , I I I I 4,. 乒 “乙 . 11
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Skylight Control:

The facade panels installed at the roof of the bell tower will control the skylight when there is a religious ceremony. It allows the natrual light to cast at the altar.

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Mechanical Design

Individual panel components

Elevation views

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Prototype assembly

Isometric view
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Prototype:

The material seleted for each individual facade panel is bond paper, for the purpose of reducing weight for its driving motor. The frame structure is built with basswood, which provides enough stability. Behind each panel, there is a mechanical system that drives the movement of the facade. It includes components like gears, racks, a servo motor, and a frame. In the middle of the panel, there is a photoresistor that acts as a light sensor. It will capture the lighting condition and allow the algorithm to respond.

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02. The PAC-Machine

Arduino Coding & Machine Making Group Project

Category : academic

Completion : Spring 2022

Instructors : Maria Yablonina

Class : ARC385 Physical Computing

Collaborative Contribution:

Puxin Yang & Jihao Shen & Haolong Chen

This assignment has asked to make a useless machine, and the PAC-machine is like a robot vacumn, but it will dump all the colletive trash when the light is dim. Instead of sucking the dust on the ground, the PAC-machine will sweep it using the roller installed at front. There is a gate at the back of the machine, and it will open up when the light is off.

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The material used for its outer structure is plywood, and then laser cut to the above shape before assembly.

The gear, the roller, and the ramp are 3D-printed using PLA plastic.

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Link to the demonstration video: https://youtu.be/tfBHgy7Elq0 23

03. Digital Delicious

Oakwood Village Food Market Group Project

Category : academic

Completion : Spring 2022

Instructors : Andrew Bako

Class : ARC381 Technology Studio IV

Collaborative Contribution:

Puxin Yang & Jihao Shen & Haolong Chen

This project explores the combination of plants, food, architecture, and digital medi as. Throughout the semester, we have tried appropriiating plant forms in our design such as pineapples, studied their form and growth, and search for inspiration from them. We applied these ideas in the process of site planning, form making, and the interior design. The site is located at Oak wood-Vaughan neighborhood in the GTA, and we aimed to design the biggest food market in the area.

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Site Plan

In the selected site, most of the surrounding houses are single detached homes. It is near the intersection of two busy main streets, and it is also a very residential neighborhood thus prompting the need of a large scale food market.

On the larger sacle of site planning, the design methods are inspired by the food processing techniques in cooking. The cutting, stacking and arrangements of food is highlly similar to how massing blocks were treated in urban planning. We use digital tools to simulate a smashing motion for the general form of the buildings. The process of this digital simulation is about two digital pineapple slices smashing to two massing blocks. By controling two parameters, the speed and direction of the pineapple slice, we acquired one satisfactory outcome, where one pineapple destoryed the top part of one cube and lands on the site, while the other one stops on the top of another cube. The shuttered pieces scatter around the site. Link

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to the project video: https://youtu.be/0htkQIGnwEc

Roof Plan

Ground Plan

https://youtu.be/0htkQIGnwEc

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The two major buildings are made into food markets, and one circular building becomes the loading dock for the market. The spiral shapes that wrap around the buildins are the elevators and stairs. The scattered pieces will be the vendors for individual business.

The site model is made with plywood with different thickness, using laser cutter to acquire the shape. The scattered pieces are 3D-printed.

Site Model 28
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Comparation of two elevation views between the site model and drawings.

The loading dock extends downwards and dorm an underground root system that forms the the market through this building and this system is inspired by how seeds grow in soil. There

The base of this section model is made by a CNC router using MDF. Majority of the buildings are
Section Model 30

basements that connects the three buildings. Ingredients and commodities can be delivered to There are also parking areas under the two market buildings.

are built using plywood cut by laster cuters. The vendors are 3D-printed and then spray painted.
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Perspective 32
Perspective Section 33
Renderings
Commodity Shelves Vendors Paths on site Loading Dock Public Green Space
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Organic Lemon Trees
Section Model of the Market Building 35

04. Inland Island

Toronto Entertainment District Group Project

Category : academic

Completion : Fall 2022

Instructors : Anne-Marie Armstrong

Class : ARC465 Between the Lines: Borders, Territory and Space

Collaborative Contribution:

Haolong Chen & Justin Chan & Scott Liang & Yunong Cao

This project studies the border conditions in Toronto Entertainment District, located between the Harborfront and Financial District. It is the city’s most prosperous and flourishing area, yet the complex railway system on north and the Garden Express on the south isolate the Entertainment District from the rest of the city, forming border vacuums.

Despite a few bridges and passages connecting the Entertainment District to the rest of the city; however, public access is still limited. Moreover, limited access also leads to traffic congestion during busy hours, making accessing the Entertainment District more difficult. Besides existing physical borders that contribute to the border vacuum in the Entertainment District, social and economic borders increase the isolation. Study shows that the income level of entertainment zone has risen dramatically since the 1950s, and the entertainment zone has become an exclusive area for higher income groups. In other words, it is expensive simply to be in the area, with expensive parking fees, tickets for attraction sites, dining, etc.

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The Go Transit Line and the Gardiner from

Isometric

Gardiner Expressway were highlighted as they act as the border vacuums that isolate the entertainment district the rest of the city. Iconic and key attractions are also highlighted in the diagram.

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Section

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The section drawing highlights the Go Transit Line which descended to a lower level and the Gardiner in different manner.

Gardiner Expressway which elevates, they both created boundaries for the entertainment district

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The railways have existed for more than a hundred years, creating a gap on the northern side of the district, contributing to the border vacuum.

Boundary
Railway 40
of
Boundary of the Gardiner Express Highway
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The Gardiner Expressway connects the traffic through the Great Toronto Area, creating an overhead border that blocks the view of the lake and contributes to the border vacuum.

Traffic Index

The traffic index illustrates the capacity of roads for vehicles at different hours during a

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a day. The traffic index is divided into four levels.

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Tickets

The deep logic of the tickets is the merchandising of the spaces and buildings. The area contains the multiple landmarks of the city of Toronto that have an obvious purpose to attract tourists. Tourism, which is strongly connected to commercialization and mechanization, has the nature to sell spectacle to the consumers, and the spectacle has a natural distance from daily lives. This is a potential reason for the sense of segregation in the area. Tickets are the physical keys for us to access the areas and also proof of the mechanization of the space. The commercialization of the area is so deep that the merchants are literally embedded in the landmarks. The expense of entrance and unnecessarily makes it unappealing to the citizens of Toronto.

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Police

The police force in the Entertainment District further reduces the inclusiveness of the area. According to residents nearby, the police will maintain order and safety by sending off unwanted groups, which includes low income population such as the homeless. On the one hand, the patrolling police officers increase the security of the area; on the other hand, the right to decide who’s welcomed and not makes the Entertainment District more isolated inland-island.

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Haolong Chen

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